Simple question, but could anyone give me a good answer as to why I should or shouldn't. I've heard that i should for meditate, and that i shouldn't now that Penta is nerfed...
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Should I sub /SAM at level 60?
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An extra WS won't do you much good. Berserk is just too powerful. It's 25%, so it will be good no matter the level. Double Attack at 50 is nice too. Our WS's suck. Meditate isn't worth it. Maybe if you were in a party with another SAM, it would help so you could renkei twice, but I've never tried that before.Mobile 2400+ @11.5x200MHz, 1.7v| NF7-S 2.0 | 2x512 Corsair pc3200
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If anyone would be so kind as to do me a favor.. I already know why /sam was good, but if someone could post what /SAM was good for and why it's not good anymore, it'd be a lot easier for me to understandThe only way to go is SOLO!
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The TP nerf patch. For example, Penta thrust is 5 hits. With a lance, you get 12 TP per hit. Before the patch, you would get 12 TP for every hit in penta. 12 + 12 + 12 + 12 + 12 = 60. So, from 1 penta, you would get 60 TP back, if all 5 hits landed. The TP nerf patch changed all that. Now, you only get 1 TP per hit in multi-hit WS, beyond the first. With penta again: 12 for the first hit and 1 for the other 4. 12 +1 +1 +1 +1 = 16. That's 44 TP less per penta.Getting 60 TP back, max, each WS, you could "spam" them. Now, it's not possible. This is without SAM sub. Not sure how Store TP works in WS's.
EDIT: Fixed my stupid mistakes.Mobile 2400+ @11.5x200MHz, 1.7v| NF7-S 2.0 | 2x512 Corsair pc3200
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Originally posted by GSDragoon
The TP nerf patch. For example, Penta thrust is 5 hits. With a lance, you get 12 TP per hit. Before the patch, you would get 12 TP for every hit in penta. 12 * 6 = 72. So, from 1 penta, you would get 72 TP back, if all 5 hits landed.
Using lance = TP+2%
Samurai Sub = TP+2%
TP Per hit = 14%
14% * 5 = 70% but it would only ever return 69%.Ailis
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