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Dragoon/Paladin is it really all that bad?

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  • Dragoon/Paladin is it really all that bad?

    Alright, I recently got Dragoon, just got to lvl 14 but I've been subbing Paladin since i started. (Old Paladin, just got boring being hit constantly ^^) So I was in a pt, things go awry as they're bound to do every now and then. I get down to 20 hp poisoned, got 2 cures possible with only 16mp when all of a sudden my Wyv hits the Healing breath. Blew me away. Everyone in pt dies except for me right outside the zone. I was honestly amazed. Now I'm in an all dragoon ls and they're trying to tell me it's a bad idea, but I figure what can go wrong?
    The needs of the many outweigh the needs of the few, death is to be embraced and not shunned...

  • #2
    It isn't that /pld is bad, it's that other subjobs (war, specifically, and maybe thf or sam later on) have a lot more to offer to a party. For soloing or special, non level-up situations, any mage job will also give you healing breath from your wyvern.

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    • #3
      See thats an example of thinking of yourself, it saved you but killed everyone else . But seriously, the PLD VIT nboost doesnt help you since you dont tank, while the WAR STR will be a nice boost to your attack power. 2 Cures isnt going to save you from a whole lot and its definitely not gonig to save your PT.


      Warrior TP Warrior WS

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      • #4
        You get nothing in terms of usable abilities. Everything is defense based, which isn't something you want. The Healing Breath will rarely activate (you would likely only see it in the situation you described, which if it occurs often there is something wrong with your parties), and that just doesn't offset what other traditional subs offer.
        The Valkurm levels, people can get away with subbing just about anything because jobs really haven't formed a true identity yet. Everyone is gimp and handicapped in some way at that time (ie: it's still acceptable to have any melee tank)
        FFXI Journal

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        • #5
          Personally, I think /drk might be interesting until 30, if there are enough other provokers in the group (basically just trading a defense-up for an attack-up. This also gives you the dual-purpose wyvern...Healing Breath if you cast a spell and someone is below 1/4 HP, and damage breath every time you use a weapon skill.

          Post-30 though...I'd have to say go with /war for berserk, no ifs, ands, or buts.
          61 MNK | 37 WAR | 37 THF | 35 RDM | 29 BLM | 25 WHM
          Mithra retired November 2004 - Hume started November 2006
          28 WAR | 18 MNK | 15 WHM | 12 BLM

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          • #6
            Unless im mistaken, which im sure someone more knowledgable will point out...

            basically just trading a defense-up for an attack-up
            The lvl 10 Attack ups for DRG and DRK do not stack, so wouldnt be getting anything except some spells with gimped magic skills, and last resort at 30.

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            • #7
              I personally use DRG/DRK and find it much better for my playing style than DRG/WAR. My dmg is high anyway so berserk only draws unwanted aggro. And with a killer earring (+5 Attack with DRK sub), I can do more dmg than DRG/WAR at same level (yes, I've tested). Now either sub has it's strong points, so I don't see a need to say one is a must. I do not believe that /DRK is superior to /WAR, but neither do I think it is inferior. It simply fits my needs better.

              Try every sub you can. Find one that suits you AND suits the pt. You can't ignore the pt element no matter how much you love a combo. But you can find combos that can work for both.

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              • #8
                My dmg is high anyway so berserk only draws unwanted aggro.
                Then your tank sucks.
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