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Probably a stupid question...

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  • Probably a stupid question...

    ...but dose VIT play any other role aside from helping with the defence? If not, why dose SE keep giving us +VIT on our equip instead of more useful stats?

  • #2
    The same reason SE universally nerfed TP gain across the board when Relic Knuckles and their 999 delay were the problem.

    ....in other words, they don't play the game, or they are extremely ignorant. :sweat:

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    • #3
      drg AF is pretty much useless, especially when yer wyvern is dead, just change to carapace at 61 or 62 and go latent. Drg has the acc bonus passive which is really a big bonus, SE probably wanna balance the classes.

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      • #4
        Its not all bad. I mean Gea Bolg gives +10 mp. What could possibly be more usefull to a DRG than 10mp?

        Milkmandan, using perfect punctuation in /l since 2004.
        Tiamat O
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        AV X

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        • #5
          Look at ouer cursed gear (DRG JSE gear upgraded with dragon blood through crafting "must be damm good for drg")...

          Total sum of cursed stats
          HP+120
          MP+120
          Regen
          Breath damage taken-10%
          DEX+3
          AGI+3
          INT+10
          MND+10
          Ranged Accuracy+10
          Ranged Attack+10
          Enfeebling magic skill+10
          Dark magic skill+10
          Resist Fire+20
          Resist Ice+20
          Resist Water+20
          Resist Lightning+20
          Resist Earth+20
          Resist Wind+20
          Resist Dark+20
          Resist Light+20
          Movement speed+12%

          Realy... super cool upgrade of DRG JSE gear, or maby NOT!

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          • #6
            Maybe the ranged accuracy/attack is the wyvern? Or maybe I'm being hopeful...

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            • #7
              Has it occured to anyone that with all that +mnd and +int gear, crappy armor, and wyvern focused abilitys that drgs could be meant not to be a damage dealer but to be a kind of melee support, with either a mage or Drk (mabey even Pal) sub ... if you start thinking about it that way what SE is doing actually makes sence ... not that it makes us much more useful or anything.
              At www.highschoolstarship.com they'll be "all up ons" ... yay for Obscure Homestar references.

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              • #8
                I think the Cursed boots are the only piece a DRG might consider wearing. Resists are 100% meaningless in this game really, ranged atk/acc does nothing for a drg, period. I honestly think DRG is only part of that armor set because cursed armor is done in class set types ie all the MNK/SAM/NIN gear, WAR/DRK/BST..its just using pre existing armor sets. I bet they just didn't know where DRG fit into that.

                Go go worthless armor sets to anyone who isn't a RDM!

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                • #9
                  Has it occured to anyone that with all that +mnd and +int gear, crappy armor, and wyvern focused abilitys that drgs could be meant not to be a damage dealer but to be a kind of melee support, with either a mage or Drk (mabey even Pal) sub ... if you start thinking about it that way what SE is doing actually makes sence ... not that it makes us much more useful or anything.
                  You are right, it doesn't make us much more useful. I don't know though, it's really hard to figure out what SE has in mind for us looking at those stats. Maybe they think we are actually RDMs?

                  +10 Enfeebling?
                  +10 Dark?

                  Like +10 makes that much of a difference when your enfeebling and dark skill is coming from your sub.

                  +10 ranged accuracy and attack... am I missing something here? Was there a bow for Dragoon I didn't hear about?

                  *sigh*

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                  • #10
                    If DRG is supposed to become a jack of all trades job, S-E apparently hasn't learned their lesson from the pre-Refresh/convert RDM.

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