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  • #16
    Well, not like I use Penta much, anyway, but.. damn. That really sucks, it's only redeeming factor was the TP gain, it does crap damage most of the time, unless you're fighting weak crap. Ah well. The wyvern thing is really, really, nice... wish it was enacted before I was this close to AF, but whatever. It'll nice to be worry about Eisenzahn less often when partying.

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    • #17
      I had a whole post written out, but I'll just say this instead :

      What the fuck are they thinking.

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      • #18
        This TP fix (if removing the mass tp gain) has a huge nerf effect for all melee, and especially nerfing to 2h weapons (except maybe h2h). This lowers the damage output by a good chunk, something that imo, should be the opposite of what should have been changed.

        Penta will obviously be beyond useless...

        Maybe we can hope for another acc boost for melees... :mad:

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        • #19
          Yea, this really don't bone monk too badly (IF it's true, that is),
          but depending on how they do this, we can still get the lowest TP return, for even Asuran Fists.

          I think we should wait before we put all our money on this.
          Without Penta Spam, Super Jump is kinda useless, and that's just another thing to fix.
          Rude, but not wrong. ;x
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          • #20
            I'd think the wyvern could at least contribute decently if the healing mod there is enough to keep it alive. Particularly if they gimp multi-hit WS's. Will just have to see what happens.

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            • #21
              Wyvern heal is no biggie in my opinion. I think I've lost my wyvern once since getting my AF.

              I'm no big fan of Penta Thrust. I pretty much despise Penta Thrust with a passion. But you're right, without Penta Thrust spam, the only use for Super Jump is for playing trick buddy with a thief.

              That leaves us with only one marginally good damage WS (Skewer) until Impulse Drive which I've heard mixed reviews on.

              Does this officially make polearms the worst 2 handed weapon in the game?
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              • #22
                Originally posted by Cammus
                If the nerf for TP gain is that bad , high lvl game is done for Dragoons. In fact i can see hope on this, we will be so horribly bad it might bring their attention ! LOL.
                I know you said it to be facetious, but i actually believe this is true. I think a big part of the reason SE doesn't look at DRG is because people keep playing the job out of novelty despite its flaws. Lets face it, the job is cool as hell. As long as coolness is enough for people and DRG numbers stay up SE might not care about adjusting the balance. If DRG gets nerfed to the point where even novelty can't keep people playing the job SE might do something about it.

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                • #23
                  Ayako, where did you get that formula for the new TP gain? If your source is reliable, then, I guess dragoons just got bent over. On the other hand, I've also heard that this new change to TP gain from multi-hit weaponskills is in relation to Relic weapons and some exploit allowing people to do near infinite weaponskills?

                  Restoring the wyvern's hp and resetting the 2hr when it is dismissed is a nice step...but there *are* other problems with DRG. And we still don't know how we're supposed to restore the hp of our wyvern. Is it some special ability on a timer? If so, then it would be next to useless in a party which has constant pulls. The wyvern would be dead anyway, just takes a little longer than usual. If it allowed us to put the wyvern near the mages and let it rest on its own, then it would be far more useful than a timed restore-hp ability.
                  I still do not have Barblind.

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                  • #24
                    I bet it'll be a trade thing: like convert, except your HP goes towards your Wyvern...since you two are somewhat linked.

                    you dont get anything in return except a better chance that your wyvern stays alive.

                    Oh, and at the bottom it says they'll have a few more updates. Samurais can keep their fingers crossed that they are included in one of the non-mentioned new updates.

                    And i really think the TP deal has to do with the relic weps and infinite ws.

                    Although nerfing all ws tp gain would make Samurai the true TP kings, i don't believe that would make many dmg dealers happy. Skewer supposedly gave decent TP back, being a 3-hit, it still was enough that with /sam you could do skewer in a renkei, and have enough TP with a jump, high jump to add wheeling thrust for a light lvl 3 renkei.

                    hope it's not THAT bad a nerf at least.

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                    • #25
                      Sadly my source is reliable.
                      This is in relation to the relic weapons, but instead of just fixing the weapons so they don't return TP in their initial form, they did this. Words can't describe how horrible this is...for all jobs.
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                      • #26
                        Well i was already sad at my job and it isnt due to not getting parties because i had a static party!

                        But i really hate being the worst at anything , i dont want to be better than everyone else but certainly not the worse either.

                        Thus this is the end of my Dragoon at lvl 63.

                        I am considering going either War , Drk or Rng.

                        Can anyone really high 70+ , give me some input which would be best between these 3 for high end game? desirability in HNMs and Dynamis, Desirability for Exp parties and versatility for Renkei lvl 3?

                        I was inclined to go Rng but they are also bad against undead just like us dragoons and thus will have the same issues lvling post 71+.

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                        • #27
                          If they do as Ayako says with nerfing WS just because of the relic weapons, that's rediculous. Nerfing all the lower levels so that the Level 75 people with relic weapons messing around doing infinite weaponskillls can't do that anymore is just wrong....why not just fix the dam relic weapons TP return :mad: .

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                          • #28
                            The top of this post made me happy because I thought I could go back to my drg...but the bottom made me sad because they made drg even worse. I'm glad I went back to leveling rdm >.<

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                            • #29
                              I think the Wyvern auto-regen will be a sort of trait ability.
                              It will be constantly on at all times.
                              Well, this is my interpritation anyway.

                              Oh and as for the TP shutdown..................... -_-

                              I am almost about to get Penta but now it has been seriously crippled.
                              Not so the farming king I thought I was going to be.
                              Thanks Square.

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                              • #30
                                Originally posted by Ayako2
                                Sadly my source is reliable.
                                This is in relation to the relic weapons, but instead of just fixing the weapons so they don't return TP in their initial form, they did this. Words can't describe how horrible this is...for all jobs.
                                No, not for all jobs, just for the ones that spam multihit WS right now. Multihit WS aren't being nerfed because of relic weapons or kraken club. Multihit WS TP return is being nerfed because it is overpowered and always has been.

                                SAM get their role back. DRK aren't gimps before Guillotine. Don't tell those jobs how "horrible" it is that multihit WS can no longer be spammed day and night. Monk multihit WS do good damage and won't be hurt much. It's mostly just the 60% tp returning penta (that also outdamages every other WS at that level, if you can land those hits) that goes away. DRG will still usually be the first ones back to 100% (except maybe the tank), because they have accuracy bonus and other jobs don't.

                                Also, of course, mages and bards don't care, except for WHM hexa farming. An overall nerf to melee will give BLM its role back at high levels too.

                                And don't forget that in exchange you get to keep your wyvern alive. Tell me that isn't valuable. (Maybe DRG will be able to feed their wyvern pet foods like BST...?)

                                The main problem dragoons have at high levels is the main problem monks have at mid levels: their favored weapon has a large damage penalty against the mobs everyone wants to level on. I personally think those penalties (and bonuses) should be lowered to no more than 10%, but if SE doesn't lower them, FIND ANOTHER LEVELING SPOT.
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