Announcement

Collapse
No announcement yet.

TACTICS of a DRG/RDM

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #46
    First, i really doubt anywhere in this entire thread that someone mentioned that this combo was "uber". It's just about making a combo work, and it has been proven that this combo works well, actually. TP gain is usually not an issue, as i've noticed that ALOT of drg's don't go with /sam at lvl 60, because pentaspam = no real help to renkei, more hate, and if they've used super jump already, they have to hope they have a good pld and thf. so majority still has /war subbed.

    Maybe alot of them just aren't far enough to lvl sam to 30, but i doubt that's the case.
    So then comes the question, does the extra dmg from zerk and, double attack really outdo the occasional healing spells, enfeebling, and en-dmg spells to add dmg to every attack? Well, that's obviously the case. (I haven't tested it yet, but i'm pretty sure double attack kicks in like 2-3 times per fight? some would really beg to differ.)

    So does that mean that you must be /war to enjoy the life of a dragoon? No. In fact, Rdm sub seems to make alot of sense, and it's viable, so there's no point in bashing it as gimp or whatever. Maybe /rdm right now isn't as popular as it will be when cap lvl is raised (to like 85 where a /rdm can do refresh ) but for those that do use it, don't give up because you're not "uber". Nothing says you have to be doing an uber subjob to get far in this game. What you don't wanna do is work on a subjob that just doesn't work at all.

    Comment


    • #47
      Hey, this thread is really helpful. I've been thinking of this specific combination, and I'm glad that it can work. Much appreciated.

      Comment


      • #48
        Thanks Tazirai;

        This post alone makes wading through the rest of the site worthwhile...

        Comment


        • #49
          I agree with Ayako

          with DRG/RDM you will take forever to find party,I think you must make your own party everytime,I mean get invite by NA player not count,...

          for debuff mob and use magic...your int and mnd are both low so it's hard to get full damage and sucess in debuff,...and normally in full party should have real RDM or WHM or BLM anyway so /RDM is useless for me,...

          but it's nice to know another style of playing

          Comment


          • #50
            To point out also, Dia and Bio override each other, so if your casting both, your just wasting the mp of whichever first one you cast.

            They also do not scale with level, so by the time you get them, they are not very useful at all.

            The only real benefits you get out of /RDM is the ability to heal yourself. Everything else is too innefective either due to being outdated, or due to low sub magic skills.

            Not to even mention with the pathetic MP pool, you'll be extremely dependent non-stop on juices and/or refresh.

            And if you have a RDM in your party doing refresh anyways, why would you be enfeebling when it's his job to do so?

            /RDM Might be okay for soloing, but in party play, it's just making a supporting damage dealer even weaker..

            Comment


            • #51
              Why in god's name is this still stickied? Drg/rdm is a *horrible* combo, and was even at the time this was originally posted (a month and a half before NA release, when the level cap was 65...).
              61 MNK | 37 WAR | 37 THF | 35 RDM | 29 BLM | 25 WHM
              Mithra retired November 2004 - Hume started November 2006
              28 WAR | 18 MNK | 15 WHM | 12 BLM

              Comment


              • #52
                Nice thread Tazirai, but it's not how I see Drg/Rdm...Heres my veiw.

                From what I've seen/experienced, Drg/Rdm works beter at higher lvls, but only really for soloing or other non exp pt perposes, there can be exceptions though.

                One example of Drg/Rdms effectiveness is the AF helm "Wyvern uses breaths more effectively" Healing breath works at 50% HP with this. Also the helm adds +5 mnd O.o

                Other reasons Drg/Rdm is better for soloing is that you get spells like Phanlax (However its spelt) etc at higher lvls, at lower lvls I dont think it's worth it since you have a limited choice in spells and your wyverns healing breath only works when your pretty much going to die...

                Heres 2 things I've heard about Healing Breath:

                Your wyverns healing breath gets stronger with lvl.
                Healing Breath >> Healing Breath II >> Healing Breath III >> Healing Breath IV, I don't know about Healing Breath V.
                BUT...
                I've also been told the healing breath depends on what Cure spells you know. So If you have Cure IV (even though you can't use it with rdm sub your wyvern can do Healing Breath IV) I still need to confirm which statement is true...I'm more into beleiveing the lvl based one though.

                I've experimented a little bit with Drg/Rdm and I think it works perfectly fine, regen helps slow downtime when you have to heal, I have yet to play with Healing Breath since I don't have my AF helm yet (Only lvl 53 ; ; ) and I haven't managed to get under 33% HP. TP isn't normally a problem when I'm soloing so I don't have to worry about losing it when I heal.

                For pts sub a melee job unless the pt is in dire need of you subbing a mage, the new Spirit Link Ability is good for pts since it means you can heal your wyvern and get a cure from the whm, thus keeping your TP, You attacks are stronger too.

                Linkshell(s) : BritishGeezers, SoulPirates, ThreadsOfFate - Roleplaying LS of Ragnarok, and Anzana HNMls.
                LJ: http://www.livejournal.com/users/seldzar/

                Comment


                • #53
                  Originally posted by Ungerpurr
                  Why in god's name is this still stickied? Drg/rdm is a *horrible* combo, and was even at the time this was originally posted (a month and a half before NA release, when the level cap was 65...).

                  Dont knwo abotu God's name.. and I respect your opinion..
                  BUT there is no correct way to play this game.. eahc will have their own style.. However I have never stated that you play drg/rdm to cap
                  ..sorry If you think that..

                  DRG/RDM is vaiable at low levels in a PT and for solo hunting.
                  its also good for solo hunting at all levels.. Need to see beyond its PTness. You should realize like I do that for levels 1-30 it is good
                  If you are one who wont invite based on the combo thats fine for you. Dont speak for others.

                  Wanna skill up do drg/rdm or drg/whm. up to you
                  Huntign coffers and need sneak/invisi.. same thing..

                  GET away from PT's all the time..
                  Open your mind to possiblities..


                  DRG/RDM 1-30 PT is viable
                  30+ I dont know since I stopped at 30.

                  horrible ..no.. your opinion and you're entitled to it.
                  It's Official Promathia Hates me....
                  それは公式である,プロマシア は私を憎む。
                  Trielは博雅なる大召喚士
                  A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

                  BecomingThe Movie: The tale of the Journey of a Blue Mage

                  Comment


                  • #54
                    Sorry, but there are better subs at all levels than drg/rdm. When people post stuff like "war/whm is ultimate combo," and "mnk/drk is teh pwn," they're laughed at and ridiculed, but drg/rdm is stickied? Being a mod doesn't automatically make you more knowledgeable about the game; if anything judging from this thread it makes you less so. Be a man, admit that drg/rdm isn't as good as you make it sound, and unsticky this. There's no shame in admitting you're wrong; hell I used to think thf was the highest dmg dealer of all

                    And yes, drg/rdm is a kickass solo'er but really, nobody gives two cents about solo'ing combos (not to mention the guide is 95% about drg/rdm in a party, anyway).

                    Comment


                    • #55
                      Originally posted by Deodorant
                      Sorry, but there are better subs at all levels than drg/rdm. When people post stuff like "war/whm is ultimate combo," and "mnk/drk is teh pwn," they're laughed at and ridiculed, but drg/rdm is stickied? Being a mod doesn't automatically make you more knowledgeable about the game; if anything judging from this thread it makes you less so. Be a man, admit that drg/rdm isn't as good as you make it sound, and unsticky this. There's no shame in admitting you're wrong; hell I used to think thf was the highest dmg dealer of all

                      And yes, drg/rdm is a kickass solo'er but really, nobody gives two cents about solo'ing combos (not to mention the guide is 95% about drg/rdm in a party, anyway).
                      actually this was stickied before I became a mod ^^.. and I dont know everything..

                      I do know that people like options.... and thats all I'll say .. DO not flame in this thread as I see that's where youre going..

                      Or I will exercise my modness and remove your post
                      It's Official Promathia Hates me....
                      それは公式である,プロマシア は私を憎む。
                      Trielは博雅なる大召喚士
                      A Summoners Journey (The Live Journal) >>>> A Summoners Journey the Movie

                      BecomingThe Movie: The tale of the Journey of a Blue Mage

                      Comment


                      • #56
                        the NEW DRG

                        I hope all the nay sayers in their thunderous laugher of self patting on the back keep in mind that drags were significantly changed resently.

                        As with the TP change, spaming berserk pent, or med pent med doesn't work anymore.

                        At the same time they get a new ablity to heal their own pet with hp, also to call and dismiss.

                        So now it is suggested that the drg role is to keep wryern around, always.

                        And guess what, that's a pain for mages, to stand, heal drag after he spirt links, and sit back down, effectively resetting the mp tick cycle(longer better) That just cut down mage effectiveness.

                        Mage subjob does not "sucks". Whether the pro's outweight the con's though will require some careful thinking on party, equipment, and teamwork.

                        A possible tactic would be to abuse AF helm, heal breath and spirit link combo.Spirit link one self to 49%ish, and get healbreathed

                        Comment


                        • #57
                          Thanks A Lot, I love being rdm and ive been waiting to try drg, but I didnt think it would make a good combo, this helped me a lot!
                          thanks

                          Comment


                          • #58
                            During a level up PT...

                            DRG/RDM = NO

                            Comment


                            • #59
                              Re: TACTICS of a DRG/RDM

                              Since im bored i guess ill add my 2-cents.

                              As a 68 drg ive found that the most effective subs are war and sam. Sam if im in a pt with a job who builds TP quickly like a rng, and Warrior if im in a pt that might need a voke for SATA or just a bit of extra damage.

                              Now as far as drg/whm drg/rdm drg/nin drg/brd or any other combo that has a defensive or multipurpose wyvern... i wouldnt take it any further than solo'ing usage. Perhaps at lower lvls it can cut back downtime in pt's, but later on it really is useless(unless your in an all drg pt, which rox!!!). I prefer drg/rdm over drg/whm simply for the rdm exclusive spells. As long as you have a few melon juices in the inventory, mana shouldnt be too much of an issue.

                              P.S.- idk if anyone cleared this up already, but wyverns can only learn up to Heal Breath III, which does about 220hp for me.

                              Comment


                              • #60
                                Re: TACTICS of a DRG/RDM

                                DRG/RDM work's Oo ?

                                Comment

                                Working...
                                X