Announcement

Collapse
No announcement yet.

Why People say Dragoon suck???

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • #31
    Heh... around the time when I hit Eldieme did they understand that I was the prime tank for a *reason* when they were getting smacked for 80 and me roughly 55

    I've worked with some really good WARs though.. so I won't dog them. Heck, I started out as one (and will be again..).

    DRGs are still cool to PT with.... the fact the dragon *snorts* is still amusing to me ^^
    - Caelestis -
    白75 | 黒75 | 獣70 | 召66 | 62-2竜
    "I wanna live 'til I die, no more, no less." - Izzard

    Comment


    • #32
      DRAGOONS ROCK. they were my fav in ff 4 in ff5 with whm sub and ffix's freya had the coolest ablities, the drg in ffxi should have freya abilities then they would be the gods of all classes. and for those who love drg and would like to see them with wings egend of Dragoon and you will fall in love, its for ps1


      Take The Quiz Yourself!

      Comment


      • #33
        Originally posted by sHaDoW hEal2t
        They can't take many hits due to low defence.
        You have absolutely NO relation to why people claim drg sucks...noone judges drg by their defense whatsoever, in fact we have better defense then a drk or rng...so...yea...

        as for drg/rdm...no offense but I gotta ask why...if anything I would be subbing white mage, and that would be for solo purpose only, /whm gives you more MP...I dont see anything coming from rdm that is better than whm, maybe they have an occasional nuke, but that will completely waste ur MP doing a total of 12 damage...if youre lucky...so...if anyone could lemme know...I mean dispel I know might be helpful at 66, but I just don't see a point really
        [Blm 75] [Mnk 72] [Drg 64] [Brd 41] [War 37] [Whm 37] [Rdm 37] [Sam 28] [Smn 26] [Thf 25] [Blu 12] [Nin 10] [Pld 9] [Bst 8] [Rng 8] [Pup 3] [Cor 1] [Drk 1] Rank 10 San D'oria

        Comment


        • #34
          in fact we have better defense then a drk or rng...so...yea...
          with my normal pt equip a mage has only slightly less def -.-
          and no we dont have better def than drks ><"
          they can wear heavy armor and we can wear paper =P

          as for drg/rdm...no offense but I gotta ask why...if anything I would be subbing white mage, and that would be for solo purpose only, /whm gives you more MP...I dont see anything coming from rdm that is better than whm, maybe they have an occasional nuke, but that will completely waste ur MP doing a total of 12 damage...if youre lucky...so...if anyone could lemme know...I mean dispel I know might be helpful at 66, but I just don't see a point really
          poison uses only 5mp so even if you have less mp with rdm you can cast the spell more ^^
          +mp items are also more effective then >.>
          and dont forget phalanx or fastcast that helps a lot soloing <.<

          @Kaylik
          why the hell do you revive a 1 year old post -,-?


          LiveJournal

          Comment


          • #35
            Cause maybe he wanted to feel good about DRG again

            Comment


            • #36
              yeah this was my old accounts post lol......and I see the fight for DRG is still going strong -.- my DRG is 46 now and once I get WAR to 37 I will will go back to DRG. I dont care what peopel say I am getting that job to 75!.....even if it takes me another year
              -------------------------------------------------------------------------
              Kain (FFIV): I am aware of my actions, but can do nothing about them.

              Comment


              • #37
                Originally posted by ElJoyo
                with my normal pt equip a mage has only slightly less def -.-
                and no we dont have better def than drks ><"
                they can wear heavy armor and we can wear paper =P
                but their natural defense is less than ours..without armor on, the point is drgs defense is not even a tiny bit of the reason theyre said to be bad
                [Blm 75] [Mnk 72] [Drg 64] [Brd 41] [War 37] [Whm 37] [Rdm 37] [Sam 28] [Smn 26] [Thf 25] [Blu 12] [Nin 10] [Pld 9] [Bst 8] [Rng 8] [Pup 3] [Cor 1] [Drk 1] Rank 10 San D'oria

                Comment


                • #38
                  but you are not going to go into an EXP PT with out armor...so the armor is a factor in this.
                  -------------------------------------------------------------------------
                  Kain (FFIV): I am aware of my actions, but can do nothing about them.

                  Comment


                  • #39
                    but omg how did you actually answer a q that was made over a year ago XD

                    Anyways DEF is NOT an issue for DD unless they expect you to back up tank...and even then that's not really something you should concern about

                    But changing the subject...i notice that the wyvern has healing breath I and II....how come elemental breaths don't have upgrades? :confused:

                    And has anyone gotten away with a breath MB? i'm still waiting to see that

                    Comment


                    • #40
                      NO defense is an issue.

                      Just not the biggest one for DD.

                      I've said it many times before and I'll say it again, It's not about hate, it's hate balance

                      Just not the biggest one for DD.

                      In a perfect theological situations, the best case senerio is the pt damage is just shy of taking hate off your main tank.

                      Of course that doesn't happen.

                      IF you take no hate, the theory goes you are not doing the damage of a ideal DD because you're "wasting hate" in a sense, on the flip side, too much hate and you're "wasting defense".

                      So we play the +/- game. Where is your pt balances the load of damage to enemy vs damage from enemy over the best xp senerio.

                      Rule of thumb is, you hold back and be conservative in chain 1-3 and full attack on 4-5.

                      So anyway on drg, I don't think they're a bad class either, but all those dime a dozen idiot dragoons give them a bad name.

                      Still... the main problem I see with drg is not really defense so much, though it's not steller compare to /nins

                      It's the pet actually. The liablity of the little one in terms of AoE really sucks. If it dies, the drg is handicapped, if it's hurt, you waste major mp.

                      Takes a skill player to keep him alive and kicking without holding the pt back, which sadly most drg don't seem to have.

                      Comment


                      • #41
                        Originally posted by Kibagami
                        And has anyone gotten away with a breath MB? i'm still waiting to see that


                        LiveJournal

                        Comment


                        • #42
                          Let me make my final statement for this thread that I've been staying from the start.


                          Defense.does.not.matter.for.DD I don't care that they get hit, yes they do wooha arent we all so special, if you buy armor that sacrifices another piece that is better str dex attack or accuracy wise, then my guess is youre not a very good DD.
                          [Blm 75] [Mnk 72] [Drg 64] [Brd 41] [War 37] [Whm 37] [Rdm 37] [Sam 28] [Smn 26] [Thf 25] [Blu 12] [Nin 10] [Pld 9] [Bst 8] [Rng 8] [Pup 3] [Cor 1] [Drk 1] Rank 10 San D'oria

                          Comment


                          • #43
                            So you don't care if in WS, your darknight goes souleat/berserk/ vorpal, get double attack and hammerbreaked to death, before the thf can SATA back?

                            SO what's the solution, tell the darknight to hold back hate, i.e. less damage, while at the same time, say don't hold back too much because we need chain5.

                            OR in the case of a ranger, who gets triple attacked shadow down and peked to death.

                            Or a drg that goes "wtf {super jump}" but finds himself dead from 600 poison breath+ 2 hits, from your lovable crawler.

                            Yea well shit happens, and it happens more when you need to do [full attack]. That's why ranger cling to /nin for their dear life, when a berserk + sidwinder is heck a better.

                            Defense matters, not the most important, but you need a decent amount depending on your pt.

                            Comment


                            • #44
                              This where an intelligent DD goes "How can I play my job better?".

                              As a DRG myself, I sadly don't get parties...though I am oneof the better ones out there. When I am picked, it is usually to start or end a Lvl 3 WS with a specific job, or to be a fuidama partner.

                              Now, at this current moment I use a Tiger Jerkin, some pieces of AF and Tiger pants. Nothing special. Now, 90% of the damage dealers would go "Ok, lets go on out and get busy!". An intelligent one would say "Hmmm, I play multiple roles in the party...be it dealing huge damage, emergency tank, or fuidama partner. Maybe I should prepare for those.".

                              Myself, I do that. I carry AF, Carapace set (for fuidama and emergency tanking), Feral set (+attack) and multiple weapons for given situation. And before I get razed about this being too expensive, carapace pieces run 15-20k, tiger/feral run even lower. The only sticking thing may be your weapons.

                              So in the end, all of you are both right and wrong. Defense isn't really much of an issue for most damage dealers. The base defense of normal gear provides adequate protection. But smart ones, the ones that try and play to the fullest, prepare for everything. It all depends on playing style, and party role.

                              Just my 2 cents.

                              Edit: Intelligent playing also applies to abilities. Know when and how to use them, and you won't need to concetrate on defense so much in certain situations.


                              Two things are infinite: the universe and human stupidity; and I'm not sure about the universe.

                              Comment


                              • #45
                                If your tank is worth it you really don't need to worry about this.

                                I myself have hold agro to the point where the THF can fuidama on to another melee and it still won't turn around. This is not good at times cause if you get too low on hp no one will be able to take it off you so you will die...and then the WHM and then the party disbands etc etc etc

                                Yes there is a point when you over tank and it's not good. Hate management is key in a party. The tank must have hate but must also not over tank, melees can get hit a couple of times so can mages. For DRG/WAR it's just a matter of having a defender macro and super jump ready for those times when it gets rough.

                                Comment

                                Working...
                                X