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Martial Scythe, Overlooked... or Unnessisary?

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  • Martial Scythe, Overlooked... or Unnessisary?

    I've been very interested in leveling Samurai myself recently... so I've really been looking into Hagun, Soboro, Onimaru, Shinsoku... etc... other endgame weapon choices. Upon looking into this I learned of the amazing "TP Bonus" Abillity that Hagun has that seems to give it that heafty pricetag...

    Anyway, while reading up on Hagun... I found other weapons with the same effects... one being the Martial Scythe. I grabbed up that scythe and tossed it over to my brother who has a 75 DRK. He's been taking it out and really tearing up DMG on WS' like Cross reaper and Spiral Hell... dunno for other WS's though...

    Just wanted to get an opinion on this Scythe and see if people also think it's a good choice, or maybe which OTHER scythe he should be using?

    Main reason for asking this is... other scythes tend to be mildly pricey... I was able to grab a Martial Scythe for as little as 10K.

  • #2
    Re: Martial Scythe, Overlooked... or Unnessisary?

    It adds 100% TP to the effect of your WS if I remember correctly. So if you're firing them off at 100% it'll have the effect of one at 200%, and if at 200% then of one at 300%.

    The Martial Lance was mediocre at best, but maybe that's because Dragoons were using mediocre weapon skills with mediocre effects that last time I had one equipped. Now it's Penta Thrust all day every day.

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    • #3
      Re: Martial Scythe, Overlooked... or Unnessisary?

      Right... I know the effect of TP Bonus, what I meant was are other scythes a better choice? or with the TP Mods on Scythe WS' is the Martial Scythe a good choice for DRK's?

      BTW... My Girlfriend plays a 75 DRG and with the adjustments to Penta Thrust it was actually nerfed pretty badly. they changed the modifier from Critical Varries by TP, to Accuracy Varries by TP. They also changed the WS Skewer and gave it the Critical Varries by TP modifier... however, she swears by Wheeling thrust and Impulse Drive sooo... =P

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      • #4
        Re: Martial Scythe, Overlooked... or Unnessisary?

        Originally posted by Eji Kazuma View Post
        Right... I know the effect of TP Bonus, what I meant was are other scythes a better choice? or with the TP Mods on Scythe WS' is the Martial Scythe a good choice for DRK's?

        BTW... My Girlfriend plays a 75 DRG and with the adjustments to Penta Thrust it was actually nerfed pretty badly. they changed the modifier from Critical Varries by TP, to Accuracy Varries by TP. They also changed the WS Skewer and gave it the Critical Varries by TP modifier... however, she swears by Wheeling thrust and Impulse Drive sooo... =P
        Ah, well I can't really comment on scythes, but there were defiantely better choices when it came to lances. I'm really not sure if there's anything great about the Hagun other than the obvious TP bonus.

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        • #5
          Re: Martial Scythe, Overlooked... or Unnessisary?

          There isn't anything else great about Hagun (actually it's noticeably inferior in other stats), but when you're a SAM you can spam WS anyway, so TP bonus is bigger than it would be on jobs that get 70-80% of their total damage from regular hits.

          I don't know whether or not this translates to DRG/SAM. DRK/anything probably doesn't WS often enough for the WS bonus to outweigh the superior damage of normal hits with other weapons... in normal fights.

          If you're doing some HNM where you use some sleep potions, join the main alliance, WS, drop out and use some more sleep potions (or sub SAM and meditate), martial weapons might be a good choice for that since your WS damage is basically all you're doing. (Are there still a lot of LS's that routinely have 30 people show up to a fight where only 18 can have claim?) You could also use precharged TP with a high DMG weapon, then swap weapons before using an I-wing for a second WS (for fights where you actually want to do that, such as DL).

          So I think martial weapons might have some niche uses, even though their stats make them not so great for regular swings (and therefore not so great for merit, Assault and many other applications). If you're getting your TP from a source other than regular swings (which SAM do routinely, but other jobs don't) and your WS is most of your contribution to that particular fight, the martial weapon might win.

          P.S. Martial Bow might be good for SAM/RNG Soboro/Sidewinder users, too. Since the WS is practically the only thing they use the bow for at all...
          Defeated: Maat, Divine Might, Fenrir, Kirin, Cactrot Rapido, Xolotl, Diabolos Prime, Kurrea, 9/10 Dynamis Bosses (missing Tav), Promathia, Proto-Ultima, Proto-Omega, 4 Jailers, Apocalypse Nigh, 6/6 Nyzul Bosses
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          • #6
            Re: Martial Scythe, Overlooked... or Unnessisary?

            Well, he does use DRK/SAM for the fact that he has yet to get Thf all the way to 37... only other point I had was that the Martial Scythe's DMG is a 92, the Scythe he was using before I believe was the Death Scythe(?) It has HP drain and a DMG of 97 and the same Dealy of 528. I would think that the ability to hit a great deal harder on some Weapon skills would out do the additional 5 dmg at that point?

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            • #7
              Re: Martial Scythe, Overlooked... or Unnessisary?

              Penta Thrust was never critical hits, it was damage varies with TP.


              And the reason Hagun is so good is because Tachi Gekko Yukikaze and Kasha have insane modifiers, and the Hagun itself has a decent enough damage rating.
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              • #8
                Re: Martial Scythe, Overlooked... or Unnessisary?

                I admit I wasn't sure about the Penta thrust being critical or dmg varies by TP. I knew it was one or the other. I know for sure that they did change it to acc varries by tp though.

                As we've discussed before though... the TP modifiers on Kasha, Gekko and Yukikaze got nerfed... but I'm fairly sure Spiral hell at 300% TP still has like a 3.06, or a 3.65% modifier... Not sure once again. can't check stuff on FFXIclopedia while at worlk.. T_T
                Last edited by Eji Kazuma; 10-21-2007, 11:12 AM.

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                • #9
                  Re: Martial Scythe, Overlooked... or Unnessisary?

                  Originally posted by Eji Kazuma View Post
                  As we've discussed before though... the TP modifiers on Kasha, Gekko and Yukikaze got nerfed...
                  I'm no Samurai, but I actually heard those Weapon Skills got buffed, not nerfed.

                  Correct me, somebody, if I'm wrong, though.
                  Originally posted by Armando
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                  • #10
                    Re: Martial Scythe, Overlooked... or Unnessisary?

                    They got buffed, but the difference between 100 TP and 200 TP got smaller. So no, they weren't nerfed, just that Hagun's TP bonus increases your damage by less than it would've pre-patch.

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                    • #11
                      Re: Martial Scythe, Overlooked... or Unnessisary?

                      They got buffed, specifically 100%.

                      The modifiers were originally 1.5, 2.0 and 2.5

                      Now they're 1.75, 2.0 and 2.5
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                      • #12
                        Re: Martial Scythe, Overlooked... or Unnessisary?

                        Right... I think I thought the mods were higher pre-update... I'm in no way saying Samurai is Gimpy... just think this scythe may be a nice way to exploit the rather large difference in the mods for Scythe WS' ... atleast they seem large to me... o_o

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                        • #13
                          Re: Martial Scythe, Overlooked... or Unnessisary?

                          Martial Scythe is primarily used for HNM with SATA Spiral Hell at 200(300) TP because of the disgusting mod it has.

                          http://wiki.ffxiclopedia.org/wiki/Spiral_Hell

                          Properties

                          * Element: None

                          * Skillchain properties: Distortion/Scission

                          * Modifiers: STR:50% ; INT:50%

                          * Damage Multipliers by TP:

                          100%TP 200%TP 300%TP
                          1.375 1.875 3.625
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