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DRK Post Update (8/27)

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  • #16
    Re: DRK Post Update (8/27)

    Spike Necklace was always godly back in my day. This was pre-CoP. Somewhere along the line, leading up to CoP/ToAU, there were some updates and changes which greatly affected certain mechanics.

    When food got adjusted, so did the mechanics of the fight. Back when Mith/Chiefkabobs had uncapped +Atk % (worked for ranged too) +STR items were very much popular with DRKs, MNKs, DRGs and WARs. +DEX was something that THFs were into more though.

    Since then, SE moved away from +base stats to direct improvements to specific skills.

    In a way, I can draw parallels to the changes that occured in WoW from the expansion and subsequent changes when the level cap got lifted to 70. Many of the new items there steered away from heavy +base stats to direct improvements to specific skill sets.

    What we are seeing now is SE re-shifting much of their focus away from specific skill improvements when figuring out point distribution of stats on new equipment. Base stats will always be a favored option on equipment which can be used by multiple job classes. The more job classes that can use a particular item, the less specific the bonus can be. So rather than finding a bonus like +Divine Skill on a piece which ultimately a MNK can equip, they'll add +MND or something like that (that's just a rough example)

    (Note: the term is called itemization)

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    • #17
      Re: DRK Post Update (8/27)

      ^^ True enough.

      Although I'm wondering if they're regretting that shift back.
      It seems an "adjustment" is on the way...

      Under SE's Information -> Known General Issues, is :

      - Amount of damage is not corrected properly when characters are equipped with two-handed weapons.

      Link = http://www.playonline.com/ff11us/pol...ews11190.shtml

      No eta on when they're going to handle this, but it's interesting of all the things they want to fix, it's the damage.
      No mention of the 1 DEX : 1 ACC thing at all.
      Interesting...
      Last edited by Aaramis; 08-30-2007, 10:31 AM. Reason: Added link

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      • #18
        Re: DRK Post Update (8/27)

        I've been working on DRK lately as a sub for my RDM.. so I intended to stop at 37.

        I might keep this job going a bit longer though. My damage output has nearly doubled in the past few days thanks to the increased weapon speed, accuracy, and seemingly increased critical hit rate. Something tells me there's a bunch of hidden effects built into the grips, but I haven't tried out not using one yet.

        Weapon Bash is the star too. I haven't missed a single stun proc since the update, and it lasts on average 4 seconds. That's just insane.
        Host of irc.gamesurge.net #FF14 - TheAfterLife XI & XIV LS
        Olorin (Ramuh): BLM75 BRD78 WHM75 RDM75
        Olorin Branwen (Melmond): Lv12 LNC9 CON7 THM6 MNR6 ALC4

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        • #19
          Re: DRK Post Update (8/27)

          In line with the Spike Necklace deal...assuming the new 2h STR/DEX rations stay, Warwolf Belt may have just become a hell of a piece for costing less than 5k gil, although there is still the emn+ to deal with. Just a thought... >.>
          Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

          Formerly Callisto of Ramuh. | Retired 5.28.10

          Callisto Broadwurst of Palamecia

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          • #20
            Re: DRK Post Update (8/27)

            Well yeah, for 2hders, of course.

            5STR 5ATK 5DEX 5ACC 5VIT 3 Enmity..

            If there was a huge incentive for Spinning Slash, I'd do that as a PLD. We'll see how much my Acc jumps on the EPs I skill up on.
            The Tao of Ren
            FFXIV LowRes Benchmark - 5011

            If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
            Originally posted by Kaeko
            As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

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            • #21
              Re: DRK Post Update (8/27)

              Originally posted by WishMaster3K View Post
              If there was a huge incentive for Spinning Slash, I'd do that as a PLD. We'll see how much my Acc jumps on the EPs I skill up on.
              Friend went as PLD/WAR DD in Dynamis last night. Now he has a number of Lv.75 jobs, and some of the /drool gear most people want, but he kept me up to date with some of his numbers. With a COR who was dropping Chaos & Fighter's roll, he was pulling 1500+ Spinning & Ground Strikes. Now he does have Nearly full Homam, Brutal Earring, and I loaned him my Pole Strap so he did have a decent chance at a Double or Triple to proc per WS, but 1500 from a PLD is pretty impressive.

              I guess we'll see how this emergency "oh shit" update will handle this.

              1:1 ratio between STR & Atk isn't so horrid, but 1:1 ratio between DEX & Acc is over doing it it. I knew there would be a "fix" so I didn't jump up quick and sell my Acc rings. Sniper's dropped 50% and Woodmans dropped down to 100K. Time to get a second Sniper's for when I level NIN and cash in on the bandwagon.

              Sadly, I didn't get a chance to Merit as super uber DRK before they change things, but at the same time it's probably good. So I don't get used to it, but doing a full clear of Dynamis - Windurst last night with just under 30 people was awesome. We even meleed the Mega Boss - 3 SAMs took ~60% of it's HP before the BLMs could get half way through Burst II.
              Odude
              PS2 Beta tester - Cactaur - Rank 4
              RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

              Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
              SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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              • #22
                Re: DRK Post Update (8/27)

                Originally posted by WishMaster3K View Post
                Well yeah, for 2hders, of course.

                5STR 5ATK 5DEX 5ACC 5VIT 3 Enmity..

                If there was a huge incentive for Spinning Slash, I'd do that as a PLD. We'll see how much my Acc jumps on the EPs I skill up on.
                WishMaster, you probably didn't know this but ...

                A Paladin that used to post here on these forums (He created the first PLD FAQ here) completed Genkai 5 against Maat as PLD/THF.

                Opened up with a 300% SATA Spinning Slash.

                Let's just say from that point, the fight went rather quickly and rather successfully for him. I thought that was an ingenious way of defeating Maat as a PLD.



                Originally posted by tdh View Post
                1:1 ratio between STR & Atk isn't so horrid, but 1:1 ratio between DEX & Acc is over doing it it. I knew there would be a "fix" so I didn't jump up quick and sell my Acc rings. Sniper's dropped 50% and Woodmans dropped down to 100K. Time to get a second Sniper's for when I level NIN and cash in on the bandwagon.
                The only change posted today was with regards to scaling damage against a monster's level. Right now, the formula is taking a constant that never changed from TW mobs to IT mobs (or the wrong constant is being pulled into the calculation)

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                • #23
                  Re: DRK Post Update (8/27)

                  How'd he sub THF if it was Genkai!!! >.<

                  I'm so confused!
                  The Tao of Ren
                  FFXIV LowRes Benchmark - 5011

                  If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                  Originally posted by Kaeko
                  As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                  Comment


                  • #24
                    Re: DRK Post Update (8/27)

                    Originally posted by WishMaster3K View Post
                    How'd he sub THF if it was Genkai!!! >.<

                    I'm so confused!
                    Yeah, gotta call shennaners on that one...maybe it was for some other fight, but it wouldn't have been Maat.
                    Callysto of RamuhCaithsith - 75 RDM / BRD / COR / PLD / WAR / SCH / DRK

                    Formerly Callisto of Ramuh. | Retired 5.28.10

                    Callisto Broadwurst of Palamecia

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                    • #25
                      Re: DRK Post Update (8/27)

                      Originally posted by WishMaster3K View Post
                      How'd he sub THF if it was Genkai!!! >.<

                      I'm so confused!
                      /facepalm

                      I got it all mixed up. Sorry for the confusion

                      http://www.ffxionline.com/forums/pal...guide-faq.html

                      It's buried somewhere in here, I just don't remember what he was doing, just that it had something to do with Spinning Slash >_<

                      That one year hiatus is getting to me ... sigh.

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                      • #26
                        Re: DRK Post Update (8/27)

                        The Spinning Slash PLD was imac2much. Aeni's right in that it was a 300 TP Spinning Slash.

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                        • #27
                          Re: DRK Post Update (8/27)

                          Finally I have a chance to use WAR/SAM in exp. party last night.

                          The party setup was 67 pld/war, 65 whm, 65 brd, 67 thf/nin, 64 war/nin (2k tnl), 66 war/sam (me).

                          The camp is at Mount Z. fighting fire crawlers.

                          I was using Coeurl Sub -> Sole Sushi -> Coeurl Sub, under Sanction food duration bonus.

                          Raging Rush with WAR/SAM is like NIN's Blade: Jin now, should we call it Blade: Raging Rush? LOL . My best Raging Rush broke 1k dmg with a little over 100 TP with BRD and attack food, and after Full Break. Speaking about Full Break, now its dmg is decent and worthwhile to use. With my WAR/SAM in my last party, I have enough TP for using both Full Break and Raging Rush. (spamming Raging Rush means MP sink anyway....)

                          Back to the topic:
                          With this update, it must be very fun for DRK or other 2-hander DD to ride the hate in parties. I can imagine the fun and excitement every time the DRK using those insane WS and huge hate-spike abilities.
                          Server: Quetzalcoatl
                          Race: Hume Rank 7
                          75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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                          • #28
                            Re: DRK Post Update (8/27)

                            No. It's not fun at all. To tank, no it's not!

                            I just want my melee to be 60 so that they can bounce around all the frikkin hate they want granted they sub THF first.

                            THF do some nice things with SA TA Hide (Puks usually. not sure if it works on Colibri) when the partner melee can't peel hate off of me (read: always).
                            The Tao of Ren
                            FFXIV LowRes Benchmark - 5011

                            If we don't like something, collectively, if our hatred for it throbs like an abscess beneath every thread, does that mean that they're doing something right?
                            Originally posted by Kaeko
                            As hard as it may be, don't take this game or your characters too seriously. I promise you - the guys that really own your account don't.

                            Comment


                            • #29
                              Re: DRK Post Update (8/27)

                              Have the modifiers for CR changes? or is it still str/mnd? Im still getting higher #s with guillotine over CR.

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                              • #30
                                Re: DRK Post Update (8/27)

                                Originally posted by Brayden View Post
                                Have the modifiers for CR changes? or is it still str/mnd? Im still getting higher #s with guillotine over CR.
                                This has been on my mind as well. Guillotine has way better and consistent numbers than Cross Reaper, nevermind the accuracy portion of Cross Reaper (CR just blows period)

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