Re: Weapon delay myths.
My experiences with disconnects during battle has always been:
1. Able to move around.
2. Everyone else frozen--not moving or attacking.
3. I'm not attacking, even if I was on auto-attack.
4. If I was casting spell, the special effects loops on for a while, but no completion animation (e.g. Not lifting arms for white magic.).
Why you see something opposite? I've no idea.... ._.
You're confusing auto-attack with other aspects of the game; my comment was limited to only auto-attack.
That speed/pos hacks are possible indicates clients sent position instead of direction/velocity vectors--at least the server doesn't check the vectors very closely if system is using vectors. Other things apparently under client control are the recast timers for abilities (and possibly spells), which would be why S-E had to ban a whole bunch of those cheaters in the last round of sanitizing campaign. But, as I indicated earlier, neither one of those things is auto-attack.
Why I actually say auto-attack has nothing to do with the clients? Because, I see people in party with the dreaded red-dot icon swinging away until fully d/c'ed. Well, if their client isn't communicating with the server, what's making them swing? Can't be the d/c'ing people's clients (since it's disconnected), and can't be my client (which has no business ordering other characters to do anything). That leaves only the server software as the logical candidate.
My experiences with disconnects during battle has always been:
1. Able to move around.
2. Everyone else frozen--not moving or attacking.
3. I'm not attacking, even if I was on auto-attack.
4. If I was casting spell, the special effects loops on for a while, but no completion animation (e.g. Not lifting arms for white magic.).
Why you see something opposite? I've no idea.... ._.
Originally posted by Macht
View Post
That speed/pos hacks are possible indicates clients sent position instead of direction/velocity vectors--at least the server doesn't check the vectors very closely if system is using vectors. Other things apparently under client control are the recast timers for abilities (and possibly spells), which would be why S-E had to ban a whole bunch of those cheaters in the last round of sanitizing campaign. But, as I indicated earlier, neither one of those things is auto-attack.
Why I actually say auto-attack has nothing to do with the clients? Because, I see people in party with the dreaded red-dot icon swinging away until fully d/c'ed. Well, if their client isn't communicating with the server, what's making them swing? Can't be the d/c'ing people's clients (since it's disconnected), and can't be my client (which has no business ordering other characters to do anything). That leaves only the server software as the logical candidate.
Comment