Re: Drain 2 & Dread Spikes
Now if I DRK ONLY has /THF sub, then they probably aren't worth the invite. Any melee job should have all the needed subjobs available when they need them. As I mentioned, I have WAR, SAM, NIN, and THF all leveled for where my DRK is right now. I even have 5 possible weapons leveled that I could use in the party if the situation called for it. (Axe, Great Axe, Sword, Great Sword, and Scythe.) Any melee should have access to all possible tools should the situation come up.
But to say a DRKs should adapt and sub SAM makes no sense. Have it available? Yes. Out right stop using all other subs? You're kidding right?
Now unless I'm missing something, or you just didn't communicate your point fully, your reasons against DRK/THF haven't been explained. You want a DRK to impress a BRD, but didn't explain how DRK/THF couldn't still do that. Sub'n THF does lower possible damage for just about any job that would usually sub WAR. Berserk makes a huge difference, Double Attack is the greatest melee trait concieved, and the extra STR doesn't hurt either. SAM adds Meditate at Lv.60, 3rd Eye, Hasso, and eventually Seigan. I have no numbers to say /WAR and /SAM are on par, but with Abs-TP /THF can still keep up with a TP partner. Which is what counts since most DRKs aren't going to sub /THF in most TP Burns.
I've gone /THF due to BLU tank, or MNK Skillchain partner so far. (Now that I think about it, both of those instances were the same party.) As /WAR I can't use Berserk because I take too much of a beating, and going /THF reduces my MP spounge nature all while keeping up with my Skillchain partner with no problems.
So if you're building a party, and you see a DRK/THF with /THF ONRY in their comments, it's up to you to decide if that works with your camp and party. But to completely over look them because they're not /SAM is silly and wrong.
I'm only Lv.63, but will Dread Spikes drain HP if you don't take any damage? Has anybody tested this out yet?
This is a good question. Another question is does Dark Magic Skill have the same effect as Enhancing Magic does for RDM buffs. Great question - just wish I was Lv.72 to test it! Either way I'm going to get my hands on a Dark Torque and Dark Earring. AF Helm & Dark Staff helped on Too Weak mobs, hopefully adding on Skill will help make up for the Dark Staff effect.
Originally posted by Lmnop
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But to say a DRKs should adapt and sub SAM makes no sense. Have it available? Yes. Out right stop using all other subs? You're kidding right?
Now unless I'm missing something, or you just didn't communicate your point fully, your reasons against DRK/THF haven't been explained. You want a DRK to impress a BRD, but didn't explain how DRK/THF couldn't still do that. Sub'n THF does lower possible damage for just about any job that would usually sub WAR. Berserk makes a huge difference, Double Attack is the greatest melee trait concieved, and the extra STR doesn't hurt either. SAM adds Meditate at Lv.60, 3rd Eye, Hasso, and eventually Seigan. I have no numbers to say /WAR and /SAM are on par, but with Abs-TP /THF can still keep up with a TP partner. Which is what counts since most DRKs aren't going to sub /THF in most TP Burns.
I've gone /THF due to BLU tank, or MNK Skillchain partner so far. (Now that I think about it, both of those instances were the same party.) As /WAR I can't use Berserk because I take too much of a beating, and going /THF reduces my MP spounge nature all while keeping up with my Skillchain partner with no problems.
So if you're building a party, and you see a DRK/THF with /THF ONRY in their comments, it's up to you to decide if that works with your camp and party. But to completely over look them because they're not /SAM is silly and wrong.
I just realized how much I want to party with a Drk+Blu so the Blu can give the Drk Diamondhide.
Originally posted by Lmnop
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