As Quoted from SE Playonline:
http://www.playonline.com/pcd/topics/ff11us/detail/1533/detail.html
You wanna know something wierd? A few days ago, I was sitting here thinking about leveling DRK to be able to have a sub on my RDM for HNM/Dyn, etc. and wondering why SE doesn't include spells like another drain or something so DRK's can work w/their souleater and make it more effective; something along the lines of Drain 2 or Drain 3.
Not that I will be able to use it, but I can't believe how psychic I am.......
http://www.playonline.com/pcd/topics/ff11us/detail/1533/detail.html
In the upcoming version update, we plan to introduce two new dark knight spells, as well as implement changes to Signet that will improve party play for smaller groups. (Signet part not posted but link is provided.)
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New Dark Knight Spells
The following dark knight spells will be introduced in the upcoming version update.
- Drain II (Lv.62 Recast Time: 3 minutes Duration: 1 minute)
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
HP drained that exceeds the amount necessary to fully heal the dark knight will temporarily boost maximum HP.
As well as healing the dark knight, this spell should prove useful in providing extra HP for abilities such as Souleater.
- Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.
While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.
*The effect of Dread Spikes will be adjusted during PvP.
The HP absorbed by the reactive effect of Dread Spikes will not generate enmity for the dark knight.
*The dark knight will still be KO'd if a single attack inflicts an amount of damage that exceeds his remaining HP.
----------------------------------------------
New Dark Knight Spells
The following dark knight spells will be introduced in the upcoming version update.
- Drain II (Lv.62 Recast Time: 3 minutes Duration: 1 minute)
Steals an enemy's HP, potentially increasing maximum HP. Ineffective against undead.
HP drained that exceeds the amount necessary to fully heal the dark knight will temporarily boost maximum HP.
As well as healing the dark knight, this spell should prove useful in providing extra HP for abilities such as Souleater.
- Dread Spikes (Lv.71 Recast Time: 3 minutes Duration: 1 minute)
Covers you with magical darkness spikes. Steals HP from enemies that hit you. Ineffective against undead.
While Dread Spikes is in effect, the dark knight will drain an amount of HP from an enemy corresponding to the amount of damage inflicted by each of the enemy's attacks.
Dread Spikes will wear off after the dark knight has absorbed an amount of HP equal to a certain percentage of his maximum HP, regardless of the remaining duration.
*The effect of Dread Spikes will be adjusted during PvP.
The HP absorbed by the reactive effect of Dread Spikes will not generate enmity for the dark knight.
*The dark knight will still be KO'd if a single attack inflicts an amount of damage that exceeds his remaining HP.
You wanna know something wierd? A few days ago, I was sitting here thinking about leveling DRK to be able to have a sub on my RDM for HNM/Dyn, etc. and wondering why SE doesn't include spells like another drain or something so DRK's can work w/their souleater and make it more effective; something along the lines of Drain 2 or Drain 3.
Not that I will be able to use it, but I can't believe how psychic I am.......
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