Re: sword/spell dark knight?
Hey, stop comparing things at low levels. If you wanna do some testing, try it with lv 75. The game mechanism is TOTALLY changed. A taru dark depends a lot on absorb spells to make them stronger, not elemental spells. /BLM isn't working just because /WAR /THF or /SAM is much better. You need to think about defensive capability, not only offensive. DRK is VERY easy to overhate and as a taru, you can be dead within 3 hits. If you're happened to wear Plastron set and pop Last Resort and Diablolic Eye, as my friend does, you're very vulnerable for any damage taken.
Sword vs Scythe
1) 276 scythe skill vs 240 sword = 33 attack and 33 accuracy differences.
2) Guillotine, Cross Reaper, Spiral Hell > Vorpal, by far
MB?
225 elemental skill sucks badly while rdm, blm can push their elemental skills to 275-300. That's 50-75 magic accuracy differences. Thunder II cap is around 300ish damage so it isn't worth it at all. 2 swings from scythe can do more damage than wasting your swing time casting MB, or if that swing is a critical swing .. it's almost 300 damage per hit.
Other subs ?
/WAR
Double Attack = 10% more damage output
Berserk = roughly 20% more damage output
Defender to use when you're overhate
/THF
SA = Guarantee crit every a minute or 150 more damage with normal crit
TA = Guarantee safety
/SAM
Hasso = +10 acc, 5 str, 10% haste
Seigan = Roughly 200-500 damage dodges
Store TP 15% and Meditate = 1 more guillotine every 3 minutes
Hey, stop comparing things at low levels. If you wanna do some testing, try it with lv 75. The game mechanism is TOTALLY changed. A taru dark depends a lot on absorb spells to make them stronger, not elemental spells. /BLM isn't working just because /WAR /THF or /SAM is much better. You need to think about defensive capability, not only offensive. DRK is VERY easy to overhate and as a taru, you can be dead within 3 hits. If you're happened to wear Plastron set and pop Last Resort and Diablolic Eye, as my friend does, you're very vulnerable for any damage taken.
Sword vs Scythe
1) 276 scythe skill vs 240 sword = 33 attack and 33 accuracy differences.
2) Guillotine, Cross Reaper, Spiral Hell > Vorpal, by far
MB?
225 elemental skill sucks badly while rdm, blm can push their elemental skills to 275-300. That's 50-75 magic accuracy differences. Thunder II cap is around 300ish damage so it isn't worth it at all. 2 swings from scythe can do more damage than wasting your swing time casting MB, or if that swing is a critical swing .. it's almost 300 damage per hit.
Other subs ?
/WAR
Double Attack = 10% more damage output
Berserk = roughly 20% more damage output
Defender to use when you're overhate
/THF
SA = Guarantee crit every a minute or 150 more damage with normal crit
TA = Guarantee safety
/SAM
Hasso = +10 acc, 5 str, 10% haste
Seigan = Roughly 200-500 damage dodges
Store TP 15% and Meditate = 1 more guillotine every 3 minutes
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