I just finished leveling my dark knight sub for red mage. I hated it at first but eventually warmed up to it, not only for the satisfaction of solidly outparsing almost every DD I met as a tarutaru , but also for the support I was able to offer through dark magic and the additional techinical diversion of being able to magic burst. The most fun I had as drk was opening a fight with a beetle with Absorb-VIT, dropping Shadow of Death to open for a brutal SA Sturmwind Fragmentation, MBing with the blms and then draining back all my invested mp with an Aspir or two.
So I'm thinking with the proper preperation (read: nice gear, juice, and merits), maybe drk could be the type of spellsword damage dealer that seems to be the dream of every new player. No, you probably couldn't do this as your first job to 75, but that doesn't mean I couldn't still have some fun with it. ^^ So tell me what you think of this:
Opinions? Assuming I gear and equip swap properly for TP gain, spells and WS, could I use this setup and still be a competitive DD? I realize that by using an unconventional setup my invite rate will probably suffer, but since any drk leveling I do past this point will essentially be for S&G I'm not really concerned with that. I just want to have fun and be effective. I'm pretty sold on the fun part of this setup, so the only question is whether it will be effective or not.
So I'm thinking with the proper preperation (read: nice gear, juice, and merits), maybe drk could be the type of spellsword damage dealer that seems to be the dream of every new player. No, you probably couldn't do this as your first job to 75, but that doesn't mean I couldn't still have some fun with it. ^^ So tell me what you think of this:
- Black mage sub — {Magic Attack Bonus} {Can I have it?} Dark knight actually has pretty respectable elemental magic skill (better than a rdm's). It's true that our spell progression is weak, but that doesn't mean our lower level nukes can't still be useful. Smart blms fall back on lower level spells to ration hate and conserve mp, we can use them to supplement our melee damage. MAB gives makes our spells 20% more potent. Really, the reason I push this is that in my last party the whm's Aero was outbursting mine. -.- I can't stand for that. Also this would increase the damage of Drain and Aspir, which are already quite decent spells but not quite decent enough for most drks to consider using them often. The loss of Berserk or Sneak attack would hinder my melee damage a bit, and I wouldn't be popping any ZOMG1337 Guillotines, but that doesn't really bother me. I've been opting for /thf lately primarily to lower my damage output, since I don't seem to have a problem ripping hate off most of the tanks I've had even without using any JAs. A lower natural hate profile just suggests to me that I might be able to actually use Last Resort and Souleater and recoup that lost damage. /rdm might be better from 40-59, for a better balance of melee/magic stats, fast cast, and possibly rapier belt. Rapier belt? I'm getting to that.
- Sword/shield — A few reasons for this. The first being simply that slow two-handed weapons give me fits. I'm always wondering if maybe I'm standing just a little out of range and that's why I'm not swinging, and of course when you miss after waiting 9 seconds it's excruciating. Hang on, I've got better reasons. >_> The thing that made me start considering using a one-handed weapon is Charging Shield. My main gripe with Drain isn't its damage or its cast time but its accuracy, and with the precious little magic accuracy+ gear we get, the best way to do that is to pile on dark magic skill. That shield isn't available til 63, but there are some other decent stat-boosting options until then. Wizard's Shield and Royal Knight Army Shield stand out. Dark knight has a natural B- rating in sword and access to all of its weaponskills. With full sword merits (which I'm already working on for rdm and blu) I would have the equivalent of an A- rating for most of my drk's life, and at the end when it falls noticably behind I can patch it with Suppanomimi. Drk has access to a number of nice swords such as Combat Caster's Scimitar and most of the new caster-oriented scimitars that are being introduced for blu. Sword WS have considerably better skillchain potential than great sword or scythe, which a lot of people don't seem to care about but I enjoy nonetheless. With Vorpal Blade I'll be able to close Distortion or Fusion, so I won't have to wrestle with other melees about holding their TP to make a skillchain happen. Also, if I'm not mistaken, the damage added by Souleater is the same regardless of the delay of your weapon, so a fast sword can take much better advantage of that skill than a ponderous scythe.
Opinions? Assuming I gear and equip swap properly for TP gain, spells and WS, could I use this setup and still be a competitive DD? I realize that by using an unconventional setup my invite rate will probably suffer, but since any drk leveling I do past this point will essentially be for S&G I'm not really concerned with that. I just want to have fun and be effective. I'm pretty sold on the fun part of this setup, so the only question is whether it will be effective or not.
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