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I'd like to add: For a melee, like DRK, Roast Mutton is probably better than Navarin unless you plan on using a ranged attack since it's cheaper, you can probably cook it in the field if you've got a bit of skill, and more available since the ingredients can all be purchased from commonly claimed regional merchants.
The other night, I was out exp'ing on my NIN with another NIN friend. While we weren't the highest level in the party, we weren't the lowest. I had some dhalmal pie somewhere halfway when I was disastisfied with my damage on the crawlers in CN (at 34) and my friend was wanting to know if he should pop some steamed crabs since he was the main tank (I was offtank) We had bream sushi up to this point...
My hit rate nosedived. Katana. Capped skills. Yes, I whiffed on those crawlers like mad. After the meat wore off, I went back to sushi and was able to maintain hate as an offtank again.
What Mhurron said is correct. I had another NIN friend that used dumplings and let me tell you, for the 40K a stack it costs on Hades (Versus 9k squid sushi) it's very disappointing and hardly made any difference for her. Either Somepage is lying about the stat listed or something is off with the food. I seriously doubt those things can give that much bonuses. Sounds fishy to me.
Dhalmal pie does not have ACC+ bonus.
At level 34 melee Crawlers in Crawler's Nest using dhalmel pie or meat is going to whiff a lot. Mage can go exp. in Crawler's Nest start from level 34, but for melee is not recommend to go there until level 36.
You said, you tried to use dhalmel pie because you are not satisfied with your damage output on Crawlers. A melee DD in a "overhunt" party is not going to look good. In your situation, Rice Drumpling is not going to work for you or your NIN friend. You would need sushi, being able to land your swings > miss all the swings.
Stop overhunting Those Crawlers are still /check IT at level 36.
I think we have a misunderstanding in here. Rice Drumpling acc+ bonus is not equal to sushi's acc+ bonus. The way how Rice Drumpling work is, you need to stack Rice Drumpling's acc+ bonus with acc+ from gear. For example:
At level 34, Verner ring (acc +3), acc +2 from the glove (I forgot the name, you can get it from conquest point in sandy), acc +5 from rice drumpling. That is total of acc +10 (which is like having 2x sniper rings at level 34). However, do not think that acc +10 equals 80% hit rate. It gives a solid attack bonus with a "okay" hit rate. Think about the days when sushi is not introduced in this game and how DD manage in those days.
P.S.
I start this game during the 1st week of NA PS2 lauch, and 1st job is a melee job. I got used to attack food and I know what situation attack food is not working. Maybe it is not the case for players who depend on sushi most of time
P.S.
I start this game during the 1st week of NA PS2 lauch, and 1st job is a melee job. I got used to attack food and I know what situation attack food is not working. Maybe it is not the case for players who depend on sushi most of time
I started playing since the the day it was released in NA (PC) If you wanted to get technical, I played in Closed Beta on Ragnarok Server long before they finalized plans for Open Beta to NA players and that was in February of that year (I applied for testing in December of the previous year, the same year the game was released in Japan or in 2002) Not sure what you were trying to say with that comment...
At 34, that is not overhunting. Crawlers exp dies when someone hit 36 in the party. You can limp along to 37 but unless you have PL, those same crawlers are simply not worth fighting at 38+... you move on to beetles instead at 37. In other words, 34 is the right time to hit the crawlers. In Beta, we started as early as 33 and we didn't have sushi either...
Anyway, drifting off here. I never said Dhalmel Pies had acc. What I was saying was I had sushi and the accuracy was not so that it was a waste. Not eating sushi you can see the difference in the misses. With a crappy WHM and a nub SMN, being able to control hate to the utmost highest degree therefore took precedence. I thought I could risk going w/o sushi to improve my damage using the Pies (Which are ungodly good for those levels) but I was proven wrong in the end.
Sushi not only made me not miss (Therefore getting TP to use WSs with) but enabled me to keep hate. Not missing a lot on my ranged attacks also was very important to adding to hate.
Let me go back to what Mhurron said.
Very little. Using an A rated weapon, you'll get more ACC (assuming capped skill) from sushi then from either Dumplings or Lanterns at around lvl20.
Unless you're fighting for 80 exp per kill (therefore not needing the extra acc in this case) then in your 30s as a melee (Note, PLDs and NINs both are considered melees afterall) you need to optimize your hit rate to contribute to the party.
Unless you're fighting for 80 exp per kill (therefore not needing the extra acc in this case) then in your 30s as a melee (Note, PLDs and NINs both are considered melees afterall) you need to optimize your hit rate to contribute to the party.
No, it is not 80 exp per kill, you got to be kidding. When you hit chain #4 or chain #5 constantly with only a small downtime, the exp adds up very quickly.
Level 38 ~ 40 exp on Nest Beetles in C.N, or Goblins near outpost in East Alt. Desert is good. Level 34 "melee" Worker Crawlers would normally have poor hit-rate; at level 35 melee is okay for Worker Crawlers near the zone, but a bit low on hit rate at the sack room; level 36~38 is very good.
At level 34, I assume party level is 33 ~ 35 range, I would camp at the 1st gate at G.C, chaining bat and beetle, pulling VT -> IT -> VT -> IT -> ...
Well, I guess our expectation is different. If I am in your party situation, I would eat sushi too. However I would expect a tough ride for both the tank and melee. At level 34 before eatting food, those Crawlers mostly /check IT high def high eva. Without attack food, plus Cocoon, it is not even funny to melee.
Melee accuracy is dependant primarily on these factors:
* Weapon Skill (Both job class proficiency rating in weapon and current skill level in that weapon)
* Base Stat (DEX)
* Job Abilities
* Job Traits
* Spells
* Enhancements from Equipment/Weapon
* Enhancements from Food
* Monster Abilities
* Monster Job Traits
* Monster Spells (which includes Stoneskin, Utsusemi, Avatar Abilities, etc.)
* Environmental Factors - These are special cases normally reserved for an event battle, which includes - but is not limited to - BCs, Missions (Assaults are considered repeatable ToAU missions), Quests and Beseiged.
* Randomly Generated Coefficient used in determining battle outcomes (aka "rolls") on a per "action" basis.
Not to take away from a perfectly good list and detailed list, but there's a critical factor missing: Number of levels the mob is higher than you. That'll screw you over more than just about anything else, except maybe for THF mobs with Evasion Bonus IV (+48 Evasion.)
Not to take away from a perfectly good list and detailed list, but there's a critical factor missing: Number of levels the mob is higher than you. That'll screw you over more than just about anything else, except maybe for THF mobs with Evasion Bonus IV (+48 Evasion.)
Oh man ... that's like the biggest thing on that list I'm missing Thanks Armando. I knew I was missing something, but I didn't think it was something that important :hitsheadonwall:
Celeal,
Party range was 33 to 36. No, I didn't form this party.
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