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Question about Souleater + Blood Weapon mechanics

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  • #16
    Re: Question about Souleater + Blood Weapon mechanics

    Of course, it's entirely possible that BW works different for mobs than it does for players. But right now, that's the only evidence I've seen so far.

    If there's a link to a controlled test on BW, I'd be more than willing to take a look at it. But in situations like this (where one person's explanation contradicts the limited available evidence), I tend to look for actual tests. I've seen many people claim that bloody bolts need your HP to be <100% in order to deal maximum damage... until I went out and proved otherwise in a controlled test.

    That's not to say that you're wrong, but this certainly wouldn't be the first time that the mechanics of add'l effects were misinterpreted.
    Last edited by Spider-Dan; 09-26-2006, 12:54 AM.

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    • #17
      Re: Question about Souleater + Blood Weapon mechanics

      Originally posted by bside View Post
      Those gears turn 12% of your HP, instead of 10%, to the damage. However, their effects don't stack; 12% max no matter how many of them you wear.
      all that subligar hunt for nothing ? lol and i have the perfect macro oh well it's never too late to know . ( you throw away a Gloom breastblate )

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      • #18
        Re: Question about Souleater + Blood Weapon mechanics

        Not 'til you're through all the 50 cap CoP stuff. Also, I don't think most of that stuff has been tested thoroughly enough to toss.
        "And if he left off dreaming about you, where do you suppose you'd be?"

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