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  • #16
    Re: Help regarding a future DRK.

    Originally posted by Mhurron
    Your spells stay with you too. You learned it, not your job.

    Drain is questable, you might want to do that instead of buy it as it can be expensive.
    Aspir as well. People buy these scrolls for no reason. They can be quested with enough fame.

    Off topic rant/
    People complain that time is a factor, but how else did you think these people were going to get their SMN avatars if they didn't have enough fame in the first place? Drives me crazy when people give me this reasoning to buy gil.
    /endrant.

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    • #17
      Re: Help regarding a future DRK.

      just a short FYI, DRK has the 2nd highest Elemental Magic skill in the game (yes, it's higher than RDM's skill rating) the real problem is that the final spell for DRK is Thunder 2 at 75 I believe.

      Still, keep it capped and you can toss in a MB here and there.
      sigpic


      "BLAH BLAH BLAH TIDAL WAVE!!!"

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      • #18
        Re: Help regarding a future DRK.

        Originally posted by Malacite
        just a short FYI, DRK has the 2nd highest Elemental Magic skill in the game (yes, it's higher than RDM's skill rating) the real problem is that the final spell for DRK is Thunder 2 at 75 I believe.

        Still, keep it capped and you can toss in a MB here and there.
        I was just about to point this out:

        Elemental Skill By Job:
        BLM: A+ Lv.276 @ Lv.75
        DRK: B+ Lv.256 @ Lv.75
        RDM: C+ Lv.230 @ Lv.75

        The main problem is that DRK doesn't get a single Magic Atk Bonus what so ever. Lowered INT also has something to do with weak damage.

        I haven't had a reason to use my Elemental Magic in a really long time. But 1~3 Absorb spells at 33MP a pop on a Galka's MP? Absorb-AGI would be important, but just use Drain & and Aspir for Skill Ups until Absorb spells are available, and then there's Stun.

        I used Sprouts BCNM40 to cap my Dark Magic. After doing about 10 of those or so, it was cap'd and I had no problems getting it to cap during EXP. I have a head start with RDM75, but Dark Magic is cap'd at Lv.200. So come Lv.60 for DRK my Dark Magic will need skilling again.
        Odude
        PS2 Beta tester - Cactaur - Rank 4
        RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

        Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
        SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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        • #19
          Re: Help regarding a future DRK.

          Originally posted by tdh
          I was just about to point this out:

          Elemental Skill By Job:
          BLM: A+ Lv.276 @ Lv.75
          DRK: B+ Lv.256 @ Lv.75
          RDM: C+ Lv.230 @ Lv.75

          The main problem is that DRK doesn't get a single Magic Atk Bonus what so ever. Lowered INT also has something to do with weak damage.
          You could dump on as much INT and MAB items as you could, but Thunder II is never going to be much more then an itch to a mob compared to Thunder III or IV from a RDM or BLM. A DRK's MP pool is definitely best used for Drain, Absorb spells and Stun.

          The absorb spells are really under utilized.
          I use a Mac because I'm just better than you are.

          HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

          loose

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          • #20
            Re: Help regarding a future DRK.

            Originally posted by Mhurron
            You could dump on as much INT and MAB items as you could, but Thunder II is never going to be much more then an itch to a mob compared to Thunder III or IV from a RDM or BLM. A DRK's MP pool is definitely best used for Drain, Absorb spells and Stun.

            The absorb spells are really under utilized.
            That is correct. In comparison to a Thunder III or a Thunder IV from a RDM and BLM respectively, a DRK's Thunder II at Lv.75 isn't going to compare. However, if a DRK had 1 Magic Atk Bonus coupled with some gear that may give a few MAB+, and say INT+30 for a Light Magic Burst wouldn't be completely horrible. (We'll not debate that useless side of the stick, but still. lol) But I'd have to guess a 200~250dmg out put, provided it doesn't get resisted. I've seen WHM's MB with Banish for much less. (But in their defense I have also seen 450dmg Banish MBs as well.)

            Now I won't deny that it's probably MP that could be better spent some place else, I'm merely hypothesizing that it could be decent out put with expensive gear and some MABs. Either way it's not going to make me decide to start Magic Bursting again, or carrying lots of INT gear. Hell, I gave up on carrying INT gear for Drain & Aspir!
            Odude
            PS2 Beta tester - Cactaur - Rank 4
            RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

            Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
            SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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            • #21
              Re: Help regarding a future DRK.

              INTeresting thing to note here in this argument. A Hume DRK at 75 has the same amount of base INT as a Hume RDM (Both jobs subjob-less) according to the version 1.8 of Stats Calculator:

              http://www.datasync.com/~dsmith/FFXIStats/

              If that being the case, then why can't a DRK with capped Elemental out-MB a RDM that's +MND geared for enfeebling and also has capped Elemental? This I could never figure out.

              (Once you add in the subjobs, WAR and BLM respectively, Hume RDMs should have about 6 pts of INT higher, but this still does not explain the differences I've seen in tests)

              I'm still of the opinion each and every job class has hidden traits and stats attached to them. Call it natural or inherent abilities. For example, BLMs have some hidden spell accuracy and increased spell damage attached to them while DRKs have a natural tendance to miss (I kid, I kid) and so on.

              (Maybe DRKs have horrible accuracy in both spell casting and meleeing which would explain the resists on spells)

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              • #22
                Re: Help regarding a future DRK.

                Side night: Alla says that a Elvaan DRK/WAR will have STR90. This Stat Generator says the same Race & Combo only has 80 base STR.

                And my ~guess~ to why a BLM couldn't out MB a RDM in a MND build with the same spell is because RDM actually has native Magic Atk Bonuses, which DRK doesn't have access to.

                And since Skill only dictates resists, it really has to be the MAB. That being said, I've never tested anything. I don't know any Elvaan DRK75s to test Vs. my RDM75.
                Odude
                PS2 Beta tester - Cactaur - Rank 4
                RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

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                • #23
                  Re: Help regarding a future DRK.

                  Ok kool, so if i were to take my character to Sandy, and do the Drain quest...approximetely how much fame do i need? and how do i get fame? I understand if you started in Sandy you need to be Rank 2 or higher, but as a resident of Bastok i just need a set amount of Fame to do the quest right?

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                  • #24
                    Re: Help regarding a future DRK.

                    I could be wrong, but I ~think~ you need to be Rank 3 just to get in there, or on M2-3.

                    The Rumor

                    Says you need Lv.3 Sandy fame. Which says the NPC will tell you:

                    Ah, <me>. That is a name I often hear. People speak well of you! Your deeds for the kingdom have earned you much honor.

                    I used the Black Tiger Fangs quest to get Hero fame in Windy. At the time it was pretty good gil and it didn't take me long to knock the teeth outta Tigers in various locations.
                    Odude
                    PS2 Beta tester - Cactaur - Rank 4
                    RDM32 - BLM17 - DRK11 - RNG11 - BRD9 - BST7 - WAR6 - MNK4

                    Lakshmi: Windurst Rank 10 - Zilart, CoP, ToAU COMPLETE - WotG
                    SAM90 - DRK90 - MNK90 - WAR90 - RNG90 - BST90 - RDM83 - NIN50 - THF46 - DRG42 - BLM40 - PUP23 - WHM20 - PLD13 - BRD13 - BLU10 - SCH10 - DNC7 - COR5 - SMN1

                    Comment


                    • #25
                      Re: Help regarding a future DRK.

                      Oh ok i see, when you say Rank 3 you mean in my case i need to be Rank 3 in my residence?


                      Also....to be honest i dont really understand this whole fame thing, i have never done this before but i really dont wanna spend over 250k for a scroll, especially if i plan on getting 2 for both my BLMs. My 1st BLM is originated in Sandy so that i dont have to worry about getting Drain till the late lvls, but the whole point of this of course is to have Drain as early as possible so when i finally get my DRK i will have a boost in all my black magic till at least the late 30 of my DRKs career.

                      Anyother suggestions? Even if the cost is a little pricey i do have a decent amount of cash (250K)

                      Thanks in advance for all the help.

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                      • #26
                        Re: Help regarding a future DRK.

                        Originally posted by kingceltic
                        Oh ok i see, when you say Rank 3 you mean in my case i need to be Rank 3 in my residence?
                        IIRC, if you're from San d'Oria, if you have rank 2 you can enter the Chateau d'Oranges to actually accept the quest. If you're from one of the other two nations you have to be on or past Mission 2-3 and have talked to the NPC in your nations consulate, where they tell you to go into the Chateau.


                        Originally posted by kingceltic
                        Also....to be honest i dont really understand this whole fame thing,
                        Technically for another thread; fame is raised by doing Quests, not missions. One of the fastest ways to raise fame, though sometimes quite boring, is repeatable quests. Then to find out how high your fame is, you have to talk to an NPC around who will tell you a vague statement about how well known you are.

                        Link about fame. http://ffxi.somepage.com/fame.php

                        There are much better things to spend your gil on then buying questable spells so save it, especially when it's your first character. Thing is, in order to even unlock DRK, you need to be at least lvl30 in another job, which is more then enough to get to mission 2-3 and do quests to get enough fame.

                        Among doing other quests in San d'Oria, I did the bat wing quest in northern San d'Oria to get my fame high enough to quest Drain. Once you get that done, you get to do the same thing in Windurst to get Aspir.

                        Edit: Oh hey your on Kujata, I can help you with all this.
                        I use a Mac because I'm just better than you are.

                        HTTP Error 418 - I'm A Teapot - The resulting entity body MAY be short and stout.

                        loose

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                        • #27
                          Re: Help regarding a future DRK.

                          Originally posted by Mhurron
                          Edit: Oh hey your on Kujata, I can help you with all this.
                          That would be awesome! Thank you so much..just look for an Elvaan WAR named Alondite in Bastok, or just /tell me or send a friend request. This is greatly appreciated.

                          hmmm another question, now that i have a great amount of knowledge regarding the DRK should i be in any guild lvl by any certain lvl. I was thinking about joining a Cooking and Blacksmith, or Alchemy Guild by lvl 60 of my DRKs career.

                          EDIT: Kingceltic got corrupted because i didnt log out of properly from the 360 but all is well, i will have this Elvaan up to speed in no time.

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                          • #28
                            Re: Help regarding a future DRK.

                            Originally posted by kingceltic
                            hmmm another question, now that i have a great amount of knowledge regarding the DRK should i be in any guild lvl by any certain lvl. I was thinking about joining a Cooking and Blacksmith, or Alchemy Guild by lvl 60 of my DRKs career.
                            I'd go with money makers in the short term and mid term of crafting. This includes goldsmithing and smithing, where you desynth for the materials and sell them.

                            Alchemy is a money sink with no guaranteed returns (Most of the recipes that used to be profit are no longer unless you HQ2-3 these consistently, which no one below 2nd tier HQ can do)

                            You can't go wrong with cooking, but this isn't a profitable craft unless you take it very high. I'd like to call this craft (Along with fishing) self-reliance craft, since you can theoretically take care of yourself at the low to mid levels. Food at higher levels, however, can only be crafted by veteran crafters which is very expensive to get to on your first main job.

                            Most crafts are money and time sinks. Might want to research them via the Auction House to make sure you know what you're getting into before taking the plunge. Crafting takes a toll on finances and this is not what you'd like to see happening when leveling a job like DRK, which has high one-time costs as well as a high maintenance (Sushi isn't cheap and you're going to plow through them like nothing)

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                            • #29
                              Re: Help regarding a future DRK.

                              Hmmm i see what your talking about, i guess any form of crafting should be supported with alot of money, and at this point i dont have that much money to spend..i mean i do have my fair share of cash where i could afford armor, weapons, earings, and rings etc etc. for my attained lvls but from what your telling me i guess ill worry about money/crafting at a more higher level where i can just soley focus on raising the crafting skill i want.

                              EDIT: Thanks for all the help.

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