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best DRK sub iyo? AND endgame useful?

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  • #16
    Re: best DRK sub iyo? AND endgame useful?

    Originally posted by wolfjorg
    you'd be surprised, I am asked more than anything to sub war in hnmls at sky events.

    more DMG output

    faster TP gain

    Plus Ground strike doesnt do to well with sata on gods.
    I call BS, your WS IS your damage on gods if your a drk and it's the best Light closer in the game.

    SATA Ground Strike isn't good... UNLESS your at 300 TP and if your gear doesn't suck.

    Otherwise just do SATA Spinning Slash to close Light.

    I can't parse since I play on PS2 but I'll let you know I pulled off 2k+ dmg on Byakko with a full TP Ground Strike to Light sc on Byakko so if you really think SATA ws sucks on gods you obviously have never fought anything other than Genbu. (Pulled 1.6k on him with full TP Ground Strike to Light.)

    I absoulutly hate thf, I am awful at SATA and I rather have war sub for all of it use. its nice to have voke, berserk, double attack, and just better over all damage. I do not care if I can do s huge spike damage on SATA. The overall damage output form /war I think is better. For all melee I consider /war to be the best, even if thf is handy, /war has so many more uses. Yes I will level thf since people want it, but if there not demanding it I will use /war. /Nin can also be handy along with /sam but most the time /war. I am a tarutaru and I think the str form /war is much more handy then everything thf has to offer. I do want thf level 15 soon =P
    If you want to take drk to 75 and fight gods your going to need to learn how to setup SATA with Souleater, plus at 66 your going to need /thf to close Light, unless you did what I did. When I hit level 60 my invites for drk stopped so I just made my own pt's til about level 70, I made pt's around my capabilities, gsword never came up so all I did was drk/war with a scythe. Once I hit endgame activities though and joined my sky LS they made me level up /thf and my gsword and I am very grateful to them for it.

    Best subs for drk:

    War: In tp burn if you have a nin and a thf or a Pld and a thf this sub will give you insane damage and is the most damaging sub for drk for exp/merit pt's.

    Thf: For gods and HNM's only for it's ability to do the one massive skillchain, but drk/thf is also the slowest tp gain in the game (blunted somewhat with ABS-TP) and since it's so dependent on the SATA WS it's really a one trick pony.

    Sam: Best for Ballista and for certain HNM's like Fafnir where you can't go behind it.

    Nin: Tp burn sub with a normal nin tank. Lack of abilities hurts but with abs-tp and a decent amount of gear you can unleash your ws without fear.

    Drg: Worth mentioning, Drk/drg catches a lot of flak from doubters, but if you have the right gear: Drake earring, Brutal Earring, W Turban, dusk gloves, dusk boots, and a fully merited Desperate blows and Last Resort recast, this combo can get a delay almost to 400 (or below, I don't feel like crunching the exact numbers right now) and deal damage and get tp with the jumps. This sub is only for those with lots of money, an awesome LS that does sea, and lots of spare time to merit but if you can get the right gear it's THE most damaging sub for drk in an exp situation.

    Edit: Crunched the numbers... drk/drg with the haste gear can get a delay of 370-371 during Last Resort and a delay of 449-450 outside of LR.
    Drk 75 War 42 Sam 37 Thf 37 Nin 37 Drg 22 (Next subjob to be leveled)





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    • #17
      Re: best DRK sub iyo? AND endgame useful?

      I'd have to agree with Mateo on this one. At 67 right now I'm a massive fan of drk/thf. Yes, then weaponskill damage is phenomenal. Yes, the skillchain damage rocks. Yes, absorb-tp + tp update actually means I can beat out melees in the tp race 75% of the time (use +drk macros). But what I like most is total hate control; I can actually use my buffs now for there full duration, plus the entire party can kill as fast as they can and the mob won't look twice at them.

      Now I can understand people don't like using SATA, it's a fiddly fickle thing, but get the hang of it and you'll love it.

      I've done /war for 60+ levels, so its an old friend, and an all-around great sub.

      /drg sounds really interesting, SE + Jumps + abs-tp sounds like a wicked tp combo, with all the hate shedding abilities that going /sam lacked. Going to have to try that out.

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      • #18
        Re: best DRK sub iyo? AND endgame useful?

        The problem in the complexity of SATA does not lie in your ability to execute it; it lies in the ability of your party to set up for it. Now, when the Fuidama still worked, it made sense to do it as much as you could, but to pin crit and automatic WS hit damage on a tank someone has to pull hate, or the other person you SATA onto has to be able to deal with that spike of damage and the hate they'll get. A lot of parties, particularly those that are pick up groups, just aren't up to making this a good way of doing things. It's brilliant when you can execute it with a good party, but that's a rare opportunity.

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        • #19
          Re: best DRK sub iyo? AND endgame useful?

          Originally posted by Yagami Kunoichi
          The problem in the complexity of SATA does not lie in your ability to execute it; it lies in the ability of your party to set up for it. Now, when the Fuidama still worked, it made sense to do it as much as you could, but to pin crit and automatic WS hit damage on a tank someone has to pull hate, or the other person you SATA onto has to be able to deal with that spike of damage and the hate they'll get. A lot of parties, particularly those that are pick up groups, just aren't up to making this a good way of doing things. It's brilliant when you can execute it with a good party, but that's a rare opportunity.
          This is true. I've experienced more than my share of sloppy SATA setups as well as RDMs who think it's funny darting in front of a SATA (true and funny story) or BRDs that can't position themselves without "asking for it."

          I could fill volumes recounting those god awful parties: EU, JP, NA. They think that because you're not a main THF, they don't need to setup for it. True, we don't need setup for the inital because we can't (subbing THF) do a better plain SATA anyway, but when it comes time to do the renkei+mb, everyone seems to not care.

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