I heard about the new tp system and decided to try out the new system with /sam with scythe as it seems that high delay = more tp now.
First test yielded the following results on the coffer mobs in Castle Oztroja:
Standard acc build but I used my Chaos Burgeonet instead of my Ohat:
Weapon: Orihalcum Scythe
Head: Chaos Burgeonet
Body: Hauberk
Hands: Enkelados's Bracelets
Legs: Thick Breeches
Feet: Thick Sollerets
Waist: Life Belt
Back: Forager's Mantle
Neck: RG Collar
Rings: Woodsman
First swing- TP = 16
Second swing- TP = 33
Third swing- TP = 50
Fourth swing- TP = 67
Fifth swing- TP = 83
Sixth swing- TP = 100 something
TP returns on Guillot)ine averaged 19-20 tp regained per ws.
So Meditate (five ticks of 12 as /sam) followed by a Guillotine results in this:
TP- 19 from Guillotine (most common tp return during my test)
TP- 31- First tick from meditate
TP- 59- First swing plus second tick of meditate
TP- 71- Third tick of Meditate
TP- 83- Fourth tick of meditate
TP- 100- Second swing
So following this if you guillotine again before the final tick of meditate:
You'll end up with:
TP- 31 from the final tick of Meditate plus the TP return from guillotine and following the tp build, you will only need about four more swings for another ws.
Second test:
Tested this out in a roaming dhalmel pt in Bibiki Bay the other night, pt setup was this:
War
Brd
Pld (Did a valiant effort of trying to keep hate off me.)
Smn
Whm
Drk (Me)
Tested this out with sole sushi on a viable exp mob, with march equipped and my added tp gain we were getting consistent chain 5's, I was doing approximately 2-3 guilltoines a fight averaging around 400-500 damage, base swings were averaging between 108-150. Also I noted the Dhalmels were not using their berserk move that often so it gave me a good idea of how the damage would play out.
With the brd giving me and the war march and madrigal I decided to switch to attack food (decided on a meat mithkabob, cheap attack food and a good average to use for my experimenting) this yielded a notable increase in my average damage with WS damage jumping from 500-700 and my swings were about 125-170 with criticals ranging from 280-300.
I was doing more damage and gaining tp faster than the war/nin with his dual axes but since I play on PS2 I couldn't parse it, all I know was that I tended to ws more than him and I instructed him to ws everytime he could so I could judge the tp gain.
Overall conclusion:
Drk/sam with scythe has become a much more viable sub under the new tp patch and I advise you all to give it a try in a tp burn pt for that is where this shines, this combination is very dangerous, the pld in my pt did his damndest to keep hate and much to his credit he did a pretty good job. He had Cover ready for me whenever I needed it and he managed to keep me alive, this combination will only work with a very skilled pld or nin and it is definitely not for the faint of heart.
First test yielded the following results on the coffer mobs in Castle Oztroja:
Standard acc build but I used my Chaos Burgeonet instead of my Ohat:
Weapon: Orihalcum Scythe
Head: Chaos Burgeonet
Body: Hauberk
Hands: Enkelados's Bracelets
Legs: Thick Breeches
Feet: Thick Sollerets
Waist: Life Belt
Back: Forager's Mantle
Neck: RG Collar
Rings: Woodsman
First swing- TP = 16
Second swing- TP = 33
Third swing- TP = 50
Fourth swing- TP = 67
Fifth swing- TP = 83
Sixth swing- TP = 100 something
TP returns on Guillot)ine averaged 19-20 tp regained per ws.
So Meditate (five ticks of 12 as /sam) followed by a Guillotine results in this:
TP- 19 from Guillotine (most common tp return during my test)
TP- 31- First tick from meditate
TP- 59- First swing plus second tick of meditate
TP- 71- Third tick of Meditate
TP- 83- Fourth tick of meditate
TP- 100- Second swing
So following this if you guillotine again before the final tick of meditate:
You'll end up with:
TP- 31 from the final tick of Meditate plus the TP return from guillotine and following the tp build, you will only need about four more swings for another ws.
Second test:
Tested this out in a roaming dhalmel pt in Bibiki Bay the other night, pt setup was this:
War
Brd
Pld (Did a valiant effort of trying to keep hate off me.)
Smn
Whm
Drk (Me)
Tested this out with sole sushi on a viable exp mob, with march equipped and my added tp gain we were getting consistent chain 5's, I was doing approximately 2-3 guilltoines a fight averaging around 400-500 damage, base swings were averaging between 108-150. Also I noted the Dhalmels were not using their berserk move that often so it gave me a good idea of how the damage would play out.
With the brd giving me and the war march and madrigal I decided to switch to attack food (decided on a meat mithkabob, cheap attack food and a good average to use for my experimenting) this yielded a notable increase in my average damage with WS damage jumping from 500-700 and my swings were about 125-170 with criticals ranging from 280-300.
I was doing more damage and gaining tp faster than the war/nin with his dual axes but since I play on PS2 I couldn't parse it, all I know was that I tended to ws more than him and I instructed him to ws everytime he could so I could judge the tp gain.
Overall conclusion:
Drk/sam with scythe has become a much more viable sub under the new tp patch and I advise you all to give it a try in a tp burn pt for that is where this shines, this combination is very dangerous, the pld in my pt did his damndest to keep hate and much to his credit he did a pretty good job. He had Cover ready for me whenever I needed it and he managed to keep me alive, this combination will only work with a very skilled pld or nin and it is definitely not for the faint of heart.
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