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  • Is Darknight Hard?

    I cant decide wut my new job is gonna be. I thought about SMN but the quest takes to long, so I'll do it l8er. But I was thinkin about DRK. Is it fun?
    Rubion

  • #2
    Re: Is Darknight Hard?

    your invite rate will be crap, your damage dealing abilities will be behind other jobs, and in order to actually make DRK look good, you need to understand a lot about the game. I would suggest Monk or Black Mage for you -- get it to 40+ so you can understand the current DRK position.
    "And if he left off dreaming about you, where do you suppose you'd be?"

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    • #3
      Re: Is Darknight Hard?

      Dark can be an easy class to play, but it also has some depth to it. As a Dark knight your role will be a damage dealer overall, but you also need to pace yourself, as to not get agro. Also, you'll be a pretty decent enfeebler, so cast Bio and stuff when necessary. Also Drain and Aspir help to reduce your downtime. You might also be required to pull at times when a Thf or a Rng arn't available. My brother's a Drk and he's enjoying it right now, fighting melee and casting are right up his alley.

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      • #4
        Re: Is Darknight Hard?

        Dark Knight quest is tedious. You have to go out and kill with that dang sword and you can't kill with a ws, they won't count. Make sure you keep a paper and pencil nearby and mark down how many you have killed because someone will come talk to you and then you'll forget or the phone will ring or the dog will poop on the carpet and you'll have to clean it up......

        As for the job itself, its not that hard to play but as the time wears on and you get more spells it requires applying yourself a bit more. Stun is a HUGE addition to your spell list and you'll have to learn when you need to use that. You'll have to learn what absorb spells work best on what mobs and such. The biggest factor is skillchaining and that is something you must master with ANY melee job.

        Any job you play in this game requires skill and you must be willing to learn. The best thing to do is hit the forums every 10 lvls and do some research about your job. Read threads and learn the ins and outs of doing your job right and people will remember you as a good player and the invites will come a bit easier. Drks have a hard time getting pts because too many yahoos want an easy job to play and choose drk and then play it like poo. So people think all drks suck then and thats why they are always sitting around looking for party. Drk is a good job and not that difficult to play but only if you learn to play it correctly.
        Originally posted by Feba
        But I mean I do not mind a good looking man so long as I do not have to view his penis.
        Originally posted by Taskmage
        God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
        Originally posted by DakAttack
        ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

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        • #5
          Re: Is Darknight Hard?

          Each job has good and bad sides, like I'm sure you've heard people say. If you have the time, you can unlock every job and try them all out. I, for one, am fond of pretty much every job in the game.

          If you look around on the forums you can probably get a good grasp of what each job does in a party, although that can also be learned from actually partying with those jobs too, once you have a good grasp on how the game works.

          As far as DRK goes, they're great at "burst damage", as my friend put it. At high levels, they can do powerful weapon skills, but they can't do them often. SMN is a bit more difficult to figure out, and I'd suggest leveling WHM to 30 or higher before attempting SMN. But SMN generally takes a support role in parties (usually a healer or back-up healer), which is unlike previous Final Fantasies (well, except for 10, since Yuna was a healer too...).
          Generic Info!

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          • #6
            Re: Is Darknight Hard?

            Actually I disagree. Drks are more DoT. They hit fairly hard and the dmg adds up, especially when you add in the ws dmg. Thf's are more of a "Burst Damage" job.
            Originally posted by Feba
            But I mean I do not mind a good looking man so long as I do not have to view his penis.
            Originally posted by Taskmage
            God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
            Originally posted by DakAttack
            ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

            Comment


            • #7
              Re: Is Darknight Hard?

              I guess we just define "burst damage" differently. To me, DRKs (for the most part) all build up to that one sneak attack+trick attack spinning slash. That's their main damage/role in a party. Obviously there are exceptions (like when they sub WAR). I define them being burst damage by the "especially when you add the ws dmg" that you said.

              I don't deny that THF is burst damage type. They're the most obvious case of it, really. (Well, I suppose you could argue 70+ SMN is too.) DRG, to me, are the most "DoT" job of all the melees. Powerful melee hits, wyvern attacks add up too, but their WS are rather lacking in power at high levels.

              Edit:
              I probably define things weird... Although I have much more specific definitions, here's how I generalize it, based on endgame:
              "Burst damage" BLM SMN* THF DRK RNG
              "DoT" DRG
              "Tank" PLD NIN WAR*
              "Support" WHM RDM BRD SMN*
              "Broken melee" >_> WAR MNK SAM
              "Uh...BST!" BST!
              * means "situational"
              Last edited by Tirrock; 03-31-2006, 12:53 AM.
              Generic Info!

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              • #8
                Re: Is Darknight Hard?

                Drk is only as tough as you make it. Every drk goes through the period where they get obsessed with their damage output, and want to see how much damage they could record by stacking all of their abilities. PLEASE FIGHT THESE URGES!! It is feelings like these that make people do things to give drk's a bad reputation. You must know what is a good, steady amount of damage, with some bursts of HUGE damage that will allow the tank to keep hate for 99% of the time (1% being maybe the mob will get 1 attack on you after your weapon skill). After playing for some levels, you'll get used to the damage your dealing, and wont try to go crazy. Remember, you most likely wont take down a mob by yourself in a party, so dont even try. If you do plan on doing this, then dark knight will be an incredibly tough job for you, including many deaths, and rare invites. There are a lot of people in the game who do like drks, because when played right, it can be a great job to have in the party. So earn your reputation as one of the drk's that is worth the invite, and wont create downtime, or stolen enmity, and you should enjoy a fun damage dealing job with some decent spells on the side.

                Also, make sure when you start hitting higher levels, to put in your search comment the fact that you will be using acc+ food, acc+ gear, and whatever else you feel necessary for your equipment. Doing so will definately give you a better chance of invitations, for acc+ items are a must in this job.

                If you do end up becoming a drk, have fun, and dont get yourself killed.
                Change the swords to words and lift continents.

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                • #9
                  Re: Is Darknight Hard?

                  Originally posted by Tirrock
                  Edit:
                  I probably define things weird... Although I have much more specific definitions, here's how I generalize it, based on endgame:
                  "Burst damage" BLM SMN* THF DRK RNG
                  "DoT" DRG
                  "Tank" PLD NIN WAR*
                  "Support" WHM RDM BRD SMN*
                  "Broken melee" >_> WAR MNK SAM
                  "Uh...BST!" BST!
                  * means "situational"
                  "DoT" WAR
                  "Broken Melee" DRG

                  Comment


                  • #10
                    Re: Is Darknight Hard?

                    Originally posted by Tirrock
                    I probably define things weird... Although I have much more specific definitions, here's how I generalize it, based on endgame:
                    "Burst damage" BLM SMN* THF DRK RNG
                    "DoT" DRG
                    "Tank" PLD NIN WAR*
                    "Support" WHM RDM BRD SMN*
                    "Broken melee" >_> WAR MNK SAM
                    "Uh...BST!" BST!
                    * means "situational"
                    No, its just that different people see things differently.

                    Burst Damage - Blm, Smn, Thf, Nin, Mnk (closer to endgame this can change), Sam
                    DoT- Drk, Rng, Drg (with Wyvern), War,
                    I agree on Bst because it really depends on the persons playing style and skill

                    Thats how I would classify them. I'm sure someone elses list would be different than both of ours. I guess it also depends on our pesonal experiences too. If we run into a lot of sucky players at that particular job well.....
                    Originally posted by Feba
                    But I mean I do not mind a good looking man so long as I do not have to view his penis.
                    Originally posted by Taskmage
                    God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                    Originally posted by DakAttack
                    ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                    Comment


                    • #11
                      Re: Is Darknight Hard?

                      Originally posted by TheGrandMom
                      Actually I disagree. Drks are more DoT. They hit fairly hard and the dmg adds up, especially when you add in the ws dmg. Thf's are more of a "Burst Damage" job.
                      You're way off the mark. DRK/THF is not burst damage. Play DRK to 75 please before you say this.

                      1,000+ SATA Spin versus 50-60 dmg per normal swing (unresisted) against an IT+? That is a burst damage compared with DoT. I know WAR/NIN that do 75-90 normal swing (unresisted) against an IT+ ... that is DoT.

                      Please don't use your meripo'd experience either. I'm talking 1 to 74 in this case .... that's like 93% of the total time you spend leveling anything.

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                      • #12
                        Re: Is Darknight Hard?

                        Originally posted by TheGrandMom
                        different people see things differently. Thats how I would classify them. I'm sure someone elses list would be different than both of ours. I guess it also depends on our pesonal experiences too. If we run into a lot of sucky players at that particular job well.....
                        Quoted for emphasis.
                        lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

                        Comment


                        • #13
                          Re: Is Darknight Hard?

                          Originally posted by Aeni
                          You're way off the mark. DRK/THF is not burst damage. Play DRK to 75 please before you say this.

                          1,000+ SATA Spin versus 50-60 dmg per normal swing (unresisted) against an IT+? That is a burst damage compared with DoT. I know WAR/NIN that do 75-90 normal swing (unresisted) against an IT+ ... that is DoT.

                          Please don't use your meripo'd experience either. I'm talking 1 to 74 in this case .... that's like 93% of the total time you spend leveling anything.
                          Thank you Taskmage. Read my entire post Aeni before jumping the gun. And who said I didn't have a high lvl drk? I do.
                          Originally posted by Feba
                          But I mean I do not mind a good looking man so long as I do not have to view his penis.
                          Originally posted by Taskmage
                          God I hate my periods. You think passing a clot through a vagina is bad? Try it with a penis.
                          Originally posted by DakAttack
                          ...I'm shitting dicks out of my eyeballs in excitement for the next bestgreating game of all time ever.

                          Comment


                          • #14
                            Re: Is Darknight Hard?

                            I see DRK from 1-59 as DOT. Depending on sub from 60-65 it can be either, but generally from 66-75 we take the place of thf and just do burst damage.

                            I don't really understand how MNK can be mainly burst damage. MNK and WAR/NIN make us the highest DOT jobs at endgame. But regardless, WAR/NIN and MNK can both do DOT and Burst Damage at the same time at 71+.

                            If you're hitting for 50-60 unresisted damage a swing, even as DRK/THF, there is something wrong with you, your party, or you're fighting mobs way too high level. Even in full ACC gear, "unresisted" damage would be closer to 90-100 dmg a swing, and on VT's that will be higher.

                            Hopefully the update will make DRK/WAR popular again for 66+, even if it was nice to put out 1200-2200 Spiral Hells, DRK/THF just wasn't as fun to me. But, since the update seems to be mainly oriented to XP parties, it doesn't really matter to me anymore since I'm already 75.

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                            • #15
                              Re: Is Darknight Hard?

                              Originally posted by Smasholays
                              I see DRK from 1-59 as DOT. Depending on sub from 60-65 it can be either, but generally from 66-75 we take the place of thf and just do burst damage.
                              Sub WAR, DRK can be DoT all the way to 75. However, we're forced to sub THF from 65 (66 really) onwards. At 73 or 74, we can switch back to WAR sub, because at this point, it's a moot issue (Why bother trying to skill chain?)

                              I don't really understand how MNK can be mainly burst damage. MNK and WAR/NIN make us the highest DOT jobs at endgame. But regardless, WAR/NIN and MNK can both do DOT and Burst Damage at the same time at 71+.
                              MNK burst damage comes and goes. It goes well with Raging Fists. Then it fades when that doesn't work too well on certain monsters (Torama anyone?) Then it comes back with Howling Fist. Then it fades off. Even Asuran Fists are iffy, depending on how godly a MNK is equipped at this stage.

                              If you're hitting for 50-60 unresisted damage a swing, even as DRK/THF, there is something wrong with you, your party, or you're fighting mobs way too high level. Even in full ACC gear, "unresisted" damage would be closer to 90-100 dmg a swing, and on VT's that will be higher.
                              50-60 is the norm for DRK/THF. Ask anyone at 70-71 partying in Sky or Moon. At 72 I noticed it gets better, as the per hit increases to around 75 or so, but the mobs are at low IT at this point. I think those weapons have a hidden trait that gives them superior defense to both elemental magic and physical attacks.

                              Hopefully the update will make DRK/WAR popular again for 66+, even if it was nice to put out 1200-2200 Spiral Hells, DRK/THF just wasn't as fun to me. But, since the update seems to be mainly oriented to XP parties, it doesn't really matter to me anymore since I'm already 75.
                              I doubt it. There's no way in hell this can be possible without redoing every piece of DRK equipment so that it adds -enmity to everything. Screw WAR tanks, DRKs need the -enmity more than anything else in order to sub WAR and make it popular once more...

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