Re: Drk comments from convention
They should give DRKs double TP bonus everytime their hits connect Incentive to actually hit the mob ...
I do notice something about subbing WAR instead of THF. I end up actually getting better hit% ... there's no hard data to back up my findings, but I tried counting misses during the times that I did get to sub WAR and the amount of misses were about 1/2 that of subbing THF. So, I'm not sure if THF is actually weak with melee ... or at least weak in double-handed weapons melee. It does make sense when you think about it in those terms. So, arguably, you don't just lose DPS with a THF sub, you actually lose accuracy from loss of skill through the subjob. This is just my conjecture though.
Oh, trust me, I'm not counting double attacks to make up for TP loss. I don't look at my TP gauge to figure out my hit%. I actually count the number of hits landed versus the hits missed. Just from that alone (sans Double Attack hits) I came up with my "soft data."
Originally posted by tdh
I do notice something about subbing WAR instead of THF. I end up actually getting better hit% ... there's no hard data to back up my findings, but I tried counting misses during the times that I did get to sub WAR and the amount of misses were about 1/2 that of subbing THF. So, I'm not sure if THF is actually weak with melee ... or at least weak in double-handed weapons melee. It does make sense when you think about it in those terms. So, arguably, you don't just lose DPS with a THF sub, you actually lose accuracy from loss of skill through the subjob. This is just my conjecture though.
Oh, trust me, I'm not counting double attacks to make up for TP loss. I don't look at my TP gauge to figure out my hit%. I actually count the number of hits landed versus the hits missed. Just from that alone (sans Double Attack hits) I came up with my "soft data."
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