Re: Two-Handed Weapons and Dual Wielding
Tomatoes: You set PDIF to 1, but calculated fSTR as capped. If you'll notice, in Apple Pie's post, it says the range can be from 0 to [8 + (DMG/9)], meaning that that formula gives its maximum value. If you wanted to set fSTR to 1, then we would've gotten...
TestAxe60: (30 + 1) * 1 = 31
TestGax60: (60 + 1) * 1 = 61
31 x 2 > 61
62 > 61
However, the tables in the Japanese link show that higher DMG weapons reach X ammount of fSTR with sooner than lower DMG weapons. In other words, by the time you have enough STR with TestGax60 to get 1 fSTR, TestAxe60 would still have 0.
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SelfdestButton: It varies with level, but on the most part they're about even, or the DPS difference is marginal. Dual Weild tends to skew DPS in favor of one-handers, however, because you end up with less Delay than a Great Axe, but with comparable DMG (x2). DWII is 15% Delay reduction, with Suppanomimi it becomes 20%. Standard 276 Axes have a combined Delay of 441 with Dual Weild II + Suppanomimi. Most Great Axes have 504 Delay, with a few rare exceptions like Military Axe (478...but still not as fast, and it's a level 30 weapon anyways.) Rune Chopper's Delay gets knocked down to 458 when Refreshed, and could keep up in damage - if Refreshed. A WAR/NIN with Joyeuse in the off-hand would probably out-TP him.
Though...now that I think about it, WAR/DRG would get Jump + High Jump (both of which can Double Attack, and WAR can get DA Merits + Brutal Earring) as well as 5% Haste in the ear slot, bringing his total relative Haste up to 14% (total Delay now being 433,) and may just be able to keep up. Not to mention that with +5 Accuracy on the Rune Chopper, and the difference between A- and A+ weapons in skill, Accuracy Bonus on DRG, some Great Axe merits, some extra +Accuracy equipment the WAR/DRG might even be able to get away with meat dishes. Barone armor (Jump TP Bonus) would give give the 2 TP that Delay:504 Great Axes need to get 100 TP in 8 swings instead of 9, as well. Who'd have thought? And for what it's worth, they'd get Dragon Killer (Wyvern/Wyrm HNMs maybe?) Probably wouldn't work out at all in the meleeburn parties I've been reading so much about, but for fights that don't end in 30 seconds, this combo seems promising.
Of course, try convincing a WAR/NIN to do it, and then convincing a RDM to refresh a WAR/DRG.
Tomatoes: You set PDIF to 1, but calculated fSTR as capped. If you'll notice, in Apple Pie's post, it says the range can be from 0 to [8 + (DMG/9)], meaning that that formula gives its maximum value. If you wanted to set fSTR to 1, then we would've gotten...
TestAxe60: (30 + 1) * 1 = 31
TestGax60: (60 + 1) * 1 = 61
31 x 2 > 61
62 > 61
However, the tables in the Japanese link show that higher DMG weapons reach X ammount of fSTR with sooner than lower DMG weapons. In other words, by the time you have enough STR with TestGax60 to get 1 fSTR, TestAxe60 would still have 0.
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SelfdestButton: It varies with level, but on the most part they're about even, or the DPS difference is marginal. Dual Weild tends to skew DPS in favor of one-handers, however, because you end up with less Delay than a Great Axe, but with comparable DMG (x2). DWII is 15% Delay reduction, with Suppanomimi it becomes 20%. Standard 276 Axes have a combined Delay of 441 with Dual Weild II + Suppanomimi. Most Great Axes have 504 Delay, with a few rare exceptions like Military Axe (478...but still not as fast, and it's a level 30 weapon anyways.) Rune Chopper's Delay gets knocked down to 458 when Refreshed, and could keep up in damage - if Refreshed. A WAR/NIN with Joyeuse in the off-hand would probably out-TP him.
Though...now that I think about it, WAR/DRG would get Jump + High Jump (both of which can Double Attack, and WAR can get DA Merits + Brutal Earring) as well as 5% Haste in the ear slot, bringing his total relative Haste up to 14% (total Delay now being 433,) and may just be able to keep up. Not to mention that with +5 Accuracy on the Rune Chopper, and the difference between A- and A+ weapons in skill, Accuracy Bonus on DRG, some Great Axe merits, some extra +Accuracy equipment the WAR/DRG might even be able to get away with meat dishes. Barone armor (Jump TP Bonus) would give give the 2 TP that Delay:504 Great Axes need to get 100 TP in 8 swings instead of 9, as well. Who'd have thought? And for what it's worth, they'd get Dragon Killer (Wyvern/Wyrm HNMs maybe?) Probably wouldn't work out at all in the meleeburn parties I've been reading so much about, but for fights that don't end in 30 seconds, this combo seems promising.
Of course, try convincing a WAR/NIN to do it, and then convincing a RDM to refresh a WAR/DRG.
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