I think everyone wielding a twohanded weapon is aware of the problems with it. We have higher delay of course, but the fact is, Dual wielding jobs can do just as much or MORE damage then jobs using twohanded weapons. SAMs/DRGs/DRKs. This is more prevelant endgame but you see it a bit earlier aswell.
I'd like to get some suggestions from other people about how this might be worked out, to balance these two combat styles without 'nerfing'. Cause nothing is gained by just gimping dual wielding.
Kashi, from Alla had these suggestions-
An ability equivalent to Dual Wield, but affects 2-handed weapons could be given to dark knights, and perhaps dragoons. Samurai already have Zanshin to help them attack more (in the event of a miss.)
Dark Knights need this slightly more than dragoons, as dragoons get jumps that act as extra attacks. Dark knights get absolutely no attack speed increase of any sort, and are unique among the physical damage dealers in this respect.
Alternatively, a boost across the board for all jobs using 2-handed weapons could simply be applying a 1.2-1.5x multiplier to strength when calculating the damage on two-handed weapons. This would represent the use of both arms and give a general damage boost to using such weapons.
Those have both been suggested before (by myself, as well as others.) Now if only we could get S-E to actually do something about it.
I think that if we just try to keep sending them information about it. I'm going to get some parser data so that they can SEE exactly the differences. But well I know it won't be any time soon. But hey, you never know. If anyone ALREADY has some parser data showing WAR and NIN DoT and Total Damage, along with DRG/SAM/DRK Dot and Total Damage. That'd be great.
I'd like to give SE as much Feedback, and maybe if you want, also do the same. Maybe we can get this ball rolling again?
I'd like to get some suggestions from other people about how this might be worked out, to balance these two combat styles without 'nerfing'. Cause nothing is gained by just gimping dual wielding.
Kashi, from Alla had these suggestions-
An ability equivalent to Dual Wield, but affects 2-handed weapons could be given to dark knights, and perhaps dragoons. Samurai already have Zanshin to help them attack more (in the event of a miss.)
Dark Knights need this slightly more than dragoons, as dragoons get jumps that act as extra attacks. Dark knights get absolutely no attack speed increase of any sort, and are unique among the physical damage dealers in this respect.
Alternatively, a boost across the board for all jobs using 2-handed weapons could simply be applying a 1.2-1.5x multiplier to strength when calculating the damage on two-handed weapons. This would represent the use of both arms and give a general damage boost to using such weapons.
Those have both been suggested before (by myself, as well as others.) Now if only we could get S-E to actually do something about it.
I think that if we just try to keep sending them information about it. I'm going to get some parser data so that they can SEE exactly the differences. But well I know it won't be any time soon. But hey, you never know. If anyone ALREADY has some parser data showing WAR and NIN DoT and Total Damage, along with DRG/SAM/DRK Dot and Total Damage. That'd be great.
I'd like to give SE as much Feedback, and maybe if you want, also do the same. Maybe we can get this ball rolling again?
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