Re: Two-Handed Weapons and Dual Wielding
Parse results, anyone? With equal level, equal quality equip and food, and the most damaging subjobs possible for each. This claim has come up over and over on this thread and other threads, and I'm still waiting for real evidence of *any* damage gap, let alone the dramatic one some people are implying.
I think you have some selective memory here. As a RDM who sometimes has to recast spells after the ninja is resisted (because of his long recast times), trust me, they get resisted plenty at 75. (And I think they *do* have some +skill gear, although I don't know if they wear it.)
Possibly Absorbs don't gain enough in strength as you level, and should either be improved through skill and INT, or tier II absorbs introduced. (The introduction of a magic acc bonus trait, which has also been suggested, would help them too.) I'm not opposed to improvements in DRK magic, I'm just saying their physical damage is fine for a job that also has other useful functions.
Basically, if DRK is improved, I want to see it improved in a way that makes it more unique, not a clone of WAR. Improve the magic, the utility, let them do the damage they already can do without committing suicide. If they can do 90% of the damage of a WAR and also weaken mobs, stun powerful spells and attacks and heal themselves (even to a limited degree) with Drain - they're fine. If you want a pure DD that's always at the top of the damage list, it's right over there. (points at MNK and RNG) DRK is a hybrid of DD and other functions, and IMO, should remain so. Accordingly I see enmity as DRK's #1 problem (it forces them into the /THF sub even when they could do better with another sub) and possible decline of spellcasting effectiveness at high levels as #2.
Some of these may already be on the drawing board - either in gear, in spells or in new abilities/traits. (On the other hand, if you look at the jobs that can wear the Crow set, DRK seems deliberately snubbed - PLD would never want it, and THF only for solo if at all, yet both of those can wear it; but DRK, RNG and BLM which often draw excessive hate can't. Maybe SE feels DRK, like RNG and BLM, would be too powerful with the ability to avoid enmity...)
Originally posted by Smasholays
Absorb-STR is worse than Drown because the stats wear down pretty fast making it more and more useless until it finally wears off, and lasts a shorter time than Drown. Ninutsu seems to get resisted less (depending on mob) than a RDM's enfeebles. Hell, a 75 nin can cast his spells on a VT mob and get hardly any resists, without any gear effecting his ninjutsu skill, meanwhile I have capped magic skills, with dark magic skill+ but get resists left and right?
Possibly Absorbs don't gain enough in strength as you level, and should either be improved through skill and INT, or tier II absorbs introduced. (The introduction of a magic acc bonus trait, which has also been suggested, would help them too.) I'm not opposed to improvements in DRK magic, I'm just saying their physical damage is fine for a job that also has other useful functions.
Basically, if DRK is improved, I want to see it improved in a way that makes it more unique, not a clone of WAR. Improve the magic, the utility, let them do the damage they already can do without committing suicide. If they can do 90% of the damage of a WAR and also weaken mobs, stun powerful spells and attacks and heal themselves (even to a limited degree) with Drain - they're fine. If you want a pure DD that's always at the top of the damage list, it's right over there. (points at MNK and RNG) DRK is a hybrid of DD and other functions, and IMO, should remain so. Accordingly I see enmity as DRK's #1 problem (it forces them into the /THF sub even when they could do better with another sub) and possible decline of spellcasting effectiveness at high levels as #2.
Some of these may already be on the drawing board - either in gear, in spells or in new abilities/traits. (On the other hand, if you look at the jobs that can wear the Crow set, DRK seems deliberately snubbed - PLD would never want it, and THF only for solo if at all, yet both of those can wear it; but DRK, RNG and BLM which often draw excessive hate can't. Maybe SE feels DRK, like RNG and BLM, would be too powerful with the ability to avoid enmity...)
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