Originally posted by Langolier
This might hold up if lvl 3 SC's were needed for great exp
This might hold up if lvl 3 SC's were needed for great exp
Also at end-game the SC's are needed anyway. So DRK's one specialty in parties is gone and we become a less effective WAR.
This still ignores the fact that RNG hit harder...
Hit more often...
Hit more often...
Can enfeeble better...
Gain TP up the wazoo...
Can do higher burst damage and survive it better than we can.
RNG doesn't need /nin to be effective. Or /war for that matter.
Losing /nin would just mean they'd have to play it safe like the rest of us
The heavier damage other classes do outside of weapon skills kind of overshadows it in the end.
A WAR subbing THF can land some nice Steel Cyclones, and still do crazy damage with his melee attacks.
I just don't get it. SE makes a specialized class, but that class only barely edges out a 'generalized' class in certain situations.
What's your point? Taking more effort on my part to equal what a numb RNG can do doesn't balance anything.
Players will, rightly so, gravitate to the more effective class.
2) Let's pretend for a moment that your favorite soda is Pepsi. If I told you that 70% of the U.S. population perceived Coke to be better than Pepsi, would you concede that Coke is better?
For that matter, you would have to find some way to qualify what "better" is. There is no taste index to measure what is better. In the case of FFXI, you cannot measure which class is "better" by the amount of damage they do.
I'm not hating, it's just that I enjoy writing and critical analysis. So long as this doesn't degenerate into blatant flaming, I'm having fun ^^. Perhaps you and I will learn something useful from this discussion.
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