Title says it.
In like 99 % of the pts I ended up in, they've always asked me to sub thf.... I personally hate that... the slow tp building and lowered damage were too much of an impact for the job combination to be useful, imho.
First issue I'll address:
1. Hate Control: Since I started subbing thf 66 + I've encountered this problem; I'm partying with a Ranger, and by the time I have enough TP built up to skillchain with thf sub, the Paladin has so much hate built up that the Ranger can't pull the mob off of the PLD, so I have to end up either A. Sneak Attack + Spinning Slash (which promptly puts the mob on me, forcing me to bust out my phalanx rings and carapace armor and hope I don't get smacked around too hard, like some bastard child) or B. SATA Spinning Slash the Ranger (which they will NEVER agree to). If I do a normal Spinning Slash, the mob almost never turns, if it does, ( WHICH IS RARE)it's usually dead a few seconds afterwords from the MB (versus the mob turning on me everytime I do a Sneak Attack + Spinning Slash, the mage spends more MP healing me)-- more MP would've been saved versus a situation where SATA Spinning Slash is part of the renkei and "save" is called: more time is spent killing the mob, more MP is spent healing the tank.
If the PLD has no problem holding hate, then why the hell do I need to sub THF for a 900 + dmg WS every other battle when I can do a 600 dmg WS every battle? Hate control is useless in this situation. The only time I see that the "Hate Control" argument actually is valid is when I'm in a PT with a Ninja, and how many Ninja do you think I party with? A Thief doesn't have this issue... they have triple attack & dual wield/double attack depending on what subjob they use... they'll gain tp almost every round of damage, whereas us DRKs have a high delay weapon, we cannot afford to miss, and miss we do.
2. Damage: By subbing THF, we lower our DoT and reduce the number of times we're ready for SC, lowering the max xp/hr we can gain. When I sub thf and I see the Ranger never missing a hit, hitting harder than I do by atleast 50 dmg and gains TP insanely fast, why the hell am I even needed ?
Samurai sub allows DRK: to be ready for one or more renkei every battle, upping the XP/HR and DoT we're capable of...
14 TP per connected hit (with great sword) and 60 free tp is hard to argue with.
Warrior sub: Berserk, Double Attack -- With Double Attack you're already gaining TP faster as opposed to thf sub, and you're upping your DMG per swing with Berserk.
So what's the point of doing a pretty skillchain with decent numbers every so often, if you're severly gimping yourself?
I'm sorry to say, because of many parties asking that I sub thief, and thus leading to incredibly poor xp/hr, thus leading to my never being invited again, I've retired DRK.
I'm going WHM/BLM, now.
EDIT: I don't hate DRK, in fact I loved the DRK job class until i reached the level where conventional wisdom states that every drk must be drk/thf.
In like 99 % of the pts I ended up in, they've always asked me to sub thf.... I personally hate that... the slow tp building and lowered damage were too much of an impact for the job combination to be useful, imho.
First issue I'll address:
1. Hate Control: Since I started subbing thf 66 + I've encountered this problem; I'm partying with a Ranger, and by the time I have enough TP built up to skillchain with thf sub, the Paladin has so much hate built up that the Ranger can't pull the mob off of the PLD, so I have to end up either A. Sneak Attack + Spinning Slash (which promptly puts the mob on me, forcing me to bust out my phalanx rings and carapace armor and hope I don't get smacked around too hard, like some bastard child) or B. SATA Spinning Slash the Ranger (which they will NEVER agree to). If I do a normal Spinning Slash, the mob almost never turns, if it does, ( WHICH IS RARE)it's usually dead a few seconds afterwords from the MB (versus the mob turning on me everytime I do a Sneak Attack + Spinning Slash, the mage spends more MP healing me)-- more MP would've been saved versus a situation where SATA Spinning Slash is part of the renkei and "save" is called: more time is spent killing the mob, more MP is spent healing the tank.
If the PLD has no problem holding hate, then why the hell do I need to sub THF for a 900 + dmg WS every other battle when I can do a 600 dmg WS every battle? Hate control is useless in this situation. The only time I see that the "Hate Control" argument actually is valid is when I'm in a PT with a Ninja, and how many Ninja do you think I party with? A Thief doesn't have this issue... they have triple attack & dual wield/double attack depending on what subjob they use... they'll gain tp almost every round of damage, whereas us DRKs have a high delay weapon, we cannot afford to miss, and miss we do.
2. Damage: By subbing THF, we lower our DoT and reduce the number of times we're ready for SC, lowering the max xp/hr we can gain. When I sub thf and I see the Ranger never missing a hit, hitting harder than I do by atleast 50 dmg and gains TP insanely fast, why the hell am I even needed ?
Samurai sub allows DRK: to be ready for one or more renkei every battle, upping the XP/HR and DoT we're capable of...
14 TP per connected hit (with great sword) and 60 free tp is hard to argue with.
Warrior sub: Berserk, Double Attack -- With Double Attack you're already gaining TP faster as opposed to thf sub, and you're upping your DMG per swing with Berserk.
So what's the point of doing a pretty skillchain with decent numbers every so often, if you're severly gimping yourself?
I'm sorry to say, because of many parties asking that I sub thief, and thus leading to incredibly poor xp/hr, thus leading to my never being invited again, I've retired DRK.
I'm going WHM/BLM, now.
EDIT: I don't hate DRK, in fact I loved the DRK job class until i reached the level where conventional wisdom states that every drk must be drk/thf.
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