Again, Mithrael, I think you've taken an extremely unlikely situation to support your view.
First off, how many mobs that your leveling with have you managed to land 12 consequtive hits? I'd like to know where they are, especially if you can do it with an Elvaans !![Smile](https://www.ffxionline.com/core/images/smilies/smile.png)
If you have just done your combo (after which, I would personally go out and buy an extra lottery ticket for the week), you've just pissed off your whm no end since they're going to have to heal, according to your numbers, 1134 damage to me in the space of a minute, or if your an Elvaan... 1498! After that you are still going to be bordering on the orange hp zone at the end (you'd get a spank and sent home if you kept diong that, I'm sure).
In a normal situation, your most likely going to get a Guillotine off, which if we're generous, we'll say lands an average of 3, and possibly a few extra hits afterwards. Its impossible to say what the exact damage difference is going to be because there's a lot of varying factors, but it would bring the damage difference off souleater down to about 100-200. So, like before how are we going to get that back?
Souleater has a 1 minute use and a 6 minute cooldown time. Again, in a real world situation, your not going to have time to be resting your mp to full between each battle (see: EXP chain). It causes an unacceptable loss to your TP, and slows down your party. This means you don't need to pull off 9 drains/mb in the space of the battle, which would be about as likely as having a whm happy to heal you for 1.4k of damage in 60 secs. Instead, you've got about 2/3 battles to pull these extra drains/absorbs/mb off.
I'll shout this from the rooftops, as its my firm belief - if your not doing MB, your not a good DRK. I'd take a guarenteed extra set of damage from a MB over a possible scythe swing anyday. I don't accept your figures for 300 damage for 3 high end level 2 spells Mithreal, sorry, but I'm pulling off about 90 damage a mb at the moment with normal spells. Even if it were true, though, you've just made back your damage decifit from souleater. If your hung up on the amount of TP you'd "lose" because you've cast a spell (even though you'd of just done about 2/3 swings worth of damage), switch to Absorb-AGI, and you've just increased the incoming TP for the whole party.
I enjoy being a Taru DRK. There are drawbacks - soloing isn't great and there are people thinking your there to just /panic for them - but I can say hand on heart I'm not just doing this for fun, Tarutaru DRK is more than a valid combination, its a good one.
First off, how many mobs that your leveling with have you managed to land 12 consequtive hits? I'd like to know where they are, especially if you can do it with an Elvaans !
![Smile](https://www.ffxionline.com/core/images/smilies/smile.png)
If you have just done your combo (after which, I would personally go out and buy an extra lottery ticket for the week), you've just pissed off your whm no end since they're going to have to heal, according to your numbers, 1134 damage to me in the space of a minute, or if your an Elvaan... 1498! After that you are still going to be bordering on the orange hp zone at the end (you'd get a spank and sent home if you kept diong that, I'm sure).
In a normal situation, your most likely going to get a Guillotine off, which if we're generous, we'll say lands an average of 3, and possibly a few extra hits afterwards. Its impossible to say what the exact damage difference is going to be because there's a lot of varying factors, but it would bring the damage difference off souleater down to about 100-200. So, like before how are we going to get that back?
Souleater has a 1 minute use and a 6 minute cooldown time. Again, in a real world situation, your not going to have time to be resting your mp to full between each battle (see: EXP chain). It causes an unacceptable loss to your TP, and slows down your party. This means you don't need to pull off 9 drains/mb in the space of the battle, which would be about as likely as having a whm happy to heal you for 1.4k of damage in 60 secs. Instead, you've got about 2/3 battles to pull these extra drains/absorbs/mb off.
I'll shout this from the rooftops, as its my firm belief - if your not doing MB, your not a good DRK. I'd take a guarenteed extra set of damage from a MB over a possible scythe swing anyday. I don't accept your figures for 300 damage for 3 high end level 2 spells Mithreal, sorry, but I'm pulling off about 90 damage a mb at the moment with normal spells. Even if it were true, though, you've just made back your damage decifit from souleater. If your hung up on the amount of TP you'd "lose" because you've cast a spell (even though you'd of just done about 2/3 swings worth of damage), switch to Absorb-AGI, and you've just increased the incoming TP for the whole party.
I enjoy being a Taru DRK. There are drawbacks - soloing isn't great and there are people thinking your there to just /panic for them - but I can say hand on heart I'm not just doing this for fun, Tarutaru DRK is more than a valid combination, its a good one.
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