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  • Dark Knight/Red Mage and my experiences with it so far

    Okay, I am going to try and dispel some myths here that Red Mage sucks as a Dark Knight sub job. Will it be as powerful as a warrior sub? No.

    Reason being is with each sub job, your goals are different. A Dark knight's main advantage is sheer Damage, yes, but it depends on exactly WHERE the dark knight wishes to Focus that dmg is the difference.


    A while back, looking into things before I even hit Dark Knight quest, I started researching the advanced job, it's possible subs, and every darned possible minute detail dealing with it that I could scrounge up.


    Stat wise, a Rdm Sub at level 30 and 70, compared to a Samurai Sub at level 30 and 70, is no different pretty much. Using the Stat Calculator (( Which, dangit is currently down. Is giving me CGI wrap login errors or something. )) I printed out my three choices on paper.

    Dark/War
    Dark/Sam
    Dark/Rdm

    What I learned was Stat wise, is that Samurai is pretty much identical in stats for a Mithra (( The race I chose )) as a Sub job compared to a Red Mage.

    Of Course, there were suttle differences. Such as Hit points and Mana, and Int, Mind and Charisma etc.


    Now the BIG difference, is the War sub job. I believe last I checked, there was a 6 point difference in str at level 70 for a Mithra and 1 pt stat difference elsewhere compared to rdm sub. But Rdm sub of course, had better Int and Mnd stats as well as more mana to deal with.

    So after I figured out that I could sacrifice Double attack, berzerk, etc I took a hard look at Samurai or Red mage.


    Samurai's skills really don't get good until about level 30ish range. When they start to regen Technique Points.


    Red Mage works a bit differently in that regard.

    Eventually it boiled down to not a matter of stats, but active and passive skills.

    Red Mages get Enfeeblement spells. Which a Dark Knight already, on a scale of A-F, Casts at a rating of C. This means ultimatley, that whilst a Dark's Enfeebling power is nowhere near in comparison to the masters of it, it WORKS.

    Red Mage sub also allows the Dark to have alot less down time. Simply due to self healing. Mana, since it is a lower stat then hp, takes less time to regenerate. This gives you a slight edge in the soloing department. Also, Dia is far far better then Poison until you hit Bio for your Dark. Dia helps lower their defenses so you can do more dmg, as well as slight increments of dmg over time.

    A Broader range of spells also helps a Dark Knight to solo much better. Paralyze, capped out is a godsend. Especially for a Dark. This can even work in a party when there is no rdm to cast such a spell. 1-2 lost attacks for a mob can mean the difference between life and death sometimes. Later on you get Refresh, and Regenerate, Which also helps out a Dark knight.

    One Nasty combo I thought of was casting Regen and Refresh, then Activating Soul Eater and Last resort and going all out. Of course, I have yet to test out this combo. It is my intention to update this as I progress as a Dark/Rdm

    Later on, Rdm gets Phalanx and Stone Skin, and due to the level cap most likley getting higher, we can rez people later on. Very cool.


    Active and Passive wise, Red mage adds some VERY nice bonuses to the Dark Knight Job as they go on.

    Resist Petrify helps somewhat for losing attacks. And as most darks know, lost attacks suck. Big time.

    Fast Cast: This is the bread and butter of rdm sub at level 30 dark. This speeds up your casting so that you can get in spells faster between your delays on your scythe or greatsword attacks. As I have fought mobs, I have noticed my ability to cast spells and do additional dmg while waiting for my weapon delay to come up to attack is a huge boon. I figure inbetween delays I can get in maybe 1 stone or if I am lucky, 1 stone and 1 water. A Drain spell during delay of your weapon's attack is also a bonus, as Drain takes a while to cast, one can see the benefits.

    At level 40 Dark/20 Rdm, you get Magic attack bonus. This aids in your total dmg output for your spells as a Dark knight. For a Taru Drk, this is an awesome passive due to their high int.

    At level 50 Dark/25 Rdm you get Magic Defense bonus. Again, this helps. Anything that helps a dark's defense is always a boon. A defense vs Magic, since Dark knights get such hatred easily, can be a huge bonus whereas a warrior or samurai sub would not get this benefit.

    at level 60 Dark/rdm sub you get resist petrify again. A small bonus.

    at level 62 Dark/rdm 31, you get Clear mind. This is another bread and butter passive. This cuts your downtime immensely, allowing you to regenerate mana on a faster scale and heal yourself in case the healer's mana needs to be conserved as a whole.

    level 80 Dark/rdm 40 (( not aware if the cap is 80 currently )) Magic attack bonus increase yet again. Again, a bonus.


    Thoughts on this so far, as I am only level 12 dark/rdm 5 is that it works. My attack power, whilst nowhere near what one might think a warrior's to be, is exceeding my expectations. I am still doing some massive dmg to my opponents. But no only melee wise, but spell wise as well.

    Is this sub recommended? Only if you want to be something different. A Mithra already has a huge boon over Dark's due to stats of Dex and Agility. but I have yet to see this so called Theory of " Such race is best " In play until I group with other darks.

    Is this sub job recommended for a Galka?

    No, as I have witnessed a Galka Dark Drain for a whopping 3 hp compared to my avg of 20-30. It makes a difference. Believe me.

    For Taru, Mithra, Humes....I would advise it. It is a good sub job. You will not be nearly as damaging as a Galkan Dark or an Elvaan Dark, However, you should definitley have alot less hate as you go down the road, providing you manage things right.

    I will update this thread as I level up further as a Dark Knight/Red Mage. I do not intend to dress this up in flowers and floral. But I do intend to let people know it is a viable combo.

    You will not be anywhere near as damaging as some of the other combinations. However, you WILL have distinct advantage in other areas. Namely, your spell casting and bonuses to your weapons, self buffs, etc.

    I will be honest as I progress through, and update this thread throughout time. Being highly careful to point out advantages and disadvantages of such things.


    I hope this has been helpful.

    Draconis
    " My Levels vary too much according to job and I'm too darned lazy to post em. "

  • #2
    Hello Draconis, I've seen you around.

    My game id is Landasia, I am also a taru drk/rdm currently.

    (Excuse my forum name, this is my friends account i'm using ^^).

    Anyhow, I have 25 drk and 30 rdm.

    So far, as a 25drk/12rdm, it's working out very well.

    My dmg is acceptable to me. i have yet to group with another Drk, to compare the damage output.. but I am doing quite well, against some warrior or monk friends I have.

    Of course, this sub is not set in stone. I'm slowing working on war and thf, so that I can be versatile when choosing right sub for different PT.

    You seem like you went quite far with analysis... however, I just did red mage sub because I like red mages -_-;;;;

    By the way, there's few problem with RDM sub.

    First, refresh spell is lvl 41 spell - which means lvl 82 drk.. :sweat:
    Second, not having berserk (berserk seems so much better than drk att+ ability)
    Third, not having stat boost
    Fourth, not having double attack.

    I know that you alrady weighed all these... but i'm starting to think that those are kind of necessary... ^^

    Comment


    • #3
      Re: Dark Knight/Red Mage and my experiences with it so far

      Originally posted by Draconis
      Stat wise, a Rdm Sub at level 30 and 70, compared to a Samurai Sub at level 30 and 70, is no different pretty much. Using the Stat Calculator (( Which, dangit is currently down. Is giving me CGI wrap login errors or something. )) I printed out my three choices on paper.

      Dark/War
      Dark/Sam
      Dark/Rdm

      What I learned was Stat wise, is that Samurai is pretty much identical in stats for a Mithra (( The race I chose )) as a Sub job compared to a Red Mage.

      Of Course, there were suttle differences. Such as Hit points and Mana, and Int, Mind and Charisma etc.


      Differences in the visible stats aren't any different; difference in hidden stats like accuracy take a huge hit.

      Now the BIG difference, is the War sub job. I believe last I checked, there was a 6 point difference in str at level 70 for a Mithra and 1 pt stat difference elsewhere compared to rdm sub. But Rdm sub of course, had better Int and Mnd stats as well as more mana to deal with.

      So after I figured out that I could sacrifice Double attack, berzerk, etc I took a hard look at Samurai or Red mage.


      These aren't things you can "just sacrifice" :p

      Samurai's skills really don't get good until about level 30ish range. When they start to regen Technique Points.

      In fact, it's totally worthless until then.

      Red Mage works a bit differently in that regard.

      Eventually it boiled down to not a matter of stats, but active and passive skills.


      What active skills? :p

      Red Mages get Enfeeblement spells. Which a Dark Knight already, on a scale of A-F, Casts at a rating of C. This means ultimatley, that whilst a Dark's Enfeebling power is nowhere near in comparison to the masters of it, it WORKS.

      If your party doesn't have mages doing this already, there's something wrong with it. And if they're capable of doing it... just let them cuz they do it better

      Red Mage sub also allows the Dark to have alot less down time. Simply due to self healing. Mana, since it is a lower stat then hp, takes less time to regenerate. This gives you a slight edge in the soloing department. Also, Dia is far far better then Poison until you hit Bio for your Dark. Dia helps lower their defenses so you can do more dmg, as well as slight increments of dmg over time.

      In parties, you don't have down time. You always stand up. If you sit down, you waste time by wasting TP. Your dia is weaker compared to WHM or RDM main's Dia 2, etc.

      A Broader range of spells also helps a Dark Knight to solo much better. Paralyze, capped out is a godsend. Especially for a Dark. This can even work in a party when there is no rdm to cast such a spell. 1-2 lost attacks for a mob can mean the difference between life and death sometimes. Later on you get Refresh, and Regenerate, Which also helps out a Dark knight.

      Yes, solo... The only thing a mage sub is good for any melee job is when they want to solo. It's a tool, not a sub. BTW, you're never gonna get refresh.

      One Nasty combo I thought of was casting Regen and Refresh, then Activating Soul Eater and Last resort and going all out. Of course, I have yet to test out this combo. It is my intention to update this as I progress as a Dark/Rdm

      You're never gonna get refresh. And with regen and all those abilities...

      Lose 150, get hit for 150, gain back 5, gain back 5, lose 150, get hit for 150...


      Later on, Rdm gets Phalanx and Stone Skin, and due to the level cap most likley getting higher, we can rez people later on. Very cool.


      Yeah phalanx and stoneskin are useful... once again for solo only. Also, by the time you're high enough level to raise with RDM sub, who the hell's gonna want a raise1? :p

      Active and Passive wise, Red mage adds some VERY nice bonuses to the Dark Knight Job as they go on.

      Resist Petrify helps somewhat for losing attacks. And as most darks know, lost attacks suck. Big time.


      I have a better idea. /p stone (whm casts stona)


      Fast Cast: This is the bread and butter of rdm sub at level 30 dark. This speeds up your casting so that you can get in spells faster between your delays on your scythe or greatsword attacks. As I have fought mobs, I have noticed my ability to cast spells and do additional dmg while waiting for my weapon delay to come up to attack is a huge boon. I figure inbetween delays I can get in maybe 1 stone or if I am lucky, 1 stone and 1 water. A Drain spell during delay of your weapon's attack is also a bonus, as Drain takes a while to cast, one can see the benefits.

      At level 40 Dark/20 Rdm, you get Magic attack bonus. This aids in your total dmg output for your spells as a Dark knight. For a Taru Drk, this is an awesome passive due to their high int.


      Basically, the only reason a DRK would ever cast attack magic is IF he has maxxed skill and hits an MB, where the damage is boosted and the chance of getting resisted is a bit less... otherwise, even if you don't get resisted, you do less damage than a swing (because your best spells are II, which don't do much more than 140 damage for you if they're not resisted). If they do get resisted, it's about 10 damage.


      At level 50 Dark/25 Rdm you get Magic Defense bonus. Again, this helps. Anything that helps a dark's defense is always a boon. A defense vs Magic, since Dark knights get such hatred easily, can be a huge bonus whereas a warrior or samurai sub would not get this benefit.


      Not really, PLD is damn good at getting hate. Besides, with RDM sub DRK wouldn't be able to do enough damage to take hate. Anyhow, WAR sub's defender is actually more protecting than a subbed phalanx and stoneskin, and SAM's heart-eye is more handy than casting blink.


      at level 60 Dark/rdm sub you get resist petrify again. A small bonus.


      /p Stone


      at level 62 Dark/rdm 31, you get Clear mind. This is another bread and butter passive. This cuts your downtime immensely, allowing you to regenerate mana on a faster scale and heal yourself in case the healer's mana needs to be conserved as a whole.


      Like I said before, you're not supposed to be healing. In a good party there's barely any downtime anyhow. Denying this will only show that you've never been in a good party before. Besides, though you'll have less downtime between fights, you'll have longer fights because your damage is much weaker


      level 80 Dark/rdm 40 (( not aware if the cap is 80 currently )) Magic attack bonus increase yet again. Again, a bonus.


      again, your magic attack ain't worth it. Oh yeah... as far as they're concerned the "final cap" was 75... This should be in place for a looooong time.

      Thoughts on this so far, as I am only level 12 dark/rdm 5 is that it works. My attack power, whilst nowhere near what one might think a warrior's to be, is exceeding my expectations. I am still doing some massive dmg to my opponents. But no only melee wise, but spell wise as well.

      As your level gets higher and the monster's armor, evade, and magic resist ratings go up, you'll feel the difference.


      Is this sub recommended? Only if you want to be something different. A Mithra already has a huge boon over Dark's due to stats of Dex and Agility. but I have yet to see this so called Theory of " Such race is best " In play until I group with other darks.


      It's recommended as a tool. Get it so you can do stuff on your own. But it's not really a sub...


      Is this sub job recommended for a Galka?

      No, as I have witnessed a Galka Dark Drain for a whopping 3 hp compared to my avg of 20-30. It makes a difference. Believe me.


      Your drain damage SHOWS only how much HP you get back... if you have 998/999 HP and cast drain, it will only say u drain 1 HP, though you prolly deal 200 damage.


      For Taru, Mithra, Humes....I would advise it. It is a good sub job. You will not be nearly as damaging as a Galkan Dark or an Elvaan Dark, However, you should definitley have alot less hate as you go down the road, providing you manage things right.


      If you don't want hate just don't swing :p PLDs are so good at getting hate now that you really don't have to worry about control as much; in fact you usually have so much MP in the party that you'll want to be doing as much damage as possible. Taru maybe, because they'll be a full-time healer who sits in between battles. Fighting backliner, that's half of a taru PLD or DRK's life :p


      I will update this thread as I level up further as a Dark Knight/Red Mage. I do not intend to dress this up in flowers and floral. But I do intend to let people know it is a viable combo.


      Like I said, as a tool, not as a fighting sub


      You will not be anywhere near as damaging as some of the other combinations. However, you WILL have distinct advantage in other areas. Namely, your spell casting and bonuses to your weapons, self buffs, etc.


      I know that the idea of a magic casting melee sounds very useful, I must admit that. Unfortunately, they are quite redundant for the party You're giving up the part of you that the party needs (damage) for something that they usually have plenty of (magic power).

      WHM or RDM sub for melees is for doing stuff solo, whether it be soloing a NM for a quest or for sneaking around getting coffers. It's a tool, not a sub. Sorry if I sounded a bit cynical here, but things like this seem a lot better when planned in your head than they really are
      DRK75 / THF37 / WAR37 / RDM60 / BLM31 / PLD11

      ohnoez

      Comment


      • #4
        lol awntawn.. you took so much time in answering the build that isn't good. wouldn't be better just to sub whm since you already have most of the blm spells? wouldn't the mp be better? thinking about it... isn't rdm just crappy as a sub for almost all classes?

        Comment


        • #5
          Hmmm,

          Interesting.


          Again tho, as some things come to it, some of this boils down to opinion, some of it flavor, and others, well...just what people want to do.


          I Sub red mage because I don't want to be like every other dark in existance. Do I sacrifice alot to do this? Yes, most likley, however, it is ultimatley my choice, and so far, it is working in my favor. That is what matters to me. I just want to let people know that it is not completley gimped.


          Again, It is nowhere near as strong as what one might see with a Warrior, but, this is fine with me. I don't play to max out every stat and do the ultimate skill attacks at every angle, etc.

          I play to have fun. ^_^


          In the end, all that matters to me, is that I am having fun with it. I have talked to other high level Japanese players and they have also informed me that Red mage is a viable sub under Dark. ~Shrugs~


          As I said, it's nowhere NEAR as powerful, however, I will make a note of something.

          Warrior sub was a base attack of 40 at level 10 Dark.

          Rdm sub was base attack of 26 I believe.

          However, with all my gear equipped, both capped at the same attack and Defense ratings at level 10/5

          I have yet to see if this will remain a solid truth. My guess is that it will eventually break away with Warrior in the lead. But right now, I am doing just fine with Red mage. Both in a group and solo. It's a strong way to solo yes, but I am looking further ahead.

          My Main reason for subbing rdm as I said, is not to be a cookie cutter template. Some may think me insane, and that is fine. But Ultimatley, It is working for me, and I am still doing helluva amount of dmg with both spells and melee weapon.

          ~Shrugs~

          As the saying goes....to each their own. And thanks for the Feedback all.

          ^_^

          Draconis
          " My Levels vary too much according to job and I'm too darned lazy to post em. "

          Comment


          • #6
            i see from your sig or avatar or whatever thats called, you haven't gotten far in the game ^^. IMO any sub will do, till you get to 30, (more like 25) why 30 you say? that's when the war lvl 15 berserk comes ^^. a 3min bonus to your attack that raises it by 40 or so. this is much better than a sneak attack btw.
            when you are lvl 30, it is also much harder to get a pt. when you do get a pt, it will be with people that aren't very organized, thus you'll not have a fun time. unless you like killing things that are not worth xp, and you get a kick from that.. ^^. its good your having fun right now, but later in lvls, if your not, try war out. ^^

            Comment


            • #7
              I'm using a RDM sub until 60, when I'll switch to THF or SAM. At level 31, I don't see DRK/WAR doing more damage than me. The only thing that I'll miss is the double swing, but I think that EN spells will make up for the damage. For soloing and farming RDM sub is a great tool, but even in a PT is still not a bad combo and damage output wise is about the same to WAR, at least until 50. Between 50 and 60, I'll reconsider if I want to go WAR or stick with RDM another 10 levels.

              Starburst, Dark Knight of Bismarck (SEMI RETIRED)
              DRK 44, RDM 30, THF 15, WHM 6, NIN 14, SAM 5, WAR 21
              Rank 5
              Duke Ueuelr Starburst <Reborn Elite>
              EPIC Dark Elf Dread Lord, Crusader of Greenmist
              Tunare Server

              Comment


              • #8
                Albert,


                I leveled up warrior to 30 first, so trust me, I know how much of an absolute pain it is to find a party. I did the Kazham key quest all day long only to wait 5 hours in Kazham for a party and not find a single one.

                Went to Qufim and got one almost instantly. It was in Qufim I levelled up, and trust me, I know the perks and downsides of the Warrior Job. I got stuck with it FAR FAR longer then I dare to have liked.

                ~Shrugs~ I know of the bonuses, downsides and upsides with Warrior job. Right now this is somewhat of an experiment for me. Part of the fun for me is finding out perks and downsides to a combination and or class. I don't rush myself to level level level level level. I try and enjoy the game with my friends and stay along their levels so I can group with them.

                In some things, there is a right, and there is a wrong. But ultimatley everyone's playstyle will differ. Right now Warrior leaves me less casting capability then I have with Rdm. but I have less strength. Both an upside and a downside.

                As I said, I will update this as I move on. I have plenty of time in the game and plenty of levels in other jobs. I just am tweaking and working with this one right now. ^_^

                Draconis
                " My Levels vary too much according to job and I'm too darned lazy to post em. "

                Comment


                • #9
                  lol.. yes you know the war job, but it is different with the drk job. berserk really shine with drk, esp since last resort sucks ass. lol.
                  btw why not whm??

                  Comment


                  • #10
                    btw if redmage sub makes you happy, be it. i'mm not trying to impose war on anyone... whatever tickles your pickle man

                    Comment


                    • #11
                      Re: Re: Dark Knight/Red Mage and my experiences with it so far

                      I agree w/ Awntwan, those attacks u listed cant just be sacrificed!

                      This topic has given me a NEW WAY to look at things, I might just totally forget about DRK and go with a WHM/RDM or something like that... or WHM/BLM ....yeah....we'll see
                      Ohh, how I look forward to a steady job in which i can support my Final Fantasy XI addiction once more...

                      Comment


                      • #12
                        Whatever.....tickles...my...Pickle?


                        EEEeeewwwwww......



                        LOL ~Shrugs~ Aye, I like Rdm. You will run into those of us who do. It all boils down to opinion and what one likes to play. Some people, like myself, feel we can sacrifice double attack (( Which is completley random )) and Berserk, (( Which has a timer on it and cannot be used 24/7 anyways. ))

                        Besides, as another person above all these posts said, there is not much a diff that they are noticing dmg wise yet, and they are strong enough to party with darks who have berserk under their belt.

                        Let me put it this way, and I may seem odd about it.

                        I would rather have a certainty, then an uncertainty. I.E, Double attack.

                        Secondly, Defender and Berserk, while good, have timers on them. Yes they up dmg nicely, especially on Shadow of Death.

                        But in my view....the timer is meh. At least with spells I can dish out dmg between delays. It is my playstyle. ~Shrugs~

                        Now then.....

                        May the wombats be with you.


                        Draconis
                        " My Levels vary too much according to job and I'm too darned lazy to post em. "

                        Comment


                        • #13
                          Originally posted by albert lee
                          btw if redmage sub makes you happy, be it. i'mm not trying to impose war on anyone... whatever tickles your pickle man
                          Just let them do what they want. For a certain time, any sub really works... but as the levels go higher, the difference in subs makes a much bigger difference, not to mention it gets a lot harder to level and all... over time they will switch subs themselves when they realize how much better it is. However, if people keep gawking at them that they're gimp, they may become stubborn and never change, so just let them experience and see first hand what the difference is. Like I said, at lower levels it doesn't matter that much, and people don't expect that much out of you.
                          DRK75 / THF37 / WAR37 / RDM60 / BLM31 / PLD11

                          ohnoez

                          Comment


                          • #14
                            ya!!! forget my last post, i'm stickin with DRK/WAR!!!!!! There something about riding in on a chocobo...carring my scythe...laying waste to all who appose me!!! yeah!!!

                            i can't wait for pvp...and the ps2 release
                            Ohh, how I look forward to a steady job in which i can support my Final Fantasy XI addiction once more...

                            Comment


                            • #15
                              The problem isn't that DRK/RDM isn't viable. I'm sure it is.
                              The problem is that it doesn't excel at anything.
                              You'll have decent melee, instead of oustanding. And in return get subpar heals (since it's subbed, you'll have much lower heal spells, AND you won't have alot of +MND gear without sacrificing some of your +ATK/DEX/ACC gear, so your heals might not even cap), and a bit of debuffs.
                              You won't get Refresh, nor will you get Convert - both are the bread and butter of RDMs at higher levels. Those other buffs you listed, such as Phalanx and Stoneskin are self-only, and you shouldn't be tanking in a group situation anyways!

                              The sad reality with FFXI is that groups are very small compared to the number of classes ingame.

                              15 jobs. 6 spaces in group for people. Not alot of room to play with there.

                              So you're pretty much stuck with taking classes that excel at one specific duty. Healer. Tank. Damage dealer(s). Backup Healer.
                              As mentioned above, a DRK/RDM doesn't excel in any of those categories. It's very versatile, I'll give you that. But sadly groups don't want (or have room for) versatility. That want specific jobs to fulfill specific duties. And DRK/WAR (or /SAM, or /THF) can fulfill the Damage Dealer role. DRK/RDM can't.

                              *shrug*
                              I wish it wasn't this way, believe me. I love RDM. I levelled it to 30 to unlock my adv. classes, and still go back to it from time to time to solo / gil farm. But until groups can hold more than 6 people, there isn't going to be alot of need for unique, versatile, combos that don't shine in any particular category :/

                              - Aara

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