Okay, I am going to try and dispel some myths here that Red Mage sucks as a Dark Knight sub job. Will it be as powerful as a warrior sub? No.
Reason being is with each sub job, your goals are different. A Dark knight's main advantage is sheer Damage, yes, but it depends on exactly WHERE the dark knight wishes to Focus that dmg is the difference.
A while back, looking into things before I even hit Dark Knight quest, I started researching the advanced job, it's possible subs, and every darned possible minute detail dealing with it that I could scrounge up.
Stat wise, a Rdm Sub at level 30 and 70, compared to a Samurai Sub at level 30 and 70, is no different pretty much. Using the Stat Calculator (( Which, dangit is currently down. Is giving me CGI wrap login errors or something. )) I printed out my three choices on paper.
Dark/War
Dark/Sam
Dark/Rdm
What I learned was Stat wise, is that Samurai is pretty much identical in stats for a Mithra (( The race I chose )) as a Sub job compared to a Red Mage.
Of Course, there were suttle differences. Such as Hit points and Mana, and Int, Mind and Charisma etc.
Now the BIG difference, is the War sub job. I believe last I checked, there was a 6 point difference in str at level 70 for a Mithra and 1 pt stat difference elsewhere compared to rdm sub. But Rdm sub of course, had better Int and Mnd stats as well as more mana to deal with.
So after I figured out that I could sacrifice Double attack, berzerk, etc I took a hard look at Samurai or Red mage.
Samurai's skills really don't get good until about level 30ish range. When they start to regen Technique Points.
Red Mage works a bit differently in that regard.
Eventually it boiled down to not a matter of stats, but active and passive skills.
Red Mages get Enfeeblement spells. Which a Dark Knight already, on a scale of A-F, Casts at a rating of C. This means ultimatley, that whilst a Dark's Enfeebling power is nowhere near in comparison to the masters of it, it WORKS.
Red Mage sub also allows the Dark to have alot less down time. Simply due to self healing. Mana, since it is a lower stat then hp, takes less time to regenerate. This gives you a slight edge in the soloing department. Also, Dia is far far better then Poison until you hit Bio for your Dark. Dia helps lower their defenses so you can do more dmg, as well as slight increments of dmg over time.
A Broader range of spells also helps a Dark Knight to solo much better. Paralyze, capped out is a godsend. Especially for a Dark. This can even work in a party when there is no rdm to cast such a spell. 1-2 lost attacks for a mob can mean the difference between life and death sometimes. Later on you get Refresh, and Regenerate, Which also helps out a Dark knight.
One Nasty combo I thought of was casting Regen and Refresh, then Activating Soul Eater and Last resort and going all out. Of course, I have yet to test out this combo. It is my intention to update this as I progress as a Dark/Rdm
Later on, Rdm gets Phalanx and Stone Skin, and due to the level cap most likley getting higher, we can rez people later on. Very cool.
Active and Passive wise, Red mage adds some VERY nice bonuses to the Dark Knight Job as they go on.
Resist Petrify helps somewhat for losing attacks. And as most darks know, lost attacks suck. Big time.
Fast Cast: This is the bread and butter of rdm sub at level 30 dark. This speeds up your casting so that you can get in spells faster between your delays on your scythe or greatsword attacks. As I have fought mobs, I have noticed my ability to cast spells and do additional dmg while waiting for my weapon delay to come up to attack is a huge boon. I figure inbetween delays I can get in maybe 1 stone or if I am lucky, 1 stone and 1 water. A Drain spell during delay of your weapon's attack is also a bonus, as Drain takes a while to cast, one can see the benefits.
At level 40 Dark/20 Rdm, you get Magic attack bonus. This aids in your total dmg output for your spells as a Dark knight. For a Taru Drk, this is an awesome passive due to their high int.
At level 50 Dark/25 Rdm you get Magic Defense bonus. Again, this helps. Anything that helps a dark's defense is always a boon. A defense vs Magic, since Dark knights get such hatred easily, can be a huge bonus whereas a warrior or samurai sub would not get this benefit.
at level 60 Dark/rdm sub you get resist petrify again. A small bonus.
at level 62 Dark/rdm 31, you get Clear mind. This is another bread and butter passive. This cuts your downtime immensely, allowing you to regenerate mana on a faster scale and heal yourself in case the healer's mana needs to be conserved as a whole.
level 80 Dark/rdm 40 (( not aware if the cap is 80 currently )) Magic attack bonus increase yet again. Again, a bonus.
Thoughts on this so far, as I am only level 12 dark/rdm 5 is that it works. My attack power, whilst nowhere near what one might think a warrior's to be, is exceeding my expectations. I am still doing some massive dmg to my opponents. But no only melee wise, but spell wise as well.
Is this sub recommended? Only if you want to be something different. A Mithra already has a huge boon over Dark's due to stats of Dex and Agility. but I have yet to see this so called Theory of " Such race is best " In play until I group with other darks.
Is this sub job recommended for a Galka?
No, as I have witnessed a Galka Dark Drain for a whopping 3 hp compared to my avg of 20-30. It makes a difference. Believe me.
For Taru, Mithra, Humes....I would advise it. It is a good sub job. You will not be nearly as damaging as a Galkan Dark or an Elvaan Dark, However, you should definitley have alot less hate as you go down the road, providing you manage things right.
I will update this thread as I level up further as a Dark Knight/Red Mage. I do not intend to dress this up in flowers and floral. But I do intend to let people know it is a viable combo.
You will not be anywhere near as damaging as some of the other combinations. However, you WILL have distinct advantage in other areas. Namely, your spell casting and bonuses to your weapons, self buffs, etc.
I will be honest as I progress through, and update this thread throughout time. Being highly careful to point out advantages and disadvantages of such things.
I hope this has been helpful.
Draconis
Reason being is with each sub job, your goals are different. A Dark knight's main advantage is sheer Damage, yes, but it depends on exactly WHERE the dark knight wishes to Focus that dmg is the difference.
A while back, looking into things before I even hit Dark Knight quest, I started researching the advanced job, it's possible subs, and every darned possible minute detail dealing with it that I could scrounge up.
Stat wise, a Rdm Sub at level 30 and 70, compared to a Samurai Sub at level 30 and 70, is no different pretty much. Using the Stat Calculator (( Which, dangit is currently down. Is giving me CGI wrap login errors or something. )) I printed out my three choices on paper.
Dark/War
Dark/Sam
Dark/Rdm
What I learned was Stat wise, is that Samurai is pretty much identical in stats for a Mithra (( The race I chose )) as a Sub job compared to a Red Mage.
Of Course, there were suttle differences. Such as Hit points and Mana, and Int, Mind and Charisma etc.
Now the BIG difference, is the War sub job. I believe last I checked, there was a 6 point difference in str at level 70 for a Mithra and 1 pt stat difference elsewhere compared to rdm sub. But Rdm sub of course, had better Int and Mnd stats as well as more mana to deal with.
So after I figured out that I could sacrifice Double attack, berzerk, etc I took a hard look at Samurai or Red mage.
Samurai's skills really don't get good until about level 30ish range. When they start to regen Technique Points.
Red Mage works a bit differently in that regard.
Eventually it boiled down to not a matter of stats, but active and passive skills.
Red Mages get Enfeeblement spells. Which a Dark Knight already, on a scale of A-F, Casts at a rating of C. This means ultimatley, that whilst a Dark's Enfeebling power is nowhere near in comparison to the masters of it, it WORKS.
Red Mage sub also allows the Dark to have alot less down time. Simply due to self healing. Mana, since it is a lower stat then hp, takes less time to regenerate. This gives you a slight edge in the soloing department. Also, Dia is far far better then Poison until you hit Bio for your Dark. Dia helps lower their defenses so you can do more dmg, as well as slight increments of dmg over time.
A Broader range of spells also helps a Dark Knight to solo much better. Paralyze, capped out is a godsend. Especially for a Dark. This can even work in a party when there is no rdm to cast such a spell. 1-2 lost attacks for a mob can mean the difference between life and death sometimes. Later on you get Refresh, and Regenerate, Which also helps out a Dark knight.
One Nasty combo I thought of was casting Regen and Refresh, then Activating Soul Eater and Last resort and going all out. Of course, I have yet to test out this combo. It is my intention to update this as I progress as a Dark/Rdm
Later on, Rdm gets Phalanx and Stone Skin, and due to the level cap most likley getting higher, we can rez people later on. Very cool.
Active and Passive wise, Red mage adds some VERY nice bonuses to the Dark Knight Job as they go on.
Resist Petrify helps somewhat for losing attacks. And as most darks know, lost attacks suck. Big time.
Fast Cast: This is the bread and butter of rdm sub at level 30 dark. This speeds up your casting so that you can get in spells faster between your delays on your scythe or greatsword attacks. As I have fought mobs, I have noticed my ability to cast spells and do additional dmg while waiting for my weapon delay to come up to attack is a huge boon. I figure inbetween delays I can get in maybe 1 stone or if I am lucky, 1 stone and 1 water. A Drain spell during delay of your weapon's attack is also a bonus, as Drain takes a while to cast, one can see the benefits.
At level 40 Dark/20 Rdm, you get Magic attack bonus. This aids in your total dmg output for your spells as a Dark knight. For a Taru Drk, this is an awesome passive due to their high int.
At level 50 Dark/25 Rdm you get Magic Defense bonus. Again, this helps. Anything that helps a dark's defense is always a boon. A defense vs Magic, since Dark knights get such hatred easily, can be a huge bonus whereas a warrior or samurai sub would not get this benefit.
at level 60 Dark/rdm sub you get resist petrify again. A small bonus.
at level 62 Dark/rdm 31, you get Clear mind. This is another bread and butter passive. This cuts your downtime immensely, allowing you to regenerate mana on a faster scale and heal yourself in case the healer's mana needs to be conserved as a whole.
level 80 Dark/rdm 40 (( not aware if the cap is 80 currently )) Magic attack bonus increase yet again. Again, a bonus.
Thoughts on this so far, as I am only level 12 dark/rdm 5 is that it works. My attack power, whilst nowhere near what one might think a warrior's to be, is exceeding my expectations. I am still doing some massive dmg to my opponents. But no only melee wise, but spell wise as well.
Is this sub recommended? Only if you want to be something different. A Mithra already has a huge boon over Dark's due to stats of Dex and Agility. but I have yet to see this so called Theory of " Such race is best " In play until I group with other darks.
Is this sub job recommended for a Galka?
No, as I have witnessed a Galka Dark Drain for a whopping 3 hp compared to my avg of 20-30. It makes a difference. Believe me.
For Taru, Mithra, Humes....I would advise it. It is a good sub job. You will not be nearly as damaging as a Galkan Dark or an Elvaan Dark, However, you should definitley have alot less hate as you go down the road, providing you manage things right.
I will update this thread as I level up further as a Dark Knight/Red Mage. I do not intend to dress this up in flowers and floral. But I do intend to let people know it is a viable combo.
You will not be anywhere near as damaging as some of the other combinations. However, you WILL have distinct advantage in other areas. Namely, your spell casting and bonuses to your weapons, self buffs, etc.
I will be honest as I progress through, and update this thread throughout time. Being highly careful to point out advantages and disadvantages of such things.
I hope this has been helpful.
Draconis
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