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  • Dancer Guide

    Ok first things first. Have you done the quest?

    I will be putting a quick overview of the mission here for you.



    Level/ Job ability/ Job Trait

    1 / Trance "2 hour" Job Ability

    Your Two-Hour Ability
    Trance Removes all TP cost for dances and steps. Trance also lowers the re-cast of all Waltzes to 6 seconds. It has a whole one-minute duration, which is longer than most two-hours’ durations.

    [Weapons]

    [Head Equipment]

    [Body Equipment]
    Lv.1 Race Specific Equipment

    [Hands Equipment]
    Lv.1 Race Specific Equipment

    [Leg Equipment]
    Lv.1 Race Specific Equipment

    [Feet Equipment]
    Lv.1 Race Specific Equipment

    [Ranged/Ammo Slot]
    Lv. 1 Happy Egg - obtainable for free from the annual Easter egg-hunt event.

    [Waist]
    Lv.1 Blood Stone - HP+5 pick either this or the lv.7 belt, they're about equally useful

    [Back]
    Lv.4 Rabbit Mantle - if you don't have a travelers, it'll last til Lv.17

    [Neck]
    Lv.3 Pile Chain - HP+3 and ACC+1, can be found in Brown Treasure Caskets in East Sarutabaruta.

    [Rings]

    [Earrings]

    5 / Drain Samba

    Sambas are first acquired at Lv.5 Drain Samba I is your first. After it’s used, the next monster you hit will be enfeebled with “Drain Daze” that will allow all party members attacking it to heal a small amount of HP. If you or your allies do not hit the target at least once within five seconds of the last hit, Drain Daze will wear off until the next time you hit the target. There are three tiers of Drain Samba, each healing a larger amount of HP per hit. There are two tiers of Aspir Sambas, which activate the same way as Drain Samba, but heals MP instead of HP. Please note that Aspir Samba will only work on monsters that have MP, even though it doesn't actually 'drain' it. Also, like all forms of Drain and Aspir, they will not affect undead. A third Samba you acquire is Haste Samba, which gives everyone attacking the monster the effect of Haste+5%, though this only affects weapon delay and not recast timers. Note that only one Daze can be active on a monster at any given time.

    [Weapons]

    [Head Equipment]
    Lv.9 Compound Eye Circlet - Eva +5, will last you a long time if you don't have Empress Hairpin. Tip: try to buy it in Windy or Jeuno.

    [Body Equipment]

    [Hands Equipment]

    [Leg Equipment]
    Lv.7 Leather Trousers - buy from NPC, don't buy from AH, and sell it back to AH for profit after you're done

    [Feet Equipment]
    Lv.7 Bounding Boots - drops off Leaping Lizzy, if you have these they pretty much will last you until AF.
    Lv.7 Leather Highboots

    [Waist]
    Lv.7 Leather Belt - buy from NPC, don't buy from AH, and sell it back to AH for profit after you're done.

    [Back]

    [Neck]
    Lv.7 Wing Pendant - Very easy Sandy quest item, so it's free!
    Lv.7 Regen Collar
    Lv.7 Justice Badge
    Lv.7 Leather Gorget

    [Rings]

    [Earrings]


    10 / Equipment / Solo Areas

    [Weapons]
    Lv.10 Royal Archer's Cesti (Sandy CP item) ACC+3 Damage+2
    Lv.10 Legionnaire's Knuckles (Bastok CP item) ACC+2 Attack+3
    Lv.10 Royal Archer's Sword (Sandy CP item)
    Lv.12 Burning Cesti
    Lv.13 Knife - buy it from the NPC, don't use AH!

    [Body Equipment]
    Lv.10 Royal Footman's Vest (Sandy CP Item) - Water resistance +5
    Lv.10 Legionnaire's Harness (Bastok CP Item) - Fire resistance +5
    Lv.10 Doublet
    LV.10 Brass Harness

    [Head Equipment]
    Lv.10 Royal Footman's Bandana - AGI+1
    Lv.14 Cotton Headband

    [Hands Equipment]
    Lv.10 Royal Footman's Gloves - Attack+3
    Lv.14 Battle Gloves - you can basically wear these until AF hands, which are level 52. They can be farmed from the chests in King Ranperre's Tomb.

    [Leg Equipment]
    Lv.11 Brais
    Lv.11 Brass Subligar

    [Feet Equipment]
    Lv.10 Royal Footman's Boots (Sandy CP item)
    Lv.11 Brass Leggings
    Lv.11 Gaiters
    Lv.12 Holly Clogs

    [Ranged/Ammo Slot]

    [Waist]

    [Back]
    Lv.12 Traveler's Mantle - Drop rate is around %15 but Spook pops up to 3 times every game day.

    [Neck]
    Lv.10 Green Scarf

    [Rings]

    [Earrings]
    Lv.10 Optical Earring - a 100% drop from Maighdean Uaine in North Gustaberg.

    15 / Curing Waltz / Evasion Bonus

    · Evasion Bonus is first earned at Lv.15. Dancer is evasive enough as it is without a bonus of +10 to evasion, but this just further helps the point. It makes Dancer more capable of keeping the monster’s attention without dying, and thus making Dancer a decent backup tank (especially after Lv.20, when Animated Flourish is usable). At levels 45 and 75, Dancer gains Evasion Bonus II and III, which equates to +22 and +35 evasion respectively.

    [Weapons]

    [Head Equipment]
    Lv.15 San d'Orian Bandana

    [Body Equipment]
    Lv.15 San d'Orian Vest
    Lv.15 Legionnaire's Harness
    Lv.17 Lizard Jerkin

    [Hands Equipment]

    [Leg Equipment]
    Lv.17 Lizard Trousers

    [Feet Equipment]
    Lv.15 San d'Orian Boots
    Lv.17 Lizard Ledelsens

    [Ranged/Ammo Slot]
    Lv. 15 Rogetsurin - 100% drop. Haty pops on new or full moon in Konschtat Highlands and easily soloable by a level 30 job

    [Waist]
    Lv.15 Warrior's Belt/Warrior's Belt +1

    [Back]
    Lv.17 Lizard Mantle if you didn't get the Traveler's.
    Lv.18 Dhalmel Mantle if you didn't get the Traveler's or the Lizard.

    [Neck]
    Lv.15 Bird Whistle - honestly, you can get away without bothering with neck pieces until Spike Necklace.

    [Rings]

    [Earrings]

    20 / Quickstep / Resist Slow / Animated Flourish

    · Steps are single-target enfeebles which include Quickstep, which lowers the target’s evasion, Box Step, which lowers the target’s defense, and Stutter Step, which lowers the target’s magic resistance. Starting at Lv.20 with Quickstep, these dances can also stack up to five times, each time giving the user “finishing moves” which can then be used for Flourishes.

    · Flourishes come in two sets aptly named “Flourishes I” and “Flourishes II”. They are divided into two sets because each has its own recast timer. Also, the first set of Flourishes is an additional enfeeble: 'Animated' being a form of “Provoke”, 'Desperate' being an inaccurate form of “Weight”, and 'Violent' an inaccurate form of “Stun”. The second set behave more like enhancements. 'Reverse' restores TP, 'Building' makes your next weapon skill more potent, and 'Wild' plays the part of a weapon skill by opening a skillchain, but not doing any damage on its own. Flourishes consume “finishing moves”, which are earned by using Steps.

    · Resist Slow is one in the line of ‘Resist’ job traits that allow the player to possibly resist an effect, in this case, slow. It is acquired at Lv.20. Be it through a monster’s attack or an opposing spell, you may have the chance to completely resist it. Even if that is not the case, Resist Slow will help to lower the duration of the negative status effect.

    [Weapons]

    Lv.20 Mercenary's Knife (Windy CP Item) - These will serve you well until level 30.

    [Head Equipment]

    [Body Equipment]

    Lv.21 Beetle Harness +1 - until lv.30.

    [Hands Equipment]

    [Leg Equipment]
    Lv.20 Royal Footman's Trousers if the Beetle Subligar is too expensive.
    Lv.21 Beetle Subligar/Beetle Subligar +1

    [Feet Equipment]
    Lv.21 Beetle Leggings +1

    [Ranged/Ammo Slot]

    [Waist]

    [Back]

    [Neck]
    Lv.21 Spike Necklace - Don't even touch the NQ version (Fang Necklace)

    [Rings]

    [Earrings]
    Lv.21 Beetle Earring +1 x2

    /////////////////////////////////////////////////////////////////////////////////////////////

    Mid Levels 24-49
    [Weapons]
    · Lv.30 Mercenary Captain's Kukri (Windy CP Item) - ACC+3 each
    · Lv.34 Windurstian Kukri ACC+2 and also Attack+5. If you are already dual-wielding Merc. Cpt Kukris, you can skip this.
    · Lv.46 Bone Knife +1 - ACC+5 Attack +5. GET THE HQ.

    [Head Equipment]
    · Lv.24 Empress Hairpin - If you can get it. Dropped off Valkurm Emperor.
    · Lv.25 Precision Bandana - An amazing new peice added in the recent update, ACC+3 makes this even better than the empy hairpin for Dancers. The price ranges wildly across servers, anywhere from 10k to 150k, so it's easier just to go farm the NM, Herbage Hunter in Tahrongi Canyon.
    · Lv.30 Mercenary Captain's Headgear
    · Lv.39 Dobson Bandanna - drops off Carmine Dobsonfly; you will need access to Riverne - Site A01.

    [Body Equipment]
    · Lv.30 Mercenary Captain's Doublet - Windy CP Item, good 'til Lv.45
    · Lv.45 Brigandine - the price is quite nice for it's stats. Can technically last you until the mid-50s.

    [Hands Equipment]
    · Lv.14 Battle Gloves - Hi, you're still wearing these. You might be sadface, but your wallet will be happy.
    · Lv.30 Combat Mittens/Combat Mittens +1

    [Leg Equipment]
    · Lv.25 Republic Subligar - better for exp Party/DD
    · Lv.25 San d'Orian Trousers/Kingdom Trousers - better for solo/evasion

    [Feet Equipment]
    · Lv.7 Bounding Boots/Leaping Boots - if you have them
    · Lv.30 Mercenary Captain's Gaiters - DEF:5 AGI+1, could actually stick with your Beetle Leggings +1.
    · Lv.45 Carapace Leggings +1 - if you really insist on upgrading.

    [Ranged/Ammo Slot]
    · Lv.30 RSE Sachets
    Attar Sachet (Elvaan F}
    Olibanum Sachet (Elvaan M)
    Millefleurs Sachet (Hume F)
    Balm Sachet (Hume M)
    Sweet Sachet (Tarutaru M&F)
    Musk Sachet (Galka)
    Civet Sachet (Mithra)
    · Lv.40 War Hoop (Dancer AF Weapon) - Yay, free stuff.

    [Waist]
    · Lv.30 Mercenary Captain's Belt - Windy CP Item, which will last you until level 40.
    · Lv.40 Tilt Belt - ACC+5 It will last you 8 levels.
    · Lv.48 Life Belt - ACC+10 Buy one if you can use it.

    [Neck]
    · Lv.33 Peacock Amulet/Peacock Charm - If you can farm it or Buy it.
    · Lv.21 Spike Necklace - just use this. It's still good.

    [Rings]
    · Lv.30 Shikaree Ring - drops off Stroper Chymes in Ordelle's Caves.
    · Lv.30 Rajas Ring - if you have it (Ring from completing CoP missions)
    · Lv.34 Venerer Ring - this can be gotten for free from a CoP (Chains of Promathia) quest Chasing Dreams.
    · Lv.35 Jaeger Ring - drops from the Carmine Dobsonfly NM; you will need access to Riverne - Site A01.
    · Lv.36 Deft Ring - DEX+3 rings, if you cannot afford any of the ACC rings
    · Lv.40 Woodsman Ring - drops off ENMS.
    · Lv.49 Ecphoria Ring - dropped off Skogs Fru in East Ronfaure [S]. If you find yourself fighting mobs that inflict Amnesia, a negative status effect that renderes you unable to use Job Abilities or Weapon Skills, then this ring is a must have due to its 'Cure Amnesia' enchantment. The Ecphoria Ring is currently the only known 'cure' for this status ailment.-

    [Earrings]
    · Lv.21 Beetle Earring +1 - are still the best choice for general DD/support.
    · Lv.29 Dodge Earrings - If you have them lying around from leveling Ninja.
    · Lv.36 Drone Earrings - I prefer these for farming, since the Weaponskill Cyclone has an AGI modifier.

    [Back]
    · Lv.24 Nomad's Mantle - upgrade from the Lv. 13 Traveler's Mantle.

    //////////////////////////////////////////////////////////////////////////////////////////////


    25 / Spectral Jig / Subtle Blow / Aspir Samba / Divine Waltz

    · Jigs are fancy dances that directly enhance you and do not use TP. There are only two Jigs so far. One, Spectral Jig, is acquired at Lv.25 and gives a Sneak and Invisible effect, and the other, Chocobo Jig, at Lv.55 that enhances movement speed.

    · Subtle Blow allows the Dancer to spend more time engaged battle without worrying about giving the target monster too much TP with his or her weapons, and is attributed at Lv.25. As a player feeding TP to a monster is the fastest way it gets TP, this slows down the process slightly, making up for a Dancer’s slightly lower attack damage by also giving less TP to the monster. The first tier of Subtle Blow at 25 gives the target 5% less TP than it would ordinarily gain, and Subtle Blow II and III, which come in at 45 and 65, grant 10% and 15% less TP to the target.

    [Weapons]

    [Head Equipment]

    [Body Equipment]

    [Hands Equipment]

    [Feet Equipment]

    [Leg Equipment]

    [Ranged/Ammo Slot]

    [Waist]

    [Back]

    [Neck]

    [Rings]

    [Earrings]

    30 / Accuracy Bonus / Box Step / Curing Waltz II / Desperate Flourish

    · Accuracy Bonus at Lv.30 will allow the Dancer to stay in the fray and help keep Samba’s Daze effects up with a more frequent stream of hits. Accuracy bonus is a loved job trait by all damage-dealing jobs, since many like to pick equipment that focuses more on damage, which is what you can do with the +10 accuracy under your belt. At 60, Dancer gains Accuracy Bonus II, which gives an additional +12 accuracy for a total of +22 accuracy.

    [Weapons]

    [Head Equipment]

    [Body Equipment]

    [Hands Equipment]

    [Feet Equipment]

    [Leg Equipment]

    [Ranged/Ammo Slot]

    [Waist]

    [Back]

    [Neck]

    [Rings]

    [Earrings]

    35 / Healing Waltz / Drain Samba I I

    [Weapons]

    [Head Equipment]

    [Body Equipment]

    [Hands Equipment]

    [Feet Equipment]

    [Leg Equipment]

    [Ranged/Ammo Slot]

    [Waist]

    [Back]

    [Neck]

    [Rings]

    [Earrings]

    40 / Reverse Flourish / Stutter Step

    [Weapons]

    [Head Equipment]

    [Body Equipment]

    [Hands Equipment]

    [Feet Equipment]

    [Leg Equipment]

    [Ranged/Ammo Slot]

    [Waist]

    [Back]

    [Neck]

    [Rings]

    [Earrings]

    45 / Haste Samba / Subtle Blow II / Evasion Bonus II

    [Weapons]

    [Head Equipment]

    [Body Equipment]

    [Hands Equipment]

    [Feet Equipment]

    [Leg Equipment]

    [Ranged/Ammo Slot]

    [Waist]

    [Back]

    [Neck]

    [Rings]

    [Earrings]
    Last edited by Nachttoter; 05-12-2010, 11:10 AM. Reason: Updating
    Nachttoter
    Manthra
    Siren
    Job Levels
    WAR33, WHM20, RDM25, PLD11, BST11, RNG40, NIN37, SUM6, MNK40, BLM5, THF 60, DRK1, BRD5, SAM56, DRG5, DNC20, PUP X, BLU X, COR X, SCH X

    Alchemy 91.4
    Fishing 12
    Woodworking 28
    Smithing 31
    Gold Smith 20
    Cloth craft 1
    Leather 1
    Bone 2
    Cooking 0
    Synergy 0

  • #2
    Re: Dancer Guide

    ///////////////////////////////////////////////////////////////////////////////////////////////

    Mid-High Levels 50-64
    Once you get the scorpion harness and get your Accuracy Bonus Trait at level 60, it's a good time to start letting go of your lower level ACC-boosting daggers in favor of heavier base damage daggers. A general rule is to pick heavier damage over lower delay at this point (level 59+). Heavier base damage will serve you much better in terms of better Weapon Skill damage and better DPS/DOT (Damage Per Second/Damage Over Time). For this reason I would not recommend the Lv.53 Darksteel Knifes or the Lv.60 Cermet knives.

    [Weapons]
    · Lv.46 Bone Knife +1 - ACC+5 Attack +5. Depending on what's available on the market/AH and your needs, you can still be using these if need be. If you have a pair of decent ACC rings now you can probably afford to move on to the higher base damage daggers; however, if you are still having ACC problems, keep one in offhand and mainhand the higher base damage dagger.
    · Lv.57 Avis - Added in a recent update and more expensive than other knives on the AH. The DMG is higher than Darksteel Kukri, and the latent of Acc +6 is activated by having a Samba active on yourself, which should be full time for any decent dancer! The NM appears every 90 minutes in Fort Karugo-Narugo and isn't a hard solo if you have a 75 already, or a friend or two to help camp.
    · Lv.59 Darksteel Kukri - cheap daggers for this level range, good base damage and decent delay
    · Lv.62 Cermet Kukri - about the same price as Darksteel Kukris, but have same base damage and only 6 less delay, which equates to 1/10th of a second faster....not worth it in my opinion. If you want to upgrade, upgrade to the Darksteel Kukri +1 or Cermet Kukri +1, which will last you until Lv.69/Lv.70.

    [Head Equipment] For TP/fulltime wear:
    · Lv.24 Empress Hairpin - If you can get it. Dropped off Valkurm Emperor which is soloable by most 35+ jobs. May be hard to camp but persistence will pay off and it is really worthwhile, being the best mid-level head piece for all melee jobs.
    · Lv.25 Precision Bandana - An amazing new peice added in the recent update, ACC+3 makes this even better than the empy hairpin for Dancers. Drops from Herbage Hunter, an easy NM in Tahrongi Canyon and droprate doesn't seem too terrible.
    · Lv.39 Dobson Bandanna - drops off Carmine Dobsonfly; you will need access to Riverne - Site A01.
    For Macro/swap-in wear:
    · Lv.54 Dancer's Tiara - Your AF Head peice. These have to be bought by trading materials to Matthias. You really can't avoid buying these, but if you think it's getting too expensive, may as well stop leveling Dancer. The rest of your AF peices will be even more expensive, not to mention the accessory upgrades you will need past the 60s will cost even more, and you will need them to be able to perform your dancer duties. You will obviously want to wear this for your sambas, but I would also suggest swapping it in during waltzes for the enmity down. Please don't fulltime wear or TP in this head piece, it sucks. Even a Mercenary Captain's Headgear would be better.

    [Body Equipment]
    · Lv.50 Rapparee Harness - This is "technically" free, but involves a long, arduous quest and access to Phomiuna Aqueducts, and money to buy the outfit that Brygid asks you to wear. The armor that Brygid requests for you to wear can be sold right back to the Auction House after you finish the quest for only the loss of Auction House fees, but the problem with this is that she often asks for rare, high-level and pricey crafted-only items, which can be a problem. You won't actually lose much money to get this piece, but you will need sufficient base funds (and patience in waiting for things to become available/get sold on AH) in case she asks for something retarded. So why go through all this trouble? The haste+4% on these piece makes it a hands-down winner, not to mention it looks really cool as well.
    · Lv.55 Jaridah Peti - if you can't afford the Scorpion Harness in time for level 57 this is a cheaper alternative, but it's really considered embarassing to be seen past lv.57 without an SH.
    · Lv.57 Scorpion Harness - a whopping +10 to both ACC and Evasion. Who can say no to that? For the high demand and the great stats to this peice the price is actually fairly reasonable, although it might take awhile to save up for. With accuracy being the lifeblood of Dancers, this is definitely an essential, if not the most important piece of gear in these levels, particularly since your next level of Accuracy Bonus trait isn't until level 60, so you will start to miss a lot more in the late 50s even eating sushi, and will need all the ACC you can get to get you to 60. This is honestly the only real piece of expensive-ish equipment that I would consider a DNC gimp for if they don't have it, so don't level to 57 until you have enough money to afford it! Farm farm farm farm farm!
    · Lv.60 Dancer's Casaque - finally, the last peice of your Artifact Armor set! Please do not full time your AF bodypeice. Like your AF Tiara, it functions best as a macro-in peice. The AF body is in every way inferior to the benefits of a Scorpion Harness, a Jaridah Peti or the Rapparee Harness if you have it. The DEX+2 from the AF body is easily overshadowed by the ACC-boost of the SH. If it's the STR you're after by wearing an ACC body you can eat meat and get much more than the STR+2 of the AF body. Unless you have a Peacock Charm/Peacock Amulet in combination with one or more of the following: Woodsman or Sniper's Rings x2, Optical Hat and don't NEED more accuracy in a body armor (which, if you are reading this guide, I seriously doubt that you do), there is zero benefit in full-timing DNC AF bodypeice in parties when there is the Scorpion or Rapparree Harness and Jaridah Peti available. If it's the enmity down you want, if you're fulltiming AF body you probably aren't able to land hits or gain enough TP to even pull hate anyway so that's a moot point. That being said, don't forget to swap this peice in for your waltzes!

    [Hands Equipment]
    · Lv.14 Battle Gloves or Lv.30 Combat Mittens/Combat Mittens +1 - will both still work at this stage. The Combat Mittens are the better choice for partying, and Battle Gloves work better for solo.
    · Lv.50 Crow Bracers - CAN be an option, but only for macro-in with waltzes to help reduce enmity, the extra EVA+2 isn't good enough to wear full-time at the expense of losing the ACC+3 from the Battle Gloves. It really isn't worth it, since you get to wear AF Bangles in 2 levels.
    · Lv.52 Dancer's Bangles - YAY FINALLY YOU CAN CHANGE YOUR GLOVES! Unfortunately, these are not quested. You have to pay a pretty penny for them. However, if you don't get them, you're losing out on a very important, if not essential piece of equipment for Dancer. These are pretty much good to wear full-time, unless you prefer to keep your Battle Gloves or Combat Mittens on and just macro these in during steps. If that's the case, prepare to stare at your Battle gloves until Lv.68. The bonus from the AF bangles is reportedly +15 step accuracy.

    [Leg Equipment]
    · Lv.50 Crow Hose - A great lifesaver if you find yourself pulling hate often. However, since you get AF legs in 8 levels, you could also just stick to your Lv. 25 Republic Subligar or Kingdom Trousers if you wish.
    · Lv.58 Dancer's Tights - Yay, your AF pants! And these can be quested = FREE! These are good to fulltime/TP in.

    [Feet Equipment]
    · Lv.7 Bounding Boots/Leaping Boots - if you have them.
    · Lv.50 Crow Gaiters - Evasion+4 Enmity-4. Nice to have, but since you get your AF shoes in 6 levels it won't matter terribly much if you choose to skip over it. If you have leaping boots, I would still TP in those and just swap these in during waltzes and sambas etc to reduce enmity.
    · Lv.56 Dancer's Shoes - These, sadly, have to be bought. But at least with them on your jigs won't completely suck anymore. The Attack+5 and Evasion+5 are also nice. These are acceptable to wear fulltime in both party and solo situations. The later alternatives for this slot will get very expensive (Dusk).

    [Ranged/Ammo Slot]
    · Lv.40 War Hoop - can just stick with this.
    If you're not pulling:
    · Lv.54 Smart Grenade - Hidden effect: Attack +4. Quite nice to put into the ammo slot and best of all can be obtained for FREE from the quest Message on the Wind.
    · Lv.58 Tiphia Sting - pain in the butt NM to kill, but droprate doesn't seem too terrible. It's only rare, so it can be bought off the AH, but averages around 200k.

    [Waist]
    · Lv.48 Life Belt - Told ya you could keep this for a long time.
    · Lv.50 Swift Belt - Can be time-consuming, but is obtained from a forced pop NM in Sacrarium. Pop item is a Fomor Codex which can be bought in a Bazaar, or farmed. Much less accuracy than a life belt, with an attack penalty, but as for as NM, rare/ex items go, this one isn't too hard to get (see: Joyeuse =\). If you've got your Rapparee Harness, this will get a little more Haste out of your set -- if this is your only Haste piece, the difference may be negligible. Listing it here because this is the range it falls in -- I couldn't argue with a DNC using a life belt well past this range, but this plus a Walahra Turban (can be free gil-wise) and a Raparee Harness (see above) makes for a great start to a Haste build. With other pieces being expensive or hard to obtain (Etoile Tights, Dusk Gear), you probably wanna hunt this down at some point, but it's certainly not a stop-leveling-DNC-until-you-have-it thing.
    · Lv.54 Virtuoso Belt - Another great new item added in the recent NM update. ACC+12 Attack+4, it's like an upgraded version of the life belt farmed off Belladonna in West Sarutabaruta (S), and I would say is better than the Potent Belt if you have the patience to farm this.
    · Lv.60 Potent Belt - obtainable with 10,000 Leujaoam Sanctum Assault Points. However, if you are unable to do Assault missions you may have to buy it off the AH and it costs upwards of 100k on most servers. A nice piece to upgrade to though, but if you're tight on gil, it's fine to stick with your Life Belt.

    [Back]
    · Lv. 60 Bushido Cape - is quite a good investment as a TP piece for DNC, even if you don't sub SAM, you still get the full benefits of the cape. It is less than half the price of an Amemet+1 on 90% of all servers, although the NQ Amemet is much, much cheaper if your budget is tight. A good choice if you'd like to invest some money in a good DNC backpiece but don't want to spend as much as an Amemet+1. However since it would only be a TP piece (Amemet Mantle is better for Weapon Skills and DDing) the price may not justify its more limited use.
    · Lv. 61 Amemet Mantle - STFU about the +1. To quote some comments on FFXIAH,
    " you should not be considered gimp for having NQ version of this piece. It still offers a lot of great stats for a price that's unheard of. I used this piece until I decided it was time for me to own a +1 version. Nevertheless it's a great piece to own." --shamelessly plucked from Hitetsu of Sylph.
    "This is ideal for someone who CAN'T afford the 250k for +1. It's a great back piece for the price of it, anyone who denies that is either stupid or..well stupid. There is nothing wrong with using this item, especially if you're running low on gil until you can get some spare for it." --quote stolen from Darkgoliath of Fairy.

    [Neck]
    · Lv.59 Spectacles - cute, funky, and lots of ACC! Accuracy+7 Ranged Accuracy+7. Can be obtained in various ways including BCNM, Campaign Ops and Assault, but if you want to buy it, it's one of the best "Bang-for-the-buck gear" in the game. Averages around 75k across servers but can be found for as low as 17k on certain servers.
    · Lv.60 Chivalrous Chain - STR+3, ACC+5, Store TP+1. This one is tricky. You can get it with 8,000 Lebros Cavern Assault Points (i.e. FREE!) but if DNC is your first 75 job, the AH price can be quite daunting, ranging from 130k~200k across all servers. However, it's really kind of embarrassing to be still wearing a spike necklace at this point, so save up and then say bye-bye to your hard-earned gil. If it's any consolation, this will last you to 75 and you can use it for all melee jobs. Alternatively, you could try asking a friend with points to spare to get it for you, or leech off friends in assaults until you get enough points to get it yourself.


    [Rings]
    · Lv.55 Lava's Ring & Kusha's Ring - when worn as a set, gives Accuracy +12 Attack +6, which is great as this gives more accuracy than 2x Woodsman/Snipers rings and doesn't give any negative stats. These drop from Hyakinthos and Lamina respectively, but expect heavy competition camping them. Both rings must be worn as a set to receive the bonus, don't be seen wearing only one or the other, that's rather embarrassing.
    · Lv.57 Toreador's Ring - obtainable by doing the EMN Pulling the Plug, but it is an extremely rare drop. Making note of it here, in case you get lucky. It's even more expensive than a Peacock Charm.


    [Earrings]
    · Lv.55 Fang Earring/Spike Earring - Attack+4 Evasion-4/Attack+5 Evasion -5; upgraded versions of Beetle Earring +1. The high combined evasion down means you may not want to full-time them while soloing or tanking NMs.
    · Lv.63 Coral Earring/Merman's Earring - Attack+5 Evasion-5/Attack+6 Evasion-6 and magic damage taken -1%/2%; these tend to be on the more pricey side. Coral earrings average at around 20k across all servers, Merman's on the other hand range from 200-300k. Keep in mind that on most servers, Spike Earrings cost less than Coral Earrings while having essentially the same stats, so if you are wearing Fang Earrings thinking about upgrading to Coral, be sure to compare the prices of Coral and Spike earrings first.

    ///////////////////////////////////////////////////////////////////////////////////////////////

    50 / Building Flourish / Curing Waltz III

    [Weapons]

    [Head Equipment]

    [Body Equipment]

    [Hands Equipment]

    [Feet Equipment]

    [Leg Equipment]

    [Ranged/Ammo Slot]

    [Waist]

    [Back]

    [Neck]

    [Rings]

    [Earrings]

    55 / Chocobo Jig

    [Weapons]

    [Head Equipment]

    [Body Equipment]

    [Hands Equipment]

    [Feet Equipment]

    [Leg Equipment]

    [Ranged/Ammo Slot]

    [Waist]

    [Back]

    [Neck]

    [Rings]

    [Earrings]

    60 / Accuracy Bonus II / Aspir Samba II

    [Weapons]

    [Head Equipment]

    [Body Equipment]

    [Hands Equipment]

    [Feet Equipment]

    [Leg Equipment]

    [Ranged/Ammo Slot]

    [Waist]

    [Back]

    [Neck]

    [Rings]

    [Earrings]
    Nachttoter
    Manthra
    Siren
    Job Levels
    WAR33, WHM20, RDM25, PLD11, BST11, RNG40, NIN37, SUM6, MNK40, BLM5, THF 60, DRK1, BRD5, SAM56, DRG5, DNC20, PUP X, BLU X, COR X, SCH X

    Alchemy 91.4
    Fishing 12
    Woodworking 28
    Smithing 31
    Gold Smith 20
    Cloth craft 1
    Leather 1
    Bone 2
    Cooking 0
    Synergy 0

    Comment


    • #3
      Re: Dancer Guide

      High Level 65-75 (IN PROGRESS)
      If you have decided to take Dancer this high, chances are you are starting to be more serious about your gear and are considering taking steps to make it the best it can be. To reflect this the gear choices in this guide from this point on will also start including pricier items that you may consider upgrading to, in addition of course to the cheaper yet still very useful alternatives to cater to your wallet's considerations.



      65 / Drain Samba III / Subtle Blow III

      [Weapons]
      · Lv.68 Kard - A great knife for its level, decent damage and delay, and a nice CHR+5 boost, but is a rare drop from Soulstealer Skullnix from Labyrinth of Onzozo. Unless you happen to have it already or if you are really really determined to get it for that level, I wouldn't bother with it because the Behemoth Knife easily replaces it as a mainhand weapon. However, due to its low delay and +5CHR boost to Dancing Edge damage and waltzes, it's a nice dagger to offhand.

      [Head Equipment]
      · Lv.68 Cobra Cap - part of the Cobra Cap Set from Windurst (S), requires 40,000 Allied Notes or 60,000 Allied Notes if you're from another nation and a campaign medal in the Emblems category. You can earn Allied Notes by participating in Campaign: Quickstart Guide (Requires Wings of the Goddess expansion pack). A great piece to add to your TP set, the entire Cobra Unit set is well worth it so even if you don't campaign often, it's worth it to do so just to get this set.

      [Body Equipment]
      · Lv.50 Rapparee Harness should still be an integral part of your TP set, it is the only body piece with haste that dancers can wear and a very fine piece of gear that is useful regardless of whether you are a healing-oriented or DD-oriented (or even tanking) dancer.
      · Lv.57 Scorpion Harness - it's perfectly acceptable to still be wearing this or your Rapparee Harness at this level, since most of the other body pieces are hard to obtain and cannot be bought.
      · Lv.68 Cobra Harness - part of the Cobra Cap Set, requires 75,000 Allied Notes or 112,500 Allied Notes if you're from another nation and a Starlight medal. Very delicious stats and definitely a worthwhile upgrade or replacement to the Scorpion Harness if you have the time and patience for campaign, however the Scorpion Harness will be better for soloing/tanking due to the evasion +10 it gives.

      [Hands Equipment]
      · Lv.65 Tabin Bracers +1 Attack+3, ACC+3, Evasion+3. An upgrade from Battle Gloves if you prefer. The NQ is not worth it as they only give +1 attack and ACC; might as well just fulltime your AF bangles. These tend to be cheaper than the Finesse gloves, but at level 72 Dusk Gloves will be better for a TP/Haste set.
      · Lv.65 Finesse Gloves - ACC+5 and Evasion+2. Depending on your personal needs and playstyle, you could go with either the Tabin Bracers for slightly more DD potential or these if you are still having accuracy issues. Would also be nice gloves to macro in for your Dancing Edge weaponskill. For those still needing to conserve the wallet, sticking with your AF bangles is fine.
      · Lv.68 Cobra Mittens - ACC+4 Store TP+3 Enmity-3. Part of the Cobra Cap Set, requires 40,000 Allied Notes or 60,000 Allied Notes if you're from another nation and an Emblem medal. Remember, when choosing hand equipment consider the fact that it will mean you will be blinking every 15 seconds (AF1 bangles and/or Etoile toe shoes should be macro'd in for steps, which you should be doing every 15 secs on the dot) which may cause problems when others are trying to target you for cure and buffs.

      [Feet Equipment]
      · Lv.68 Cobra Leggings - part of the Cobra Cap Set, requires 50,000 Allied Notes or 75,000 Allied Notes if you're from another nation and a campaign medal in the Wings category.

      [Leg Equipment]
      · Lv.68 Cobra Subligar - ACC+5, Store TP+3 and Enmity-4. Part of the Cobra Cap Set, requires 50,000 Allied Notes or 75,000 Allied Notes if you're from another nation and a campaign medal in the Wings category. A logical upgrade from your AF1 Pants and one of the best pieces to wear until you can obtain the relic pants.

      [Ranged/Ammo Slot]
      · Lv.54 Smart Grenade - Hidden effect: Attack +4. Obtained for FREE from the quest Message on the Wind.
      · Lv.58 Tiphia Sting - Dropped from Demonic Tiphia. Can also be bought off AH, but pricey.

      [Waist]
      · Lv.48 Life Belt - if you are still poor.
      · Lv.50 Swift Belt Acquired from Sacrarium; see Swift Belt Guide by Ilean. An excellent TP piece. Do remember to swap this out when you weaponskill, with any of the other belts listed here.
      · Lv.54 Virtuoso Belt - Accuracy +12 Attack +4, drops off Belladonna from West Sarutabaruta (S).
      · Lv.60 Potent Belt - STR+3 ACC+8 - free with assault points!

      [Back]

      [Neck]

      [Rings]
      · Lv.30 Rajas Ring - if you have it (Ring from completing CoP missions)
      · Lv.35 Jaeger Ring - drops from the Carmine Dobsonfly NM; you will need access to Riverne - Site A01.
      · Lv.40 Woodsman Ring/Sniper's Ring - snipers is much more expensive, but may be worthwhile to invest in if you do a lot of soloing/tanking since it doesn't give the evasion down that woodsman does.
      · Lv.49 Ecphoria Ring - dropped off Skogs Fru in East Ronfaure [s]. Store TP+1 ACC+4. The NM can take up to 3 hours to pop and is soloable by a 75 job, but you may need help if you are lower level. Price-wise it is much more affordable compared the Woodsman, Archer's or Sniper Rings, less than half the price of woodsmans on most servers. Its enchantment is also the only known 'cure' for Amnesia.
      · Lv.55 Lava's Ring & Kusha's Ring - ACC+12 Attack+6 Must be worn together to receive the set bonus, they are worthless unless worn as a pair. They drop from NMs Hyakinthos and Lamina.
      · Lv.57 Toreador's Ring - if you get lucky doing Pulling the Plug.

      [Earrings]
      · Lv.55 Spike Earrings or Lv.63 Coral Earrings are still okay to wear if you have not finished Zilart and CoP missions.

      70 / Curing Waltz IV

      [Weapons]
      · Lv.70 Behemoth Knife - Very, very cheap. Very, very worthwhile. Hurray for overrated +1s making equally decent NQs so much more affordable for the stingy of wallet! Recommended to go for the Behemoth Knife +1 for DNC/SAMs or Dancers subbing anything other than NIN. DNC/NINs are fine with dual wielding two NQs or offhanding a low delay dagger, but suggested to upgrade main weapon slot to the Behemoth Knife +1 eventually, particularly since most of the decent weapons after this level are either really expensive or only obtainable from BCNMs or other similarly difficult means.
      · Lv.70 Joyeuse - due to its ability to almost constantly attack twice, arguably the best offhand weapon for best TP gain for Dancers. It's free since you can't buy it, but good luck camping this! However due to DNC's low sword skill rating it is not advisable to still offhand this for ITG mobs or any high evasion mobs.
      · Lv.71 Cinquedea - One of the lowest, if not the lowest possible delay dagger available for dancers. The latent of Store TP+5 is activated when your TP is over 100%, which is more useful for main-healing dancers rather than DD Dancers, but either way the dagger remains an excellent dagger to offhand. Drops off Aynu-kaysey from Caedarva Mire.
      · Lv.71 Cobra Knife - 20,000 Allied Notes in Windurst, and you need to have an Emblem in your Campaign rank. If you can find it on the AH, the price varies -wildly- across servers, but it may be cheaper to go that route. Has a very low delay, a nice MP boost if you're subbing a mage job, and if you level sync a lot, the delay sticks through a sync, and even at level 20, it does NOT!!! do gimp damage like some weapons do when synced.
      · Lv.72 Augmented/ Gully - Unaugmented, it has DEX+2 and VIT+2 HP+10 stats which is nice for soloing and for the small DEX boost. However, the one that drops from the ANNM Scythefang Liger has the possible augments of
      *Attack +4~5
      *Delay -2~8%
      *Agility +2
      *Charisma +1~2
      which makes it a decent offhand dagger, particularly if you get a delay -% augment. A normal Gully is also not bad of a choice for a second dagger, however, the price is at least twice of the Behemoth Knife on all servers and unaugmented the delay tends towards the higher side.
      · Lv.72 Ermine's Tail - arguably one of the best daggers for Dancers out there. It has the 2nd highest base damage (34) as well as highest DPS rating of all daggers equippable by DNC, as well as a delicious evasion+8. It is a rare weapon drop from Moblin Mazes, so it's very hard to obtain.
      · Lv.72 Adder Jambiya/Adder Jambiya +1 - A very good dagger for DNC, but crafted only and terribly expensive. The +1 costs around 20 mil and the NQ version hovers around close to 2 mil on all servers. It also has evasion+4 and additional effect: Impairs evasion which are both great to have. However, if you must have a super expensive dagger, between this and the Azoth the Azoth is the better choice.
      · Lv.73 Heart Snatcher also a decent dagger IF the latent is broken. It has fairly good DPS but if you're looking to upgrade to a better damage dagger the Behemoth Knife +1 or even the NQ is a much better choice. Note that the crit hit rate becomes pretty much useless if you choose to offhand this dagger since the critical hit bonus won't affect your weaponskill damage when offhanded.

      [Shield]
      · Lv.71 Airy Buckler - a ridiculously nice shield with CHR+2, ACC+2, Store TP+2 and Haste +1%. Comes from Campaign Ops Cracking Shells meaning it is very, very difficult to get.

      [Head Equipment]
      · Lv.70 Optical Hat - stupendously awesome piece of gear, stupendous amounts of work required to get it, and stupendously ridiculous-looking to boot. 100% drop from defeating the Hakutaku NM, but the money you may end up spending in the process of beating that NM may be considerable. Farm the eyes yourself and make a Master Alchemist friend to reduce costs. Knowing a few good BSTs will also come in handy.
      · Lv.72 Etoile Tiara - part of Dancer's Relic armor, obtainable from Dynamis. +5% waltz potency to swap in for your cures but doesn't offer too much as a fulltime piece. Unless you have enough ACC to pull it off, I would still suggest TPing in any of the other headpeices here.
      · Lv.72 Panther Mask - haste +2% as well as a decent +5 boost to your CHR (good for Dancing Edge if you don't have Evisceration unlocked!). Great piece to add to your haste gear, but often overlooked since it is usually easily replaced by the Walahra Turban in three levels.
      · Lv.72 Enkidu's Cap - this is part of the Enkidu's Harness Set that drops from ZNMs (Zeni Notorious Monsters), so they are very difficult to get since these NMs typically require a full alliance to beat.

      [Body Equipment]
      · Lv.72 Enkidu's Harness - part of the Enkidu's Harness Set that drops from ZNMs (Zeni Notorious Monsters)


      [Hands Equipment]
      · Lv.71 Etoile Bangles - Obtainable from Dynamis, but is easily one of the weakest pieces of Dancer's Relic armor, although it gives evasion+5 and Attack+5 I'm not really sure what you want to do with the enmity+2. Is easily overshadowed any of the other equipment listed for this level range. I would really only get this piece just to be able to store the whole set, it doesn't offer too much as a fulltime piece except as part of an evasion set.
      · Lv.72 Dusk Gloves - Attack+5 Haste+3%, very very worthwhile to have but the entire Dusk set is quite expensive, so be prepared. These are great to add to your TP set, though if you're running away from a monster remember to take them off.
      · Lv.72 Enkidu's Mittens - part of the Enkidu's Harness Set that drops from ZNMs (Zeni Notorious Monsters)

      [Feet Equipment]
      · Lv.72 Dusk Ledelsens Attack+4 Haste+2%, a great piece to replace your AF feet with. However, as with any other piece of the Dusk Jerkin Set, they are very expensive, and crafted only.
      · Lv.72 Enkidu's Leggings - part of the Enkidu's Harness Set that drops from ZNMs (Zeni Notorious Monsters)
      · Lv.73 Etoile Shoes - part of Dancer's Relic armor, obtainable from Dynamis. The step accuracy bonus it gives does stack with the step accuracy bonus you get from Dancer's Bangles, so there is no reason not to macro both pieces in for your steps.
      · Lv.74 Setanta's Ledelsens - STR+3 DEX+4 ACC+3 Eva+3 Haste+2%, a fantastic alternative to Dusk feet if you get lucky fighting the very difficult fomor NM Lugh.

      [Leg Equipment]
      · Lv.72 Enkidu's Subligar - part of the Enkidu's Harness Set that drops from ZNMs (Zeni Notorious Monsters)
      · Lv.74 Etoile Tights - part of Dancer's Relic armor, obtainable from Dynamis. The haste+3% makes this a great piece to have and will put you another step closer towards capping out on haste if you also have the Rapparee Harness, Swift Belt and Walahra Turban.

      [Ranged/Ammo Slot]

      [Waist]

      [Back]
      · Lv.70 Etoile Cape - part of Dancer's Relic armor, obtainable from Dynamis. This is quite the amazing backpiece that was simply made to be used in your Dancing Edge weaponskill macro! Every bit of stat in there (ACC+5, DEX+5 CHR+5) will boost the damage of Dancing Edge and the Evasion+5 helps make this a good piece for soloing/tanking in also.

      [Neck]
      · Lv.72 Soil Gorget - increases weaponskill accuracy and damage for weaponskills with a Scission skillchain attribute. In other words, it will work for Dancing Edge, Evisceration, Pyrrhic Kleos, and (less importantly) Viper Bite and Wasp Sting. The ACC and DMG+ only works during WSes so it is a swap-in piece only. You need Al'Taieu access and several Aern organs in order to get this. Average weaponskill damage increase is around 200-300 so it is definitely very worthwhile to have.
      · Lv.73 Love Torque - need Al'Taieu access, a drop from Jailer of Love; not very easy for the average player to obtain, but something to keep in mind if you are highly active in endgame sea events. It's a fairly common drop from JoLand the relevant stats are DEX +5 Dagger skill +7 (skill meaning it gives both ACC and Attack), thus giving a total of 9.5 ACC including the dex bonus and +7 attack, making it more useful than a Peacock Charm. This is a great piece to TP in and the DEX+5 will also factor in as additional damage for Dancing Edge making this a good piece to WS in also, but if you have a Soil Gorget, that will still be better for your dagger weaponskills.

      [Rings]

      [Earrings]
      · Lv.72 Suppanomimi - AGI+2, Enhances "Dual Wield" effect which basically acts like a free 5% haste for when you sub Ninja. The sword skill+5 also comes in handy for Dancers who offhand Joyeuse. Obtained from Rise of Zilart mission Divine Might.


      75 / Evasion Bonus III / (Merit) Saber Dance / (Merit)
      Fan Dance / (Merit) No Foot Rise / (Merit) Closed Position / (Merit) Steps Accuracy
      / (Merit) Haste Samba Effect / (Merit) Reverse Flourish Effect / (Merit) Building Flourish Effect


      [Weapons]
      · Lv.75 Azoth - highest base damage dagger that DNC can equip, arguably the best or at least one of the best daggers to mainhand. Being a drop from Dark Ixion the price has been fairly high but has fallen as of late to between 700k~1 mil, making it cheaper than the Adder Jambiya.
      · Lv.75 Ogre Jambiya - the new Dancer Job-specific weapon that can be augmented a variety of ways by doing the quest Succor to the Sidhe. Possible augments include but are not limited do, Store TP+, Subtle Blow+, Double Attack +, DMG+ as well as a variety of additional effects.

      [Head Equipment]
      · Lv.75 Walahra Turban - There is a good reason why you see 90% of DDs wearing this. The 5% haste makes this a winning piece for TPing in, or for reducing the casting and recasting time of Utsusemi for tanking. Haste is a stat that gives increasing returns, so for those not familiar with mathematical jargon it basically means every % you can get counts and the more you have, the more benefit you get from it. If you have the Aht Urghan expansion and exp in AU areas a lot, this is fairly easy, if not tedious, to get. Basically you have to trade 1000 Imperial Bronze Pieces to an NPC in Whitegate. Bronze Pieces can be bought using Imperial Standing (the "conquest points" equivalent for Aht Urghan areas) for "free" or you could buy the Aht Urgan currency off the AH/other players which could be much more expensive.

      [Body Equipment]
      · Lv.75 Etoile Casaque - part of Dancer's Relic armor, obtainable from Dynamis.

      [Hands Equipment]

      [Feet Equipment]

      [Leg Equipment]

      [Ranged/Ammo Slot]

      [Waist]

      [Back]

      [Neck]

      [Rings]

      [Earrings]
      · Lv.75 Brutal Earring - obtainable from Limbus or buying and trading Ancient Beastcoins. Double attack+5% and Store TP+1 makes this an excellent TP/DD earring.

      80

      [Weapons]

      [Head Equipment]

      [Body Equipment]

      [Hands Equipment]

      [Feet Equipment]

      [Leg Equipment]

      [Ranged/Ammo Slot]

      [Waist]

      [Back]

      [Neck]

      [Rings]

      [Earrings]

      85

      [Weapons]

      [Head Equipment]

      [Body Equipment]

      [Hands Equipment]

      [Feet Equipment]

      [Leg Equipment]

      [Ranged/Ammo Slot]

      [Waist]

      [Back]

      [Neck]

      [Rings]

      [Earrings]

      90

      [Weapons]

      [Head Equipment]

      [Body Equipment]

      [Hands Equipment]

      [Feet Equipment]

      [Leg Equipment]

      [Ranged/Ammo Slot]

      [Waist]

      [Back]

      [Neck]

      [Rings]

      [Earrings]

      95

      [Weapons]

      [Head Equipment]

      [Body Equipment]

      [Hands Equipment]

      [Feet Equipment]

      [Leg Equipment]

      [Ranged/Ammo Slot]

      [Waist]

      [Back]

      [Neck]

      [Rings]

      [Earrings]



      99?



      As a quick run down of what I will attempt to include in the guide will be as follows.

      Solo Guide for those wishing to solo DNC

      Sub job break down where the discussion i am sure will get heated.

      Job abilities and job traits and a level progression chart to show when you get them.

      I will try and be accurate if I am incorrect or make a incorrect assumption out of ignorance please correct me but do so in a productive manner.

      I am currently leveling DNC so it will have information that I may not have confirmed yet here I will make adjustments to that information if I deem it needed.

      Food Guide
      I will touch on this though there is a great thread about this already and some heated discussions about the subject.

      Equipment and alt equipment guide

      any other suggestions or subjects you would like to see covered please let me know
      Last edited by Nachttoter; 03-24-2010, 09:07 AM.
      Nachttoter
      Manthra
      Siren
      Job Levels
      WAR33, WHM20, RDM25, PLD11, BST11, RNG40, NIN37, SUM6, MNK40, BLM5, THF 60, DRK1, BRD5, SAM56, DRG5, DNC20, PUP X, BLU X, COR X, SCH X

      Alchemy 91.4
      Fishing 12
      Woodworking 28
      Smithing 31
      Gold Smith 20
      Cloth craft 1
      Leather 1
      Bone 2
      Cooking 0
      Synergy 0

      Comment


      • #4
        Re: Dancer Guide

        Well, to be honest dnc looks great but I do not see to many lvl 75 dnc... I look at it more of a sub job. No offense but that is just me. Nice work on the guide though...
        Emmanuell
        Odin Server - Transplanted from Ifrit Server
        95 DRK, 95 BST
        Bastok Rank 10

        sigpic

        Comment


        • #5
          Re: Dancer Guide

          Originally posted by Emmanuell View Post
          Well, to be honest dnc looks great but I do not see to many lvl 75 dnc... I look at it more of a sub job. No offense but that is just me. Nice work on the guide though...
          There are many DNC at 75, but the reason you dont see it much, is because there is no real solid use for DNC at endgame, I have gone many times to Sky and Dynamis as DNC though, and have helped lots.
          -------------------------------------------------------------------------
          Kain (FFIV): I am aware of my actions, but can do nothing about them.

          Comment


          • #6
            Re: Dancer Guide

            Originally posted by Kailea View Post
            There are many DNC at 75, but the reason you dont see it much, is because there is no real solid use for DNC at endgame, I have gone many times to Sky and Dynamis as DNC though, and have helped lots.
            Same here on the Dynamis front.... until I level'd SAM. Then I was never allowed to come DNC again, lol/cry.

            Good job on the guide so far ^,^)d

            Lil advice for ya on your playthru... If you're a lvl 20 DNC currently, I'd suggest offhanding a sword when it's a viable option. The low rating DNC has on sword didn't really make a difference to me until the late 60's and early 70's as DNC has some really decent access to accuracy gear. Solo'n with daggers can feel like you're chisseling down a mountain with toothpick most times during your grind (and NOT choping down a mountain w/ the edge of your hand). Also dagger WS's suck butt until you get Dancing Edge. I woulda duo-wielded swords way earlier in my DNC career had I known any earlier.
            FFxiv ~ (PS3 Beta) 24THM, 16LNC, 16CNJ, 15MRD/GLD/ARC/PUG
            FFxi ~ (Inactive) 99DNC/THF/SAM/BLU

            Any opinions expressed are my own, and potentially unpopular with others. Should this be upsetting, m
            aybe, read it again, insert smiley faces, rainbows, and glitter as needed.

            Comment


            • #7
              Re: Dancer Guide

              Dude, that's a pretty indepth guide, good job.

              @ Emmanuell,
              Your right it is pretty much just a 37 (soon to be 49-50 i guess?) sub for most players. Unfortuantley, playing as a 75 dnc, and knowing what it's capable of bringing to the endgame table, it definatley has a place. The toughest thing is for the community to accept it as a useful job. Having played it, and seen what it can do (espeically with merits) I know that having a 2-3 dancers in your main DD parties in Dynamis/Einherjar/Zergs, will greatly improve not only your "safety net" (the ability to maintain during big pulls, tough mobs, etc. because of the skills of your support personel)
              but also the speed at which your group can dispach mobs. If you take your 3 best DD's, a bard/whm, a cor/dd or whm, and a dancer, you will seriously see your Monsters drop quicker. Even if it takes your alliance 30 seconds to kill one Dynamis mob, (which is pretty fast) that setup will probably drop that time by 5 seconds.
              Having an outside WHM or RDM to focus on Haste, and emergency heals, and with Waltz's and the brd on erase,poisona you shouldn't ever have a problem keeping anyone alive.
              Unfourtunately, alot of players get dnc to 75 and don't have the gear/macro's/desire to play it at it's best. and having a dnc that can't hit an endgame mob is like having 5/6 players.

              I'll come up with some ideas in a bit, gotta step out and get some lunch.
              Real quick though:
              -Gear is nice, but with the way the game is oriented now, i'd really only focus on 60+ anything below that probably doesn't need to be listed. Well maye 50+ as every piece of our artifact gear has a place in macros except the legs (debatable, i know)
              -I'll try and get some info written up about what subs to use past 60, and for different events.
              -i'll try to include some info as to play style during endgame events. I.E. double marches, chaos, fighters, your best bet is to open with Defense down step, and keep Haste samba up at all times.

              Comment


              • #8
                Re: Dancer Guide

                As a party leader anywhere from 30+ I like to have a DNC in the party because they are excellent side healers and do a lot of damage. I just to not see a lot of them. There speed is very nice no doubt about that... It does speed up kills.
                Emmanuell
                Odin Server - Transplanted from Ifrit Server
                95 DRK, 95 BST
                Bastok Rank 10

                sigpic

                Comment


                • #9
                  Re: Dancer Guide

                  Decent attempt, although a lot of your information looks like it was stripped right off of the the Dancer guide posted at Allakhazam.

                  And has it been abandoned? Hasn't been updated in 1.5 months and is definitely incomplete. Just curious.
                  Joined FFXI September 15th, 2009 | PlayStation 2/3
                  Retired July 8th, 2010.
                  Current Server: Unicorn
                  Current Home Nation: San d'Oria (Rank 10)
                  Race/Sex: Hume/(Fe)male
                  Current Jobs: 80BRD, 75NIN, 59DNC, 51WHM, 43WAR, 38BLM, 38DRK

                  Comment


                  • #10
                    Re: Dancer Guide

                    It is still in edit but i wanted to post something we could all use here (as i have stated in other thread NM thread some of us would like to be able to use these forums to plan our play time out and having these resources available help greatly. I do not claim credit for the whole guide. But Even if I am the only one who uses it it is worth it to me.
                    Nachttoter
                    Manthra
                    Siren
                    Job Levels
                    WAR33, WHM20, RDM25, PLD11, BST11, RNG40, NIN37, SUM6, MNK40, BLM5, THF 60, DRK1, BRD5, SAM56, DRG5, DNC20, PUP X, BLU X, COR X, SCH X

                    Alchemy 91.4
                    Fishing 12
                    Woodworking 28
                    Smithing 31
                    Gold Smith 20
                    Cloth craft 1
                    Leather 1
                    Bone 2
                    Cooking 0
                    Synergy 0

                    Comment


                    • #11
                      Re: Dancer Guide

                      Originally posted by Nachttoter View Post
                      It is still in edit but i wanted to post something we could all use here (as i have stated in other thread NM thread some of us would like to be able to use these forums to plan our play time out and having these resources available help greatly. I do not claim credit for the whole guide. But Even if I am the only one who uses it it is worth it to me.
                      Definitely not knocking it It is definitely useful. Unlike that Shepard guy, who never came back to post anything either lol. Not surprised there though.

                      Good luck!
                      Joined FFXI September 15th, 2009 | PlayStation 2/3
                      Retired July 8th, 2010.
                      Current Server: Unicorn
                      Current Home Nation: San d'Oria (Rank 10)
                      Race/Sex: Hume/(Fe)male
                      Current Jobs: 80BRD, 75NIN, 59DNC, 51WHM, 43WAR, 38BLM, 38DRK

                      Comment


                      • #12
                        Re: Dancer Guide

                        You have called me out... touche'

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