Ok first things first. Have you done the quest?
I will be putting a quick overview of the mission here for you.
Level/ Job ability/ Job Trait
1 / Trance "2 hour" Job Ability
Your Two-Hour Ability
Trance Removes all TP cost for dances and steps. Trance also lowers the re-cast of all Waltzes to 6 seconds. It has a whole one-minute duration, which is longer than most two-hours’ durations.
[Weapons]
[Head Equipment]
[Body Equipment]
Lv.1 Race Specific Equipment
[Hands Equipment]
Lv.1 Race Specific Equipment
[Leg Equipment]
Lv.1 Race Specific Equipment
[Feet Equipment]
Lv.1 Race Specific Equipment
[Ranged/Ammo Slot]
Lv. 1 Happy Egg - obtainable for free from the annual Easter egg-hunt event.
[Waist]
Lv.1 Blood Stone - HP+5 pick either this or the lv.7 belt, they're about equally useful
[Back]
Lv.4 Rabbit Mantle - if you don't have a travelers, it'll last til Lv.17
[Neck]
Lv.3 Pile Chain - HP+3 and ACC+1, can be found in Brown Treasure Caskets in East Sarutabaruta.
[Rings]
[Earrings]
5 /Â Drain Samba
Sambas are first acquired at Lv.5 Drain Samba I is your first. After it’s used, the next monster you hit will be enfeebled with “Drain Daze†that will allow all party members attacking it to heal a small amount of HP. If you or your allies do not hit the target at least once within five seconds of the last hit, Drain Daze will wear off until the next time you hit the target. There are three tiers of Drain Samba, each healing a larger amount of HP per hit. There are two tiers of Aspir Sambas, which activate the same way as Drain Samba, but heals MP instead of HP. Please note that Aspir Samba will only work on monsters that have MP, even though it doesn't actually 'drain' it. Also, like all forms of Drain and Aspir, they will not affect undead. A third Samba you acquire is Haste Samba, which gives everyone attacking the monster the effect of Haste+5%, though this only affects weapon delay and not recast timers. Note that only one Daze can be active on a monster at any given time.
[Weapons]
[Head Equipment]
Lv.9 Compound Eye Circlet - Eva +5, will last you a long time if you don't have Empress Hairpin. Tip: try to buy it in Windy or Jeuno.
[Body Equipment]
[Hands Equipment]
[Leg Equipment]
Lv.7 Leather Trousers - buy from NPC, don't buy from AH, and sell it back to AH for profit after you're done
[Feet Equipment]
Lv.7 Bounding Boots - drops off Leaping Lizzy, if you have these they pretty much will last you until AF.
Lv.7 Leather Highboots
[Waist]
Lv.7 Leather Belt - buy from NPC, don't buy from AH, and sell it back to AH for profit after you're done.
[Back]
[Neck]
Lv.7 Wing Pendant - Very easy Sandy quest item, so it's free!
Lv.7 Regen Collar
Lv.7 Justice Badge
Lv.7 Leather Gorget
[Rings]
[Earrings]
10 / Equipment / Solo Areas
[Weapons]
Lv.10 Royal Archer's Cesti (Sandy CP item) ACC+3 Damage+2
Lv.10 Legionnaire's Knuckles (Bastok CP item) ACC+2 Attack+3
Lv.10 Royal Archer's Sword (Sandy CP item)
Lv.12 Burning Cesti
Lv.13 Knife - buy it from the NPC, don't use AH!
[Body Equipment]
Lv.10 Royal Footman's Vest (Sandy CP Item) - Water resistance +5
Lv.10 Legionnaire's Harness (Bastok CP Item) - Fire resistance +5
Lv.10 Doublet
LV.10 Brass Harness
[Head Equipment]
Lv.10 Royal Footman's Bandana - AGI+1
Lv.14 Cotton Headband
[Hands Equipment]
Lv.10 Royal Footman's Gloves - Attack+3
Lv.14 Battle Gloves - you can basically wear these until AF hands, which are level 52. They can be farmed from the chests in King Ranperre's Tomb.
[Leg Equipment]
Lv.11 Brais
Lv.11 Brass Subligar
[Feet Equipment]
Lv.10 Royal Footman's Boots (Sandy CP item)
Lv.11 Brass Leggings
Lv.11 Gaiters
Lv.12 Holly Clogs
[Ranged/Ammo Slot]
[Waist]
[Back]
Lv.12 Traveler's Mantle - Drop rate is around %15 but Spook pops up to 3 times every game day.
[Neck]
Lv.10 Green Scarf
[Rings]
[Earrings]
Lv.10 Optical Earring - a 100% drop from Maighdean Uaine in North Gustaberg.
15 / Curing Waltz / Evasion Bonus
· Evasion Bonus is first earned at Lv.15. Dancer is evasive enough as it is without a bonus of +10 to evasion, but this just further helps the point. It makes Dancer more capable of keeping the monster’s attention without dying, and thus making Dancer a decent backup tank (especially after Lv.20, when Animated Flourish is usable). At levels 45 and 75, Dancer gains Evasion Bonus II and III, which equates to +22 and +35 evasion respectively.
[Weapons]
[Head Equipment]
Lv.15 San d'Orian Bandana
[Body Equipment]
Lv.15 San d'Orian Vest
Lv.15 Legionnaire's Harness
Lv.17 Lizard Jerkin
[Hands Equipment]
[Leg Equipment]
Lv.17 Lizard Trousers
[Feet Equipment]
Lv.15 San d'Orian Boots
Lv.17 Lizard Ledelsens
[Ranged/Ammo Slot]
Lv. 15 Rogetsurin - 100% drop. Haty pops on new or full moon in Konschtat Highlands and easily soloable by a level 30 job
[Waist]
Lv.15 Warrior's Belt/Warrior's Belt +1
[Back]
Lv.17 Lizard Mantle if you didn't get the Traveler's.
Lv.18 Dhalmel Mantle if you didn't get the Traveler's or the Lizard.
[Neck]
Lv.15 Bird Whistle - honestly, you can get away without bothering with neck pieces until Spike Necklace.
[Rings]
[Earrings]
20 / Quickstep / Resist Slow / Animated Flourish
· Steps are single-target enfeebles which include Quickstep, which lowers the target’s evasion, Box Step, which lowers the target’s defense, and Stutter Step, which lowers the target’s magic resistance. Starting at Lv.20 with Quickstep, these dances can also stack up to five times, each time giving the user “finishing moves†which can then be used for Flourishes.
· Flourishes come in two sets aptly named “Flourishes I†and “Flourishes IIâ€. They are divided into two sets because each has its own recast timer. Also, the first set of Flourishes is an additional enfeeble: 'Animated' being a form of “Provokeâ€, 'Desperate' being an inaccurate form of “Weightâ€, and 'Violent' an inaccurate form of “Stunâ€. The second set behave more like enhancements. 'Reverse' restores TP, 'Building' makes your next weapon skill more potent, and 'Wild' plays the part of a weapon skill by opening a skillchain, but not doing any damage on its own. Flourishes consume “finishing movesâ€, which are earned by using Steps.
· Resist Slow is one in the line of ‘Resist’ job traits that allow the player to possibly resist an effect, in this case, slow. It is acquired at Lv.20. Be it through a monster’s attack or an opposing spell, you may have the chance to completely resist it. Even if that is not the case, Resist Slow will help to lower the duration of the negative status effect.
[Weapons]
Lv.20 Mercenary's Knife (Windy CP Item) - These will serve you well until level 30.
[Head Equipment]
[Body Equipment]
Lv.21 Beetle Harness +1 - until lv.30.
[Hands Equipment]
[Leg Equipment]
Lv.20 Royal Footman's Trousers if the Beetle Subligar is too expensive.
Lv.21 Beetle Subligar/Beetle Subligar +1
[Feet Equipment]
Lv.21 Beetle Leggings +1
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
Lv.21 Spike Necklace - Don't even touch the NQ version (Fang Necklace)
[Rings]
[Earrings]
Lv.21 Beetle Earring +1 x2
/////////////////////////////////////////////////////////////////////////////////////////////
Mid Levels 24-49
[Weapons]
· Lv.30 Mercenary Captain's Kukri (Windy CP Item) - ACC+3 each
· Lv.34 Windurstian Kukri ACC+2 and also Attack+5. If you are already dual-wielding Merc. Cpt Kukris, you can skip this.
· Lv.46 Bone Knife +1 - ACC+5 Attack +5. GET THE HQ.
[Head Equipment]
· Lv.24 Empress Hairpin - If you can get it. Dropped off Valkurm Emperor.
· Lv.25 Precision Bandana - An amazing new peice added in the recent update, ACC+3 makes this even better than the empy hairpin for Dancers. The price ranges wildly across servers, anywhere from 10k to 150k, so it's easier just to go farm the NM, Herbage Hunter in Tahrongi Canyon.
· Lv.30 Mercenary Captain's Headgear
· Lv.39 Dobson Bandanna - drops off Carmine Dobsonfly; you will need access to Riverne - Site A01.
[Body Equipment]
· Lv.30 Mercenary Captain's Doublet - Windy CP Item, good 'til Lv.45
· Lv.45 Brigandine - the price is quite nice for it's stats. Can technically last you until the mid-50s.
[Hands Equipment]
· Lv.14 Battle Gloves - Hi, you're still wearing these. You might be sadface, but your wallet will be happy.
· Lv.30 Combat Mittens/Combat Mittens +1
[Leg Equipment]
· Lv.25 Republic Subligar - better for exp Party/DD
· Lv.25 San d'Orian Trousers/Kingdom Trousers - better for solo/evasion
[Feet Equipment]
· Lv.7 Bounding Boots/Leaping Boots - if you have them
· Lv.30 Mercenary Captain's Gaiters - DEF:5 AGI+1, could actually stick with your Beetle Leggings +1.
· Lv.45 Carapace Leggings +1 - if you really insist on upgrading.
[Ranged/Ammo Slot]
· Lv.30 RSE Sachets
Attar Sachet (Elvaan F}
Olibanum Sachet (Elvaan M)
Millefleurs Sachet (Hume F)
Balm Sachet (Hume M)
Sweet Sachet (Tarutaru M&F)
Musk Sachet (Galka)
Civet Sachet (Mithra)
· Lv.40 War Hoop (Dancer AF Weapon) - Yay, free stuff.
[Waist]
· Lv.30 Mercenary Captain's Belt - Windy CP Item, which will last you until level 40.
· Lv.40 Tilt Belt - ACC+5 It will last you 8 levels.
· Lv.48 Life Belt - ACC+10 Buy one if you can use it.
[Neck]
· Lv.33 Peacock Amulet/Peacock Charm - If you can farm it or Buy it.
· Lv.21 Spike Necklace - just use this. It's still good.
[Rings]
· Lv.30 Shikaree Ring - drops off Stroper Chymes in Ordelle's Caves.
· Lv.30 Rajas Ring - if you have it (Ring from completing CoP missions)
· Lv.34 Venerer Ring - this can be gotten for free from a CoP (Chains of Promathia) quest Chasing Dreams.
· Lv.35 Jaeger Ring - drops from the Carmine Dobsonfly NM; you will need access to Riverne - Site A01.
· Lv.36 Deft Ring - DEX+3 rings, if you cannot afford any of the ACC rings
· Lv.40 Woodsman Ring - drops off ENMS.
· Lv.49 Ecphoria Ring - dropped off Skogs Fru in East Ronfaure [S]. If you find yourself fighting mobs that inflict Amnesia, a negative status effect that renderes you unable to use Job Abilities or Weapon Skills, then this ring is a must have due to its 'Cure Amnesia' enchantment. The Ecphoria Ring is currently the only known 'cure' for this status ailment.-
[Earrings]
· Lv.21 Beetle Earring +1 - are still the best choice for general DD/support.
· Lv.29 Dodge Earrings - If you have them lying around from leveling Ninja.
· Lv.36 Drone Earrings - I prefer these for farming, since the Weaponskill Cyclone has an AGI modifier.
[Back]
· Lv.24 Nomad's Mantle - upgrade from the Lv. 13 Traveler's Mantle.
//////////////////////////////////////////////////////////////////////////////////////////////
25 / Spectral Jig / Subtle Blow / Aspir Samba / Divine Waltz
· Jigs are fancy dances that directly enhance you and do not use TP. There are only two Jigs so far. One, Spectral Jig, is acquired at Lv.25 and gives a Sneak and Invisible effect, and the other, Chocobo Jig, at Lv.55 that enhances movement speed.
· Subtle Blow allows the Dancer to spend more time engaged battle without worrying about giving the target monster too much TP with his or her weapons, and is attributed at Lv.25. As a player feeding TP to a monster is the fastest way it gets TP, this slows down the process slightly, making up for a Dancer’s slightly lower attack damage by also giving less TP to the monster. The first tier of Subtle Blow at 25 gives the target 5% less TP than it would ordinarily gain, and Subtle Blow II and III, which come in at 45 and 65, grant 10% and 15% less TP to the target.
[Weapons]
[Head Equipment]
[Body Equipment]
[Hands Equipment]
[Feet Equipment]
[Leg Equipment]
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
[Rings]
[Earrings]
30 / Accuracy Bonus / Box Step / Curing Waltz II / Desperate Flourish
· Accuracy Bonus at Lv.30 will allow the Dancer to stay in the fray and help keep Samba’s Daze effects up with a more frequent stream of hits. Accuracy bonus is a loved job trait by all damage-dealing jobs, since many like to pick equipment that focuses more on damage, which is what you can do with the +10 accuracy under your belt. At 60, Dancer gains Accuracy Bonus II, which gives an additional +12 accuracy for a total of +22 accuracy.
[Weapons]
[Head Equipment]
[Body Equipment]
[Hands Equipment]
[Feet Equipment]
[Leg Equipment]
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
[Rings]
[Earrings]
35 / Healing Waltz / Drain Samba I I
[Weapons]
[Head Equipment]
[Body Equipment]
[Hands Equipment]
[Feet Equipment]
[Leg Equipment]
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
[Rings]
[Earrings]
40 / Reverse Flourish / Stutter Step
[Weapons]
[Head Equipment]
[Body Equipment]
[Hands Equipment]
[Feet Equipment]
[Leg Equipment]
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
[Rings]
[Earrings]
45 / Haste Samba / Subtle Blow II / Evasion Bonus II
[Weapons]
[Head Equipment]
[Body Equipment]
[Hands Equipment]
[Feet Equipment]
[Leg Equipment]
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
[Rings]
[Earrings]
I will be putting a quick overview of the mission here for you.
Level/ Job ability/ Job Trait
1 / Trance "2 hour" Job Ability
Your Two-Hour Ability
Trance Removes all TP cost for dances and steps. Trance also lowers the re-cast of all Waltzes to 6 seconds. It has a whole one-minute duration, which is longer than most two-hours’ durations.
[Weapons]
[Head Equipment]
[Body Equipment]
Lv.1 Race Specific Equipment
[Hands Equipment]
Lv.1 Race Specific Equipment
[Leg Equipment]
Lv.1 Race Specific Equipment
[Feet Equipment]
Lv.1 Race Specific Equipment
[Ranged/Ammo Slot]
Lv. 1 Happy Egg - obtainable for free from the annual Easter egg-hunt event.
[Waist]
Lv.1 Blood Stone - HP+5 pick either this or the lv.7 belt, they're about equally useful
[Back]
Lv.4 Rabbit Mantle - if you don't have a travelers, it'll last til Lv.17
[Neck]
Lv.3 Pile Chain - HP+3 and ACC+1, can be found in Brown Treasure Caskets in East Sarutabaruta.
[Rings]
[Earrings]
5 /Â Drain Samba
Sambas are first acquired at Lv.5 Drain Samba I is your first. After it’s used, the next monster you hit will be enfeebled with “Drain Daze†that will allow all party members attacking it to heal a small amount of HP. If you or your allies do not hit the target at least once within five seconds of the last hit, Drain Daze will wear off until the next time you hit the target. There are three tiers of Drain Samba, each healing a larger amount of HP per hit. There are two tiers of Aspir Sambas, which activate the same way as Drain Samba, but heals MP instead of HP. Please note that Aspir Samba will only work on monsters that have MP, even though it doesn't actually 'drain' it. Also, like all forms of Drain and Aspir, they will not affect undead. A third Samba you acquire is Haste Samba, which gives everyone attacking the monster the effect of Haste+5%, though this only affects weapon delay and not recast timers. Note that only one Daze can be active on a monster at any given time.
[Weapons]
[Head Equipment]
Lv.9 Compound Eye Circlet - Eva +5, will last you a long time if you don't have Empress Hairpin. Tip: try to buy it in Windy or Jeuno.
[Body Equipment]
[Hands Equipment]
[Leg Equipment]
Lv.7 Leather Trousers - buy from NPC, don't buy from AH, and sell it back to AH for profit after you're done
[Feet Equipment]
Lv.7 Bounding Boots - drops off Leaping Lizzy, if you have these they pretty much will last you until AF.
Lv.7 Leather Highboots
[Waist]
Lv.7 Leather Belt - buy from NPC, don't buy from AH, and sell it back to AH for profit after you're done.
[Back]
[Neck]
Lv.7 Wing Pendant - Very easy Sandy quest item, so it's free!
Lv.7 Regen Collar
Lv.7 Justice Badge
Lv.7 Leather Gorget
[Rings]
[Earrings]
10 / Equipment / Solo Areas
[Weapons]
Lv.10 Royal Archer's Cesti (Sandy CP item) ACC+3 Damage+2
Lv.10 Legionnaire's Knuckles (Bastok CP item) ACC+2 Attack+3
Lv.10 Royal Archer's Sword (Sandy CP item)
Lv.12 Burning Cesti
Lv.13 Knife - buy it from the NPC, don't use AH!
[Body Equipment]
Lv.10 Royal Footman's Vest (Sandy CP Item) - Water resistance +5
Lv.10 Legionnaire's Harness (Bastok CP Item) - Fire resistance +5
Lv.10 Doublet
LV.10 Brass Harness
[Head Equipment]
Lv.10 Royal Footman's Bandana - AGI+1
Lv.14 Cotton Headband
[Hands Equipment]
Lv.10 Royal Footman's Gloves - Attack+3
Lv.14 Battle Gloves - you can basically wear these until AF hands, which are level 52. They can be farmed from the chests in King Ranperre's Tomb.
[Leg Equipment]
Lv.11 Brais
Lv.11 Brass Subligar
[Feet Equipment]
Lv.10 Royal Footman's Boots (Sandy CP item)
Lv.11 Brass Leggings
Lv.11 Gaiters
Lv.12 Holly Clogs
[Ranged/Ammo Slot]
[Waist]
[Back]
Lv.12 Traveler's Mantle - Drop rate is around %15 but Spook pops up to 3 times every game day.
[Neck]
Lv.10 Green Scarf
[Rings]
[Earrings]
Lv.10 Optical Earring - a 100% drop from Maighdean Uaine in North Gustaberg.
15 / Curing Waltz / Evasion Bonus
· Evasion Bonus is first earned at Lv.15. Dancer is evasive enough as it is without a bonus of +10 to evasion, but this just further helps the point. It makes Dancer more capable of keeping the monster’s attention without dying, and thus making Dancer a decent backup tank (especially after Lv.20, when Animated Flourish is usable). At levels 45 and 75, Dancer gains Evasion Bonus II and III, which equates to +22 and +35 evasion respectively.
[Weapons]
[Head Equipment]
Lv.15 San d'Orian Bandana
[Body Equipment]
Lv.15 San d'Orian Vest
Lv.15 Legionnaire's Harness
Lv.17 Lizard Jerkin
[Hands Equipment]
[Leg Equipment]
Lv.17 Lizard Trousers
[Feet Equipment]
Lv.15 San d'Orian Boots
Lv.17 Lizard Ledelsens
[Ranged/Ammo Slot]
Lv. 15 Rogetsurin - 100% drop. Haty pops on new or full moon in Konschtat Highlands and easily soloable by a level 30 job
[Waist]
Lv.15 Warrior's Belt/Warrior's Belt +1
[Back]
Lv.17 Lizard Mantle if you didn't get the Traveler's.
Lv.18 Dhalmel Mantle if you didn't get the Traveler's or the Lizard.
[Neck]
Lv.15 Bird Whistle - honestly, you can get away without bothering with neck pieces until Spike Necklace.
[Rings]
[Earrings]
20 / Quickstep / Resist Slow / Animated Flourish
· Steps are single-target enfeebles which include Quickstep, which lowers the target’s evasion, Box Step, which lowers the target’s defense, and Stutter Step, which lowers the target’s magic resistance. Starting at Lv.20 with Quickstep, these dances can also stack up to five times, each time giving the user “finishing moves†which can then be used for Flourishes.
· Flourishes come in two sets aptly named “Flourishes I†and “Flourishes IIâ€. They are divided into two sets because each has its own recast timer. Also, the first set of Flourishes is an additional enfeeble: 'Animated' being a form of “Provokeâ€, 'Desperate' being an inaccurate form of “Weightâ€, and 'Violent' an inaccurate form of “Stunâ€. The second set behave more like enhancements. 'Reverse' restores TP, 'Building' makes your next weapon skill more potent, and 'Wild' plays the part of a weapon skill by opening a skillchain, but not doing any damage on its own. Flourishes consume “finishing movesâ€, which are earned by using Steps.
· Resist Slow is one in the line of ‘Resist’ job traits that allow the player to possibly resist an effect, in this case, slow. It is acquired at Lv.20. Be it through a monster’s attack or an opposing spell, you may have the chance to completely resist it. Even if that is not the case, Resist Slow will help to lower the duration of the negative status effect.
[Weapons]
Lv.20 Mercenary's Knife (Windy CP Item) - These will serve you well until level 30.
[Head Equipment]
[Body Equipment]
Lv.21 Beetle Harness +1 - until lv.30.
[Hands Equipment]
[Leg Equipment]
Lv.20 Royal Footman's Trousers if the Beetle Subligar is too expensive.
Lv.21 Beetle Subligar/Beetle Subligar +1
[Feet Equipment]
Lv.21 Beetle Leggings +1
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
Lv.21 Spike Necklace - Don't even touch the NQ version (Fang Necklace)
[Rings]
[Earrings]
Lv.21 Beetle Earring +1 x2
/////////////////////////////////////////////////////////////////////////////////////////////
Mid Levels 24-49
[Weapons]
· Lv.30 Mercenary Captain's Kukri (Windy CP Item) - ACC+3 each
· Lv.34 Windurstian Kukri ACC+2 and also Attack+5. If you are already dual-wielding Merc. Cpt Kukris, you can skip this.
· Lv.46 Bone Knife +1 - ACC+5 Attack +5. GET THE HQ.
[Head Equipment]
· Lv.24 Empress Hairpin - If you can get it. Dropped off Valkurm Emperor.
· Lv.25 Precision Bandana - An amazing new peice added in the recent update, ACC+3 makes this even better than the empy hairpin for Dancers. The price ranges wildly across servers, anywhere from 10k to 150k, so it's easier just to go farm the NM, Herbage Hunter in Tahrongi Canyon.
· Lv.30 Mercenary Captain's Headgear
· Lv.39 Dobson Bandanna - drops off Carmine Dobsonfly; you will need access to Riverne - Site A01.
[Body Equipment]
· Lv.30 Mercenary Captain's Doublet - Windy CP Item, good 'til Lv.45
· Lv.45 Brigandine - the price is quite nice for it's stats. Can technically last you until the mid-50s.
[Hands Equipment]
· Lv.14 Battle Gloves - Hi, you're still wearing these. You might be sadface, but your wallet will be happy.
· Lv.30 Combat Mittens/Combat Mittens +1
[Leg Equipment]
· Lv.25 Republic Subligar - better for exp Party/DD
· Lv.25 San d'Orian Trousers/Kingdom Trousers - better for solo/evasion
[Feet Equipment]
· Lv.7 Bounding Boots/Leaping Boots - if you have them
· Lv.30 Mercenary Captain's Gaiters - DEF:5 AGI+1, could actually stick with your Beetle Leggings +1.
· Lv.45 Carapace Leggings +1 - if you really insist on upgrading.
[Ranged/Ammo Slot]
· Lv.30 RSE Sachets
Attar Sachet (Elvaan F}
Olibanum Sachet (Elvaan M)
Millefleurs Sachet (Hume F)
Balm Sachet (Hume M)
Sweet Sachet (Tarutaru M&F)
Musk Sachet (Galka)
Civet Sachet (Mithra)
· Lv.40 War Hoop (Dancer AF Weapon) - Yay, free stuff.
[Waist]
· Lv.30 Mercenary Captain's Belt - Windy CP Item, which will last you until level 40.
· Lv.40 Tilt Belt - ACC+5 It will last you 8 levels.
· Lv.48 Life Belt - ACC+10 Buy one if you can use it.
[Neck]
· Lv.33 Peacock Amulet/Peacock Charm - If you can farm it or Buy it.
· Lv.21 Spike Necklace - just use this. It's still good.
[Rings]
· Lv.30 Shikaree Ring - drops off Stroper Chymes in Ordelle's Caves.
· Lv.30 Rajas Ring - if you have it (Ring from completing CoP missions)
· Lv.34 Venerer Ring - this can be gotten for free from a CoP (Chains of Promathia) quest Chasing Dreams.
· Lv.35 Jaeger Ring - drops from the Carmine Dobsonfly NM; you will need access to Riverne - Site A01.
· Lv.36 Deft Ring - DEX+3 rings, if you cannot afford any of the ACC rings
· Lv.40 Woodsman Ring - drops off ENMS.
· Lv.49 Ecphoria Ring - dropped off Skogs Fru in East Ronfaure [S]. If you find yourself fighting mobs that inflict Amnesia, a negative status effect that renderes you unable to use Job Abilities or Weapon Skills, then this ring is a must have due to its 'Cure Amnesia' enchantment. The Ecphoria Ring is currently the only known 'cure' for this status ailment.-
[Earrings]
· Lv.21 Beetle Earring +1 - are still the best choice for general DD/support.
· Lv.29 Dodge Earrings - If you have them lying around from leveling Ninja.
· Lv.36 Drone Earrings - I prefer these for farming, since the Weaponskill Cyclone has an AGI modifier.
[Back]
· Lv.24 Nomad's Mantle - upgrade from the Lv. 13 Traveler's Mantle.
//////////////////////////////////////////////////////////////////////////////////////////////
25 / Spectral Jig / Subtle Blow / Aspir Samba / Divine Waltz
· Jigs are fancy dances that directly enhance you and do not use TP. There are only two Jigs so far. One, Spectral Jig, is acquired at Lv.25 and gives a Sneak and Invisible effect, and the other, Chocobo Jig, at Lv.55 that enhances movement speed.
· Subtle Blow allows the Dancer to spend more time engaged battle without worrying about giving the target monster too much TP with his or her weapons, and is attributed at Lv.25. As a player feeding TP to a monster is the fastest way it gets TP, this slows down the process slightly, making up for a Dancer’s slightly lower attack damage by also giving less TP to the monster. The first tier of Subtle Blow at 25 gives the target 5% less TP than it would ordinarily gain, and Subtle Blow II and III, which come in at 45 and 65, grant 10% and 15% less TP to the target.
[Weapons]
[Head Equipment]
[Body Equipment]
[Hands Equipment]
[Feet Equipment]
[Leg Equipment]
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
[Rings]
[Earrings]
30 / Accuracy Bonus / Box Step / Curing Waltz II / Desperate Flourish
· Accuracy Bonus at Lv.30 will allow the Dancer to stay in the fray and help keep Samba’s Daze effects up with a more frequent stream of hits. Accuracy bonus is a loved job trait by all damage-dealing jobs, since many like to pick equipment that focuses more on damage, which is what you can do with the +10 accuracy under your belt. At 60, Dancer gains Accuracy Bonus II, which gives an additional +12 accuracy for a total of +22 accuracy.
[Weapons]
[Head Equipment]
[Body Equipment]
[Hands Equipment]
[Feet Equipment]
[Leg Equipment]
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
[Rings]
[Earrings]
35 / Healing Waltz / Drain Samba I I
[Weapons]
[Head Equipment]
[Body Equipment]
[Hands Equipment]
[Feet Equipment]
[Leg Equipment]
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
[Rings]
[Earrings]
40 / Reverse Flourish / Stutter Step
[Weapons]
[Head Equipment]
[Body Equipment]
[Hands Equipment]
[Feet Equipment]
[Leg Equipment]
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
[Rings]
[Earrings]
45 / Haste Samba / Subtle Blow II / Evasion Bonus II
[Weapons]
[Head Equipment]
[Body Equipment]
[Hands Equipment]
[Feet Equipment]
[Leg Equipment]
[Ranged/Ammo Slot]
[Waist]
[Back]
[Neck]
[Rings]
[Earrings]
Comment