A little thought came to mind that goes along with a little pet peeve of mine related to this job. A little intro first, my latest party as Dancer was in Qufim Island. We had a Scholar with, but of course I wasn't planning on sitting back and not use Curing Waltz. However I could not play main healer right from the start, I needed to build up some TP first. So after I got some TP to work with things went smoothly and the Scholar focused more on being a DD. After we zone into Lower Delkfutt's Tower and I have to give the party a little note, "(Dancer) TP: 0%" I had to build up my TP all over again. So then I had an idea, what if Dancer was given a new job trait that sets a minimum TP level for when they enter a zone? For example:
Lv.15: 20% TP
Lv.30: 40% TP
Lv.45: 60% TP
Lv.60: 80% TP
Lv.75: 100% TP
Now considering my lack of experience I don't know if this would be a good idea or if it would make the job totally broken, and I will leave you to be the judge of that. Also, the percentages given are just an example. If always having a reserve of 100% TP when you enter a new zone is too powerful at level 75 then it could be lowered.
Lv.15: 20% TP
Lv.30: 40% TP
Lv.45: 60% TP
Lv.60: 80% TP
Lv.75: 100% TP
Now considering my lack of experience I don't know if this would be a good idea or if it would make the job totally broken, and I will leave you to be the judge of that. Also, the percentages given are just an example. If always having a reserve of 100% TP when you enter a new zone is too powerful at level 75 then it could be lowered.
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