Doing a two-part thread here (the other is for SCH and as such in that forum) for fun. SE has not said anything about merits for the new jobs, but why not speculate? Note that these are just some likely possibilities I came up with, and I'd like to see what the rest of you think.
Group I
~ Waltz Recast
~ Jig Recast
~ Steps Accuracy // Duration
~ Drain Samba Potency
~ Aspir Samba Potency
Group II
Job Abilities
~ Aspir Samba III
~ Haste Samba II
~ Free Dance (No TP used for next samba/step/waltz) 15:00 (2:30 upgrade)
~ Extend next Jig // Waltz to all party members
~ "Divine Seal" for Curing Waltzes
Job Traits
~ Conserve TP (Chance your next JA will use no TP, or a reduced amount of TP)
~ Auto-Regain (Seriously doubt this would ever happen but what the hell)
Can't think of anything else at the moment.
Group I
~ Waltz Recast
~ Jig Recast
~ Steps Accuracy // Duration
~ Drain Samba Potency
~ Aspir Samba Potency
Group II
Job Abilities
~ Aspir Samba III
~ Haste Samba II
~ Free Dance (No TP used for next samba/step/waltz) 15:00 (2:30 upgrade)
~ Extend next Jig // Waltz to all party members
~ "Divine Seal" for Curing Waltzes
Job Traits
~ Conserve TP (Chance your next JA will use no TP, or a reduced amount of TP)
~ Auto-Regain (Seriously doubt this would ever happen but what the hell)
Can't think of anything else at the moment.
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