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TP: Save it or Blow it?

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  • #31
    Re: TP: Save it or Blow it?

    Originally posted by ioshua View Post
    After reading the thread, it looks like this to me.

    1) Are you main healer?
    a) Yes: Don't WS
    b) No: Continue to 2

    2) Are you backup healer?
    a) Yes + AE: Don't WS
    b) Yes + No AE w/ weak main healer: WS rarely
    c) Yes + No AE w/ strong main healer: WS often
    d) No: WS like crazy
    When is DNC not a healer or backup healer?

    It kinda sickens me that a class that is defined as a healer is already looking for ways to pass the buck so they can tank or DD instead.

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    • #32
      Re: TP: Save it or Blow it?

      Let's put it this way.

      If you had a mage in the party, that could cast a spell doing mediocre damage and cost all of his MP, would you really want him to?

      That's what it's like most of the time with DNC. Our TP is far too valuable to blow all for one minor damage spike.

      If a Dancer is sitting at 300 TP, great! That means their TP gain is keeping pace with them spamming Steps every 15 seconds, and curing whoever needs it, and if anything drastic happens, they can cure bomb the heck out people.

      DNC is sort a weird mage job. We start with the ability to have our full level 75 "MP pool" at level 1, but it never gets any bigger. 300 TP is all you'll ever have (though when you can Reverse Flourish, you get a minor ability to effectively store some additional TP). That means, as we go up in level, and our Dances start getting more expensive, we have to try to fit them all into the same TP pool that we had at level 1.

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      • #33
        Re: TP: Save it or Blow it?

        Originally posted by Omgwtfbbqkitten View Post
        When is DNC not a healer or backup healer?

        Exactly. That's why it was D on the 2nd option. For example, last night we had one as a tank. It was pretty loose and dangerous but I think proper +eva gear and more cure spamming (they didn't seem to do it too often) would have made a huge difference. It was a weird party (whm, drg, drk, pup [blm head], sch, dnc) but it worked out alright. Chain 5s on IT, just had to be choosy about what type of thing got pulled. Like flies, those were right out. The DNC (again, may be a tanking experience thing) couldn't really hold aggro through the post-sphere healing blitz.

        Got a hell of a lot more xp than we would have sitting around waiting for a tank. It's not all the time but sometimes you just have to go with what you've got and, at those times, you adapt. That group, btw, would have been #2 - E "Unforseen option."

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