I think the notion of RDM/DNC and BRD/DNC are somewhat misguided applications of dancer, in fact, I think the benefits of /DNC look to benefit but a handful of jobs and maybe no more than a handful.
The problem with Mage/DNC (for the sake of arguments, lets just lump BRD in with "mage" for the moment) is that caster-based jobs tend to be very centered on... well.. casting. The more you cast, the less opportunities you have to melee and gain TP.
There's really no way to play a dedicated RDM or BRD without casting and that's where /DNC is going to hurt.
But what jobs can gain TP and not lose a lot by subbing /DNC?
First to spring to mind are our ToA jobs. All have have some degree of support functions, all melee. COR is not a slouch when it comes to TP gain and /DNC's Accuracy bonus will help a little the melee and ranged side, a COR/DNC would be giving up weaponskill damage to just TP but otherwise play full support.
However, I see this as rather limited if you're going to TP with guns. High delay is counterproductive to healing, having subbed /mage and mixed it with gunplay you can kind of see why melee-minded CORs loathe mage subs. So a COR/DNC would have to give up ranged attacks in favor or direct melee and would probably best be served by a weapon such as Mercurial Kris or Joyeuse to be really practical. This combo still does allow for heavy Quick Draw use, though.
BLU melees, needs MP for magic. Against mage mobs Aspir Samba would be useful, especially with Auto Refresh activated. BLU would have to hold back on melee WS, but considering that most of thier damage comes from physical magic, that's not too much of an issue.
PUP already has an automation for curing, PUPs generally melee for TP and thier WS aren't the strongest out there (no offense, but its true). /DNC would add to a healing function and AoE cures the automation lacks, though /WHM would be more reliable for taking care of status ailments in some cases.
PLD/DNC I've recently seen in action. Its impressive. Its probably not practical until you have Animated Flourish and the first AoE Cure, but once you do, you have extra hate tools via TP based Cures and you get to ease up on MP usage to save it for things like Flash. My girlfriend tried this combo out and it was like she turned into a Taru PLD, which are frickin energizer bunny PLDs to start with. I couldn't pry hate off her for the life of me (of course, I wasn't on RNG at the time, so I'll have to try as that later, muahahaha). This sub could be very well be the answer to PLD's endurance issues. It's probably the best combo of the pack I've seen.
The problem with Mage/DNC (for the sake of arguments, lets just lump BRD in with "mage" for the moment) is that caster-based jobs tend to be very centered on... well.. casting. The more you cast, the less opportunities you have to melee and gain TP.
There's really no way to play a dedicated RDM or BRD without casting and that's where /DNC is going to hurt.
But what jobs can gain TP and not lose a lot by subbing /DNC?
First to spring to mind are our ToA jobs. All have have some degree of support functions, all melee. COR is not a slouch when it comes to TP gain and /DNC's Accuracy bonus will help a little the melee and ranged side, a COR/DNC would be giving up weaponskill damage to just TP but otherwise play full support.
However, I see this as rather limited if you're going to TP with guns. High delay is counterproductive to healing, having subbed /mage and mixed it with gunplay you can kind of see why melee-minded CORs loathe mage subs. So a COR/DNC would have to give up ranged attacks in favor or direct melee and would probably best be served by a weapon such as Mercurial Kris or Joyeuse to be really practical. This combo still does allow for heavy Quick Draw use, though.
BLU melees, needs MP for magic. Against mage mobs Aspir Samba would be useful, especially with Auto Refresh activated. BLU would have to hold back on melee WS, but considering that most of thier damage comes from physical magic, that's not too much of an issue.
PUP already has an automation for curing, PUPs generally melee for TP and thier WS aren't the strongest out there (no offense, but its true). /DNC would add to a healing function and AoE cures the automation lacks, though /WHM would be more reliable for taking care of status ailments in some cases.
PLD/DNC I've recently seen in action. Its impressive. Its probably not practical until you have Animated Flourish and the first AoE Cure, but once you do, you have extra hate tools via TP based Cures and you get to ease up on MP usage to save it for things like Flash. My girlfriend tried this combo out and it was like she turned into a Taru PLD, which are frickin energizer bunny PLDs to start with. I couldn't pry hate off her for the life of me (of course, I wasn't on RNG at the time, so I'll have to try as that later, muahahaha). This sub could be very well be the answer to PLD's endurance issues. It's probably the best combo of the pack I've seen.
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