Ok I have just got dancer for my Galka. I originally started my Galka as a warrior so these figures are based on that starting role. All starting stats are without gear or any merits, these are you bog standard naked figures for the advanced jobs I have got so far. Still need data for drg, pup, cor, sch, blu
Dancer/Warrior
HP 41, MP 0, Str 9, Dex 9, VIT 9, AGI 9, INT 6, MND 6, CHR 7, ATT 16, DEF 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/Monk
HP 42, MP 0, STR 9, Dex 9, VIT 10, AGI 8, INT 6, MND 6, CHR 7, Att 18, Def 14
Job Traits
Martial Arts
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/WHM
HP 39, MP 8, STR 8, Dex 8, VIT 9, AGI 8, INT 6, MND 7, CHR 8, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/BLM
HP 38, MP 9, Str 8, Dex 9, VIT 9, Agi 9, Int 7, Mnd 6, Chr 7, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/RDM
HP 40, MP 7, Str 8, Dex 8, Vit 9, Agi 8, Int 7, Mnd 7, Chr 7, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/THF
HP 40, MP 0, Str 8, Dex 9, VIT 9, AGI 9, INT 7, MND 6, Chr 7, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/PLD
HP 41, MP 5, Str 9, Dex 8, VIT 10, AGI 8, Int 6, Mnd 7, Chr 8, Att 16, Def 14
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/Drk
HP 41, MP 5, Str 9, Dex 9, VIT 10, AGI 8, Int 7, Mnd 6, Chr 7, Att 16, Def 14
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/BST
HP41, MP 0, Str 8, Dex 9, VIT 9, AGI 8, Int 6, Mnd 6, Chr 8, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Charm
Dancer/BRD
HP40, MP 0, Str 8, Dex 8, VIT 9, AGI 8, Int 6, Mnd 6, Chr 8, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/RNG
HP39, MP 0, Str 8, Dex 8, VIT 9, AGI 9, Int 6, Mnd 6, Chr 7, Att 16, Def 13
Job Traits
Nothing.
Abilities
Trance (2hour) pointless until get first dancing move)
Sharpshot
Dancer/Sam
HP41, MP 0, Str 9, Dex 9, VIT 10, AGI 8, Int 6, Mnd 6, Chr 7, Att 16, Def 14
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/NIN
HP40, MP 0, Str 9, Dex 9, VIT 10, AGI 9, Int 6, Mnd 6, Chr 7, Att 16, Def 14
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/SMN
HP 38, MP 10, Str 8, Dex 8, Vit 9, Agi 8, Int 7, Mnd 7, Chr 8, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
From the above it looks like to start off with the best sub is Mnk, due to the 2 hand boost. I will do some testing in zehrn with how quick tp gain is between dagger and 2H. The mnk has the most HP, best Def and Attack power for low level soloing.
Watch this space....
Dancer/Warrior
HP 41, MP 0, Str 9, Dex 9, VIT 9, AGI 9, INT 6, MND 6, CHR 7, ATT 16, DEF 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/Monk
HP 42, MP 0, STR 9, Dex 9, VIT 10, AGI 8, INT 6, MND 6, CHR 7, Att 18, Def 14
Job Traits
Martial Arts
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/WHM
HP 39, MP 8, STR 8, Dex 8, VIT 9, AGI 8, INT 6, MND 7, CHR 8, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/BLM
HP 38, MP 9, Str 8, Dex 9, VIT 9, Agi 9, Int 7, Mnd 6, Chr 7, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/RDM
HP 40, MP 7, Str 8, Dex 8, Vit 9, Agi 8, Int 7, Mnd 7, Chr 7, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/THF
HP 40, MP 0, Str 8, Dex 9, VIT 9, AGI 9, INT 7, MND 6, Chr 7, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/PLD
HP 41, MP 5, Str 9, Dex 8, VIT 10, AGI 8, Int 6, Mnd 7, Chr 8, Att 16, Def 14
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/Drk
HP 41, MP 5, Str 9, Dex 9, VIT 10, AGI 8, Int 7, Mnd 6, Chr 7, Att 16, Def 14
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/BST
HP41, MP 0, Str 8, Dex 9, VIT 9, AGI 8, Int 6, Mnd 6, Chr 8, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Charm
Dancer/BRD
HP40, MP 0, Str 8, Dex 8, VIT 9, AGI 8, Int 6, Mnd 6, Chr 8, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/RNG
HP39, MP 0, Str 8, Dex 8, VIT 9, AGI 9, Int 6, Mnd 6, Chr 7, Att 16, Def 13
Job Traits
Nothing.
Abilities
Trance (2hour) pointless until get first dancing move)
Sharpshot
Dancer/Sam
HP41, MP 0, Str 9, Dex 9, VIT 10, AGI 8, Int 6, Mnd 6, Chr 7, Att 16, Def 14
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/NIN
HP40, MP 0, Str 9, Dex 9, VIT 10, AGI 9, Int 6, Mnd 6, Chr 7, Att 16, Def 14
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
Dancer/SMN
HP 38, MP 10, Str 8, Dex 8, Vit 9, Agi 8, Int 7, Mnd 7, Chr 8, Att 16, Def 13
Job Traits
Nothing
Abilties
Trance (2hour) pointless until get first dancing move)
From the above it looks like to start off with the best sub is Mnk, due to the 2 hand boost. I will do some testing in zehrn with how quick tp gain is between dagger and 2H. The mnk has the most HP, best Def and Attack power for low level soloing.
Watch this space....
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