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What will you Sub with Dancer?

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  • #46
    Re: What will you Sub with Dancer?

    SE said that if the demand was high enough we may get to dance at will ^- ^ (god please)

    Off topic I know. but I'm curious as to just what the hell COR is going to get for it's new rolls (and the new BLU spells). Seriously, what the hell is Dancer's Roll going to do? If it cuts TP use in half for WS or something insane like that...

    Really, I just can't fathom it. Scholar roll is also an enigma, but I'm sure it'll have an effect on white and/or black magic.


    ... can't freaking WAIT to use Sword Dance ^_ ^


    Do you suppose dances will be learned as Job Traits/Abilities? Or maybe they'll be the first spells in the game to require TP to cast? For all we know Dancer could have a spell list that shows recast and TP cost.
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    • #47
      Re: What will you Sub with Dancer?

      I believe Dances will have their own Spell Category just like BRD. but of course TP will be spent. I think the recast time will be quick just like WHM and BLM.

      But I think all Dancers, Steps and Flourishes are learned through scrolls just like all other magic. Therefore it's possible they are all within the Dance list, like there's one list, and each type is symbolized so people know which ones is a Dance, which one is a Step, and which one is a Flourish spell.

      I think it would be more organized that way instead of 3 separate lists/windows.



      oh ya and NOW I'm almost convinced that /SAM will be the ideal sub since SAM has a early trait to enhance the TP increase rate.

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      • #48
        Re: What will you Sub with Dancer?

        Dancers use daggers. Dancers will do /nin and /whm, Dancers will be like bard.

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        • #49
          Re: What will you Sub with Dancer?

          Okay, after fiddling around with Dancer for a bit I came to following conclusions.


          /SAM is out for EXP, no question about it. Even with a Rajas Ring, you'll only get Store TP II, which combined will net you 6 TP a swing with a knife. Take into account that Meditate is only 60 TP every 3 minutes and you can't use Hasso or Seigan and SAM really isn't that good an option.

          /WHM won't be very good either outside of the dunes. Since Dancer is designed to heal with TP, you're not going to want to rest. You could use Aspir Samba to help alleviate this issue, but the party is probably much better off with Drain or Haste Samba (at least if you have a NIN tank anyway).

          /NIN is really the ideal sub here. Dual-Wield to increase TP gain and shadows to keep you safe while you're buffing people and tossing out 'cures'. This and /WAR for Double Attack and Berserk are the clear winners for SJ choice on DNC.

          As for Joyeuse, DNC only has a D rank in sword, so it's gonna mean /NIN Suppa and sushi full time. It's too bad DNC can't use Mercurial Kris but SE obviously saw that coming and didn't intend for DNC to TP that fast.
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          "BLAH BLAH BLAH TIDAL WAVE!!!"

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          • #50
            Re: What will you Sub with Dancer?

            id love to lvl dancer without nin sub >.< the whole dual wield = everything idea that happens alot is annoying

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            • #51
              Re: What will you Sub with Dancer?

              oh here we go..... /NIN and /WAR BS all over again for yet another job, well I call BS on that -.-

              /BRD or /COR for a pure buff/debuff job

              /SAM for TP

              /WHM or /RDM for healing help

              /WAR or /DRK for more DD power

              /NIN for tanking (yes it can be done if the dancer is good at their job)

              /BLU for a balance of extra stat bonuses, and spells
              -------------------------------------------------------------------------
              Kain (FFIV): I am aware of my actions, but can do nothing about them.

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              • #52
                Re: What will you Sub with Dancer?

                yep /nin sub is only for shadows >.<

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                • #53
                  Re: What will you Sub with Dancer?

                  Originally posted by Malacite View Post
                  /NIN is really the ideal sub here.
                  Was there any doubt? -.-

                  But, seriously, I like Kailea's interpretation better.
                  Originally posted by Armando
                  No one at Square Enix has heard of Occam's Razor.
                  Originally posted by Armando
                  Nintendo always seems to have a legion of haters at the wings ready to jump in and prop up straw men about hardware and gimmicks and casuals.
                  Originally posted by Taskmage
                  GOD IS MIFFED AT AMERICA

                  REPENT SINNERS OR AT LEAST GIVE A NONCOMMITTAL SHRUG

                  GOD IS AMBIVALENT ABOUT FURRIES

                  THE END IS COMING ONE OF THESE DAYS WHEN GOD GETS AROUND TO IT
                  Originally posted by Taskmage
                  However much I am actually smart, I got that way by confronting how stupid I am.
                  Matthew 16:15

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                  • #54
                    Re: What will you Sub with Dancer?

                    Did you ignore my post entirely? /SAM doesn't work.

                    The most Store TP you can pile on (that'd be worthwhile) is 20%, which on a 5 TP dagger means you'll earn 6 a swing. the only other benefits are 3rd eye and 60 TP from meditate every 3 minutes. While this may be good for HNM scenarios (DNC might be screwed here altogether since it needs to melee...) but certainly not for EXP. You need a lot of TP for some of those higher level dances.

                    /WAR and /NIN are the clear winners here, and if you need an explanation why... you're already SOL.
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                    • #55
                      Re: What will you Sub with Dancer?

                      If /WAR and /NIN are the only options, I am so going /WAR just for the sake that I'm sick of /NIN ONRY OR NO PT!!!!!!LOLOL@ONEONOEONE! The only time I ever go /NIN is when I'm in RNG mode.
                      Last edited by Dymlos; 11-25-2007, 04:31 AM. Reason: typos and inconsistencies




                      Originally posted by FFXI's view on other MMORPGs
                      'Start learning boy, no you don't get a tutorial, this is man's country! Tutorial's are for little sissy babies who need their mommies! Now, are you a sissy baby or a man?&quot;
                      Dymlos
                      Bahamut server
                      Lv 75 Ranger Lv 75 Samurai

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                      • #56
                        Re: What will you Sub with Dancer?

                        Originally posted by Malacite View Post
                        Did you ignore my post entirely? /SAM doesn't work.
                        The most Store TP you can pile on (that'd be worthwhile) is 20%, which on a 5 TP dagger means you'll earn 6 a swing. the only other benefits are 3rd eye and 60 TP from meditate every 3 minutes. While this may be good for HNM scenarios (DNC might be screwed here altogether since it needs to melee...) but certainly not for EXP. You need a lot of TP for some of those higher level dances.
                        /WAR and /NIN are the clear winners here, and if you need an explanation why... you're already SOL.

                        and did you read mine? my options make more since then "WAR NIN only"

                        atleast I give a better range of options -.-

                        I would rather have a DNC/BRD in my PT because I know I would ge thte most "buff" out of them
                        -------------------------------------------------------------------------
                        Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                        • #57
                          Re: What will you Sub with Dancer?

                          /SAM can compete with /WAR and /NIN for TP just fine. Although you're right in that /WAR and /NIN are more balanced since /SAM doesn't increase damage output at all.

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                          • #58
                            Re: What will you Sub with Dancer?

                            It doesn't increase TP much either. I'm speaking from a purely functional viewpoint of how DNC works.

                            /WHM will depend heavily on Aspir Samba as I pointed out, which may or may not help the PT. Remember, DNC needs to constantly be gaining TP to be effective. You have to sorta take yourself out of mage mode and go into BLU mode >. > (I say that 'cause well, BLU is probably the best example of a hybrid the game has)
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                            • #59
                              Re: What will you Sub with Dancer?

                              at the same time.... SE did not make Dancer... just for it to be yet another job, people hore out /WAR and /NIN to......

                              I see/NIN and /WAR WAY to much, people need to get creative and learn to play other job combos......
                              -------------------------------------------------------------------------
                              Kain (FFIV): I am aware of my actions, but can do nothing about them.

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                              • #60
                                Re: What will you Sub with Dancer?

                                I am not going to pretend to be an authority on any of this so just asking some questions and thinking out loud really.

                                From what I remember of what SE said about Dancer pre release and looking at Wiki now I am just wondering about /rng at certain levels. 10-20 would give Dancer the level 1 accuracy trait early plus Dancer has native throwing skill at C+. I am just thinking that that's the same at Sam archery and sam seems to manage alright with a bow 20-30. The extra boost to TP from the ranged attacks would be nice too.

                                No idea of course but I am also sort of wondering whether dances and SA/TA stack. If drain samba is based on what you hit for then that might be interesting.


                                On /nin:

                                Got slightly caught up in the maths so putting them up but it doesn't help that I don't have experience with a melee job so I may have overlooked things, however....numbers wise (used wiki for my info) /nin looks like it might suck horribly on dancer.

                                Assuming this is right then /nin seems like a bad choice if you want to max out TP gain. Dagger is the only B skill so I am assuming that means Dagger only once you get out of the really low levels. The best places to be for TP gain according to that graph are under 180 delay or in the 480-530 delay range. Seeing as how dagger delay ranges from 150 to 220 this gives /nin a problem.

                                At 50+ and assuming I can count, with /nin dual wielding daggers your can get a base delay range of 255 - 374. For a start that totally cuts off the 480-530 delay range, so looking at 180 and under.

                                Assuming you have the capped 25% haste from gear and 15% from the haste spell (can't add in haste samba yet because we don't know if they stack and how strong Samba) and Dual wield II then the maximum delay you could go up to and still be 180 or under delay after all buffs applied is 297 which, given minimum dagger delay is 150, isn't possible. Even if haste samba does stack and it's fairly strong you are only going to be in the low 300s on base delay which gives you very few options weapon choice wise and possibly gives Drain Sambe some problems if it's based off damage per hit.

                                Also, B ranked skill means prioritising accuracy gear to an extent particularly if steps are all/mostly based on melee accuracy and are the only way to earn finishing moves which makes /nin and maxing out haste even less attractive.
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