Re: What will you Sub with Dancer?
I think it remains to be seen how much TP Dancer needs; Drain Samba lasts for quite a while, so don't need to reapply very often. Don't want to sacrifice too much damage if better dagger with higher delay is available by going with some very low damage, low delay ones.
Of course, if the goal is making the best use out of Drain Samba, then low delay daggers and Dual Wield are the way to go. Not entirely clear if drain daze still take off monster's HP when it shows "0", though, like it is for the spell Drain.
As for throwing, do Dancer get anything good to throw? I was under the impression only Ninja has decent throwing weapons. Whatever that's being throw, if it misses much more than dagger, it may not be worth the effort.
* * *
In Signet area, resting between fights should be the norm. (Poke anyone who's not pulling and yet not resting.) Looks like /WHM may work nicely, for an extra source of Cure and status removal.
I think it remains to be seen how much TP Dancer needs; Drain Samba lasts for quite a while, so don't need to reapply very often. Don't want to sacrifice too much damage if better dagger with higher delay is available by going with some very low damage, low delay ones.
Of course, if the goal is making the best use out of Drain Samba, then low delay daggers and Dual Wield are the way to go. Not entirely clear if drain daze still take off monster's HP when it shows "0", though, like it is for the spell Drain.
As for throwing, do Dancer get anything good to throw? I was under the impression only Ninja has decent throwing weapons. Whatever that's being throw, if it misses much more than dagger, it may not be worth the effort.
* * *
In Signet area, resting between fights should be the norm. (Poke anyone who's not pulling and yet not resting.) Looks like /WHM may work nicely, for an extra source of Cure and status removal.
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