Well ya it's tough to decide. there are many possibilities that can help and would be awesome, and of course some 2 hr. possibilities that would be useless in most situations, which hopefuly SE thinks carefully and avoids nerfing Dancer's full potential!
ack. the darn 5 minute rule erased my Poll of 11 choices. it takes a long time to type it up, ya know? @_@
lessee if I remember the ideas:
1. Dance slams mob with Paralyze+Bio II+Bind+Sleep, ignoring mob's defenses/immunities
2. Dance reverses mob's HP and MP
3. Dance charms mob (100% success even on IT mobs, but not impossible to gauge mobs.)
and erases aggro. mob remains charmed until K.O., zone or 10 min.
4. Dance delevels mob a couple of levels (ex. from IT to T)
5. Dance transforms mob into money based on Dancer's level multiplied by mob's level.
6. Dance activates a temporary effect that randomly stacks multiple enfeebling status onto the mob each time the Dancer attacks, also draining mob's HP with each hit and adding to own HP.
7. Dance releases an extremely damaging non-elemental attack that also stacks some enfeebling effects on the mob.
8. Dance permanently seals mob's magic, abilities, and weapon skills.
9. Dance that causes the mob to damage themselves, each time they attack the Dancer.
10. Dance that 100% sticks and stacks every single enfeebling effect onto the mob, rendering the mob helpless and on its way to certain doom.
11. Dance that adds an effect that causes every normal dance ability the Dancer uses, to inflict extra enfeebling and damaging effects onto the mobs in addition to the primary effects, therefore being able to chain together different dances that further handicap and overpower the mob into submission.
please rate my ideas for a 2 hr. Dance Job Ability. ^_^ ya some are kinda crazy but you might love some of the others.
ack. the darn 5 minute rule erased my Poll of 11 choices. it takes a long time to type it up, ya know? @_@
lessee if I remember the ideas:
1. Dance slams mob with Paralyze+Bio II+Bind+Sleep, ignoring mob's defenses/immunities
2. Dance reverses mob's HP and MP
3. Dance charms mob (100% success even on IT mobs, but not impossible to gauge mobs.)
and erases aggro. mob remains charmed until K.O., zone or 10 min.
4. Dance delevels mob a couple of levels (ex. from IT to T)
5. Dance transforms mob into money based on Dancer's level multiplied by mob's level.
6. Dance activates a temporary effect that randomly stacks multiple enfeebling status onto the mob each time the Dancer attacks, also draining mob's HP with each hit and adding to own HP.
7. Dance releases an extremely damaging non-elemental attack that also stacks some enfeebling effects on the mob.
8. Dance permanently seals mob's magic, abilities, and weapon skills.
9. Dance that causes the mob to damage themselves, each time they attack the Dancer.
10. Dance that 100% sticks and stacks every single enfeebling effect onto the mob, rendering the mob helpless and on its way to certain doom.
11. Dance that adds an effect that causes every normal dance ability the Dancer uses, to inflict extra enfeebling and damaging effects onto the mobs in addition to the primary effects, therefore being able to chain together different dances that further handicap and overpower the mob into submission.
please rate my ideas for a 2 hr. Dance Job Ability. ^_^ ya some are kinda crazy but you might love some of the others.
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