instead of another fighter or mage class, they should add more unique classic classes.
plus I feel WoG should at least include more than 2 new Jobs (like Zilart) cause I feel the best feature to get an expansion for is new Jobs, which to me are more valuable than new quests and missions at this point. Some might say there are already enough Jobs but I feel there's still a void that needs to be filled with the types of Jobs available, and Dancer is the main job with the greatest potential to feel refreshed and eager to start at level 1 all over again. ^_^
but lets first avoid the stereotypical idea that DCR = BRD
in the best FF games, a Dancer is a mixture of power,status inflictions, and the ability to assault enemies from a distance. plus they don't need MP,
Also since a Dancer channels their power through the motions of their body, they won't require weapons/tools/instruments to unleash their wrath, making them one of the more affordable and inviting Jobs to test and master.
Also with FFXI's beautiful animations, it would be magnificent seeing the different types of dance animations and special effects each ability would display. Hopefully elegant and divine type of motions, and perhaps more unique motions perhaps based on one's race or gender.
Abilities of a Dancer should be stackable (especially the negative status effects, and preferably a Dancer's ability to stick status effects on the enemy should have a superior % of success over any other Job, unless the mob is immune) and their abilities could range from draining MP from the enemy, damaging the enemy over time, reducing enemy's action speed, movement speed, and chant speed.
Decrease enemy's power, magic power,
and perhaps a Dancer's two hour dance ability could inflict multiple status inflictions as well as damaging waves of energy over and over (sort of like hundred fists but slamming the mob with negative status effects and non-elemental waves rapidly)
Ability Traits ideas are sketchy at the moment but the true potential could lie in the subjobs that take advantage of those Traits. ^_^
If done right, Dancers could be the next most popular new Job to explore and they will definitely get along together with Bards and anyone else. I'm just concerned if Dancer if will added to Wings of the Goddess at all, and if they will be given effective and useful abilities that are not overbalanced and nerfed for the sake of "fairness".
Dancers are known mainly for their status inflictions, extra attack range,
no need for ammo or MP, elegant movements, unique clothes, and can't be compared to any fighters, mages or even bards, although they are the only job that is SLIGHTLY similiar but totally different like night and day.
so yeah I feel that the best way to express most of the Dancer Job Class's offensive negative status abilities is to stack each ability with 2 or more negative status effects (like an ability that blinds, silences and poisons).
Or you know what? Maybe the Dancer class should incomporate a customizable set of Dance Abilities, each one allowing you to set 2 or 3 status effects you want that ability to inflict at once. or Dance Combos where you can transition from one dance into another dance and stack the damage and effects that way.
so yes I would love the Dancer job class to be one of the new jobs for Wings of the Goddess (the worst case scenario would be no jobs included in the expansion, but if they learned anything from Zilart and ToAU, is that new quests come and go, but new Jobs are forever.)
plus I feel WoG should at least include more than 2 new Jobs (like Zilart) cause I feel the best feature to get an expansion for is new Jobs, which to me are more valuable than new quests and missions at this point. Some might say there are already enough Jobs but I feel there's still a void that needs to be filled with the types of Jobs available, and Dancer is the main job with the greatest potential to feel refreshed and eager to start at level 1 all over again. ^_^
but lets first avoid the stereotypical idea that DCR = BRD
in the best FF games, a Dancer is a mixture of power,status inflictions, and the ability to assault enemies from a distance. plus they don't need MP,
Also since a Dancer channels their power through the motions of their body, they won't require weapons/tools/instruments to unleash their wrath, making them one of the more affordable and inviting Jobs to test and master.
Also with FFXI's beautiful animations, it would be magnificent seeing the different types of dance animations and special effects each ability would display. Hopefully elegant and divine type of motions, and perhaps more unique motions perhaps based on one's race or gender.
Abilities of a Dancer should be stackable (especially the negative status effects, and preferably a Dancer's ability to stick status effects on the enemy should have a superior % of success over any other Job, unless the mob is immune) and their abilities could range from draining MP from the enemy, damaging the enemy over time, reducing enemy's action speed, movement speed, and chant speed.
Decrease enemy's power, magic power,
and perhaps a Dancer's two hour dance ability could inflict multiple status inflictions as well as damaging waves of energy over and over (sort of like hundred fists but slamming the mob with negative status effects and non-elemental waves rapidly)
Ability Traits ideas are sketchy at the moment but the true potential could lie in the subjobs that take advantage of those Traits. ^_^
If done right, Dancers could be the next most popular new Job to explore and they will definitely get along together with Bards and anyone else. I'm just concerned if Dancer if will added to Wings of the Goddess at all, and if they will be given effective and useful abilities that are not overbalanced and nerfed for the sake of "fairness".
Dancers are known mainly for their status inflictions, extra attack range,
no need for ammo or MP, elegant movements, unique clothes, and can't be compared to any fighters, mages or even bards, although they are the only job that is SLIGHTLY similiar but totally different like night and day.
so yeah I feel that the best way to express most of the Dancer Job Class's offensive negative status abilities is to stack each ability with 2 or more negative status effects (like an ability that blinds, silences and poisons).
Or you know what? Maybe the Dancer class should incomporate a customizable set of Dance Abilities, each one allowing you to set 2 or 3 status effects you want that ability to inflict at once. or Dance Combos where you can transition from one dance into another dance and stack the damage and effects that way.
so yes I would love the Dancer job class to be one of the new jobs for Wings of the Goddess (the worst case scenario would be no jobs included in the expansion, but if they learned anything from Zilart and ToAU, is that new quests come and go, but new Jobs are forever.)
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