Re: Blue Mage
I'm sure the Meteo will have a heafty MP cost and long cooldown timer
my question for Blue Mage, when(if before release) anyone is able to find out, would it be like smn Blood Pact, where if you use carby's BP, you cant use any others, even fenrir till the timer's up, or like regular spell timers.
there's also something else people seem to tend to forget. you XP off of VT - IT++, some abilities would have a higher chance of being resisted. Just b/c it can kill YOU with 1 hit, a EP-- or a TW, doesnt mean you can kill an IT++ that has +2x HP than a mnk EM(to the IT++ mob) w/ HP+ gear, higher Mdef than a blm EM w/ INT, Mdef gear, higher def than a pld using all abilities and def+ gear... when you (or pt's blm) does 2k hp damage against a mob and it only goes down 1/8 or less, who (player) in the game has +5k hps? +16k?
why do people forget how badly outclassed the players are? if a player could play a 75mob and you did throat jab and did 2k damage (which would 1 sot any player, maybe even a 75 gal mnk), with how many more hps the other would have, it'd be so little that they would laugh at you.
I saw a Gob Alchemist cast cure V for 600hp and it barely even budged the hp bar, maybe gave it 5% hps back (12k hp) you really think a 2k throat jab (maybe highly resistable) is over powered, especially if it has a +1 min cool down timer? your blm can cycle between freeze, quake, burst, etc doing 2k each (getting tons of hate too) why is it over powered if a Blue Mage can do that differently and end up equally dead if they try?
Throat jab 1 shots a EP-- w/ less than 2k hps (you) and yet it's assumed it would 1 shot a 16k hp IT++ mob? oO
since through out Blue Mage history, you have to be hit AND survive the encounter to get it. this means the Blue Mage would Have to get throat jabbed and Raised before the Tonnebury is killed by the party w/o calling for help. they (SE) might even make it a requirement that a Blue Mage won't get any abilities if weakness is active.
in this example your pt would have to give it enough tps for throat jab, the Blue Mage must have the hate, get jabbed, raised, wait for weakness to wear (5 min) while party is fighting it and getting throat jabbed themselves (since it just happens). eventually you'll have people shouting for {Skill}{Up}/{Throat Jab} {party} {Can I have it?} {please} because during XP, a Blue Mage trying for throat jab will probably end up kicked or left for dead when people get pissed at suicidal Blue Mages.
Over powered? I think not
Originally posted by JP_Ikari
my question for Blue Mage, when(if before release) anyone is able to find out, would it be like smn Blood Pact, where if you use carby's BP, you cant use any others, even fenrir till the timer's up, or like regular spell timers.
there's also something else people seem to tend to forget. you XP off of VT - IT++, some abilities would have a higher chance of being resisted. Just b/c it can kill YOU with 1 hit, a EP-- or a TW, doesnt mean you can kill an IT++ that has +2x HP than a mnk EM(to the IT++ mob) w/ HP+ gear, higher Mdef than a blm EM w/ INT, Mdef gear, higher def than a pld using all abilities and def+ gear... when you (or pt's blm) does 2k hp damage against a mob and it only goes down 1/8 or less, who (player) in the game has +5k hps? +16k?
why do people forget how badly outclassed the players are? if a player could play a 75mob and you did throat jab and did 2k damage (which would 1 sot any player, maybe even a 75 gal mnk), with how many more hps the other would have, it'd be so little that they would laugh at you.
I saw a Gob Alchemist cast cure V for 600hp and it barely even budged the hp bar, maybe gave it 5% hps back (12k hp) you really think a 2k throat jab (maybe highly resistable) is over powered, especially if it has a +1 min cool down timer? your blm can cycle between freeze, quake, burst, etc doing 2k each (getting tons of hate too) why is it over powered if a Blue Mage can do that differently and end up equally dead if they try?
Throat jab 1 shots a EP-- w/ less than 2k hps (you) and yet it's assumed it would 1 shot a 16k hp IT++ mob? oO
since through out Blue Mage history, you have to be hit AND survive the encounter to get it. this means the Blue Mage would Have to get throat jabbed and Raised before the Tonnebury is killed by the party w/o calling for help. they (SE) might even make it a requirement that a Blue Mage won't get any abilities if weakness is active.
in this example your pt would have to give it enough tps for throat jab, the Blue Mage must have the hate, get jabbed, raised, wait for weakness to wear (5 min) while party is fighting it and getting throat jabbed themselves (since it just happens). eventually you'll have people shouting for {Skill}{Up}/{Throat Jab} {party} {Can I have it?} {please} because during XP, a Blue Mage trying for throat jab will probably end up kicked or left for dead when people get pissed at suicidal Blue Mages.
Over powered? I think not
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