So, BLU is going to be my first 90 on this new character. Things have been going well, and though I was a bit worried about Galka MP at first, it really hasn't been an issue (though transitioning from a Tarutaru mindset to a Galka one has been interesting).
My concern is Chains of Promathia. Obviously, no one really does this stuff anymore. So that's an issue. On the other hand, when one is 90, or even close to that, tearing through the missions isn't a big deal. So I had hoped to hold off on doing this until later. Even if I have to recruit a few friends, I wouldn't have to be carried through the missions if I do it that way (and honestly, I really would prefer to participate.)
But! Spells. I thought I was fine until 72, when the Sea spells come up, but it turns out I was still thinking of things in terms of Murphie, who was halfway through the storyline, and thus had access to all of the pre-Sea areas.
So my question is, which of the below spells are going to hold me up by not having them (if any)?
Awful Eye - Lufaise.
Jettatura - Riverne.
Refueling - Lufaise, or in Halvung. (I think I may be able to manage this one with friends, because seriously, Haste.)
Radiant Breath - Riverne, or if I can get assistance, Ifrit's Cauldron.
Dissserverment - Al'Taieu.
Saliine Coat - Al'Taieu.
Temporal Shift - Al'Taieu.
Actinic Burst -Grand Palace of Hu'Xzoi.
Reactor Cool - Grand Palace of Hu'Xzoi.
Plasma Charge - Al"Taieu.
Vertical Cleave - Al'Taieu or Hu'Xzoi.
Fantod - Riverne.
I'm mostly referring to obtaining them at or around the level that I can equip them. Can I just go back and get them later, or is my performance going to be severely stunted by not having them? Ideally, of course, I'd get them. I'd prefer to. And if I get the chance to, I will. But just in case I have to wait until later, I needed to know what is going to affect me the most.
Thanks in advance, everyone!
My concern is Chains of Promathia. Obviously, no one really does this stuff anymore. So that's an issue. On the other hand, when one is 90, or even close to that, tearing through the missions isn't a big deal. So I had hoped to hold off on doing this until later. Even if I have to recruit a few friends, I wouldn't have to be carried through the missions if I do it that way (and honestly, I really would prefer to participate.)
But! Spells. I thought I was fine until 72, when the Sea spells come up, but it turns out I was still thinking of things in terms of Murphie, who was halfway through the storyline, and thus had access to all of the pre-Sea areas.
So my question is, which of the below spells are going to hold me up by not having them (if any)?
Awful Eye - Lufaise.
Jettatura - Riverne.
Refueling - Lufaise, or in Halvung. (I think I may be able to manage this one with friends, because seriously, Haste.)
Radiant Breath - Riverne, or if I can get assistance, Ifrit's Cauldron.
Dissserverment - Al'Taieu.
Saliine Coat - Al'Taieu.
Temporal Shift - Al'Taieu.
Actinic Burst -Grand Palace of Hu'Xzoi.
Reactor Cool - Grand Palace of Hu'Xzoi.
Plasma Charge - Al"Taieu.
Vertical Cleave - Al'Taieu or Hu'Xzoi.
Fantod - Riverne.
I'm mostly referring to obtaining them at or around the level that I can equip them. Can I just go back and get them later, or is my performance going to be severely stunted by not having them? Ideally, of course, I'd get them. I'd prefer to. And if I get the chance to, I will. But just in case I have to wait until later, I needed to know what is going to affect me the most.
Thanks in advance, everyone!
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