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Mp drainkiss wtf

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  • #16
    Re: Mp drainkiss wtf

    Originally posted by Reverent Knight View Post
    The last parties Ive been in have been with Galka rdm too, they havent got the mp to be as on the ball with refreshes healing, hasting the melee etc cause there always having to spam aspir and rest for mp.
    With Composure he shouldn't miss a beat with casting a refresh on you. W/out composure, he'd be refreshing himself more often, the mp he saves from using it can goto you now.

    Also I always go /thf at those lvls. If you are worried about a major cluster happening that you need to cure ppl, then it'd help if you can secure the hate onto the tank. We can do this with SaTa DS and/or FRip. Sure it takes some communicating and particpation from the group, but you get some nice mp efficent high spike damage every min or so free of hate, so you won't need your shadows at all. But that's what I do, naturaly you can go whatever.

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    • #17
      Re: Mp drainkiss wtf

      Originally posted by Reverent Knight View Post
      Auto refresh is active all the time,
      yay

      sanction refresh is only active below 50% and I dont like going that low if I can help it just in case something goes wrong I can wip out 3 300+ magic fruits in 15 seconds if I have above 50% hp. Ite enough to save the party.
      that's nice you want to be the hero or try to save your xp / hour in case things go to bloody hell... but are all the xp parties that you're in always dealing with 'serious' issues of being on the brink of death? Surely not. Surely you have some pts where the healer is doin its job along with the tank. I'd think in those situations, hanging on to 50% of your MP is a really bad tactic. I'd ease up and quit puckerin the ahole so much lul.

      Vermy - you Do Not melee in a vermy against IT mobs when youve got a SH and the blue AF for magic attacks so thats not on at all except in my resting macro,
      Yeh, I wouldn't advocate meleeing in vermy fulltime. However, aren't you eating sushi for acc anyway? I thot all BLUS eat sushi because of the multi hit spell attacks they have. You're acc shouldn't be the issue there. I'd think if you're so hell bent on trying to catch up on your mp, what would it hurt to keep vermy on for a few rouns to catch up a little. At least, thank god, you're macro swapping. Most ppl are so lazy and won't do it lol. There shouldn't be anything wrong with macro swapping in vermy between rounds of combat... and if the puller is pulling all out.. big deal, so a few rounds you don't have on SH.... the world doesn't end because you don't have on +10 acc that you should already have enough acc as it is anyway, IT or no... lul

      and as for juice I havent got the room for juice until I get my mog satchel on the 19th (when I can store the ingredients and make a few when we get a break)
      what in god's name are you carrying around? i hope its all your macro gear on blu for your different spells... otherwise, you shouldn't be having inventory issues that would cause you -not- to be able to carry around juice... i mean.. take 2 stacks for an xp session and use them sparingly.... are you thinkin you need to drink juice full time? I mean sure it'd be uber... but surely there's some way you can manage your inventory to make enough space to carry enough juice to use sparingly... if not.... just lollerskates, make some space man! Sounds like your making an excuse kinda...

      So unless the RDM refreshes the mp goes down fast. The last parties Ive been in have been with Galka rdm too, they havent got the mp to be as on the ball with refreshes healing, hasting the melee etc cause there always having to spam aspir and rest for mp.
      Even when I was BLM, my aspir's got resisted from time to time... and then sometimes I'd get a nice big mp boost from aspir.. can't remember how much. I mean, it sounds like you're doing everything anyone else can do in your situation. There's not some other magic formula that's gonna keep your MP up when there's no refresher. You suffer the same situation all jobs suffer when there's no refresher. You improvise.....
      °·-._.-·°¤.-º°`¨·¥|Kageshinhiryu|¥·¨`°º-.¤°·-._.-·°
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      • #18
        Re: Mp drainkiss wtf

        My inventorys an issue because I dont sell anything that I can make use of on another job that I'm going to level in the future. MH storage and ML are running 1-2 from full and I've got a couple of armour mules too. I'm in the process of doing the what you suggest and having an inventory/mh clear out, before I read this. juice dont stack so how can you carry stacks around. I'm going to be carrying the materials to make juice in mh mog satchel soon as i get it.

        Do you have blue mage levelled? If you did you'd know that all the spells cost a lot. 4 spells can blow 1/4-1/2 your mp if you spam them and by then you have so much hate your dead anyway. Theres nothing wrong with being the hero, I've saved the party many times by having enough mp to throw out a couple of 300+ cures

        When your fighting colibris with high evasion anyway that check as IT with food you cant afford to loose 10 accuracy. eg mandibular bite is 48 mp and thats 48mp wasted if you miss with it.

        My inventorys running at 65/70 for equips ive got a 5 piece hmp set (dark staff, barons slops, vermy, beak necklace, mohwba sash +1) 4 piece mmd set (saintly ring +1, the level 27 mmd mitts, mmd neck piece, white cape+1) got the full tp set, a 3 piece str (a lot of my gear tp gear has str on it anyway so dont need to swap out). ninja tools food it all adds up. carry my af set around too so thats another 5 slots. plus I like to have some room for item drops, colibri beaks and feathers +the stacks of crystals pay for the food your using) but your right there probably are things in there that I dont need to be carrying


        Thank you for the advice
        Barsha: Sam 85 Blm 85 Blu 85 Drg 75 Rdm 78 Whm 49 Thf 49 War 49 Dnc 42 Nin 49 Drk 33
        Alchemy 23 Cooking 23
        Bastok 6-1 COP complete AU complete ZM complete WotG Wings Of Glory

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        • #19
          Re: Mp drainkiss wtf

          Just a few notes about your BLU. My BLU is currently level 60. I am an Elvaan and I have 0 merits in MP. I roll BLU/NIN 95% of the time because my perfered play style is self skillchain and I find that /NIN helps in that aspect. I roll with full DD gear. I play my BLU as a zerker style DD.

          One thing that is very important to note is that when /NIN on blue all your multi hit physical blue magic spells get an extra hit. Basically what that means is as a Blu/Nin Bludgeon is a 4 hit 40 tp spell. Having said that Bludgeon and Feather Storm are my top DD Spells... I'm sorry but when im rocking 350-400MP id rather toss out a 12 mp 350-400 dmg spell then a 48 mp 300ish dmg spells (these are MY Values). Honestly I could care less if the mob gets that extra 30 TP you can Head Butt most of the annoying TP attacks if you really want anyhow.. Hell, I've even managed to interrupt a gob rush with headbutt. Not to mention that the mobs gonna get that other TP from the rest of the party anyways. People freak out too much about the "your feeding tp to the mob" crap and dont think about all the TP that everyones giving it anyhow. Your debuffer is tossing out Dias right? you got 3-5 people meleeing the enemy right? thats 30-100 tp every 5-15 seconds provided all those hits land... My point is if you start doing the math youll realize that mobs are usually full of tp and honestly bludgeon may net you 1-2 more TP attacks from the mob per fight (if you use it 4-5 times).

          I'm not telling you that you shouldent use your high level spells.. they have a purpose... I'm just saying dont overlook the gems... sure theres TONS of spells ( I have every spell level 1-60) that I NEVER use... but something that can dish out as much raw damage as Bludgeon and Feather Storm shouldent be overlooked just because you got them at a low level.. I mean Refresh is level 41... does that mean a RDM should Stop using it at 75? Or how about Flash... level 37 if i remember correctly (i dont have a pally) but should they ever stop using it?

          Just because a spell is a higher level dosent mean its better... Hell Depending on how your equiped Enthunder is better then Enthunder II.

          Hell, and on that note I'll be using Head Butt tell 75 and STILL be using it.. what level did we get that spell?

          Just trying to give you a different point of view. I'm not saying I'm right, I'm not saying your wrong. All i'm trying to say is that there are more then enough uses for the low level spells, and in my opinion, if you have 1 spell that does 400 dmg hits 1 and gives 10 tp but makes you struggle for MP and you have another Spell that does 300-400 dmg hits 4 times and gives 40 tp but leaves you with plenty of mp... I'm sorry but i'll be giving the mob the extra TP and figuring out other ways to deal with that. Not to mention if you time it right you could use Bludgeon for your nukes and then just head butt the TP move.. then youve done roughly the same dmg and completely negated all the TP that you AND everyone else gave him.

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          • #20
            Re: Mp drainkiss wtf

            This thread's pretty old so odds are any new input is too late. But in the off chance that discussion starts again,
            One thing that is very important to note is that when /NIN on blue all your multi hit physical blue magic spells get an extra hit. Basically what that means is as a Blu/Nin Bludgeon is a 4 hit 40 tp spell.
            Pretty sure it doesn't. The benefits of Dual Wield are limited to better sword DPS and an extra hit on your sword WS.
            Honestly I could care less if the mob gets that extra 30 TP you can Head Butt most of the annoying TP attacks if you really want anyhow.. Hell, I've even managed to interrupt a gob rush with headbutt. Not to mention that the mobs gonna get that other TP from the rest of the party anyways. People freak out too much about the "your feeding tp to the mob" crap and dont think about all the TP that everyones giving it anyhow. Your debuffer is tossing out Dias right? you got 3-5 people meleeing the enemy right? thats 30-100 tp every 5-15 seconds provided all those hits land... My point is if you start doing the math youll realize that mobs are usually full of tp and honestly bludgeon may net you 1-2 more TP attacks from the mob per fight (if you use it 4-5 times).
            Strictly speaking, this is both right and wrong. The mob doesn't use TP randomly, it waits for specific amounts. Thus Bludgeon spam does and will result in increased TP spam from the mob depending on how long the fight lasts and how many times you use it. You're right in that in most cases, you're still doing more good than harm by killing the mob faster. However, there are times when it's undesirable. During the last 25% of their HP, mobs will always use their TP as soon as it hits 100, so they're extra spammy. At that point it's better to kill the mob with single hit attacks if it has TP moves that aren't ignorable. The other major case is Erucas where you want to do as much damage for the least amount of TP at the beginning of the fight to drop the potency of Incinerate.

            Corrections to other stuff I saw:
            * Sanction Refresh can kick in as high as 85% of your MP, how high or low depends on your server's Besieged performance I believe.
            * Vermillion Coat can be used against ITs and is arguably a good idea. Spells? Just swap it out. Even if you didn't, Vermy will increase your MP regeneration by more than the performance you'll lose on your spells.
            Last edited by Armando; 09-17-2009, 04:52 PM.

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            • #21
              Re: Mp drainkiss wtf

              You may be right about /nin not adding a hit to bludgeons on a regular cast. But i do know for a fact that if you CA it then it does. This is due to the fact that CA turns your next melee blue magic spell into a weapon skill and dual wield does add 1 hit to all multi hit weapon skills.

              When I started playing BLU i remember reading a guide where it said that /nin added a hit to all multi hit physical blue magic spells. An easy way to test this would be to go get a mob down to 20% life, get it just enough tp to use a weapon skill after he weapon skills do sleep bludgeon sleep bludgeon sleep bludgeon if he does a TP move after the 3rd bludgeon then it would be proven that /nin adds a hit as 3 bludgeons otherwise would net the mob 90% tp. The sleep would be to make sure the mob dosent gain any tp via melee. I may attempt to test this later.

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              • #22
                Re: Mp drainkiss wtf

                But i do know for a fact that if you CA it then it does. This is due to the fact that CA turns your next melee blue magic spell into a weapon skill and dual wield does add 1 hit to all multi hit weapon skills.
                I highly doubt this too. I've never heard of such claims - it would make Head Butt far more difficult to miss and also increase its damage by 33%, which isn't the sort of thing you fail to notice. CA just makes your TP count, doubles the stat mods and allows it to Skillchain.

                If you can get someone to simply Charm the mob after you Bludgeon it, it's much easier and accurate. Simply Bludgeon and immediately Charm and use /p <pettp>. You'd also have to repeat the experiment at least once in the case of failure since it's always possible to miss hits. Or even easier, simply use
                Last edited by Armando; 09-18-2009, 11:04 AM.

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