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Considering it only works when mainhanded, and that it would effectively mean all your CA'd spells would have at least 100 TP, I seriously, seriously doubt it. It would be simple to test, though, if someone has one and BLU high enough to wield it.
However, your blue spells are affected by TP and the accuracy of your main hand weapon... As I neither have the sword nor a high enough lv BLU, I'd greatly appreciate if anyone could take up the challenge and test it. On paper, it sounds like it would work. If it doesn't, then oh well. If it does, then WOO HOO! ^^b
I'm more curious if the Martial Anelace would only work when you have 0TP.
All of the Rare/EX weapons that drop from the various KSNMs work when you have less than 100% TP. Because your TP is reset to 0% at the time you use your WS is why they kick in during the WS.
Now I have no proof of this, but it would make sense if the Martial weapons work in the very same way. That it basically added 100% TP into the calculations for damage. So It would seem that anybody who can sub BLU could test this out.
Keep in mind this is just a theory, and if I had a Martial Anelace I'd go test it out right now.
I thought Martial weapons only gave TP bonus to weapon skills used with said weapons. And since blue magic doesn't actually use the weapon (only consumes TP) it wouldn't make sense if it recieved the bonus as well.
However, closing Light with a 200TP (+100) Savage Blade would do some nice damage.
sigpic "In this world, the one who has the most fun is the winner!"C.B.
I have been looking at this weapon and have a couple questions:
1) Does it work only with the second+ hits from multi hit WS? Example: Vorpal Blade, the +100 tp would kick in on the 2nd, 3rd, 4th hits since you would be at 0 tp?
2) TP is reset to 0% at the time you use your WS is why they kick in during the WS? (it would work for all hits but the first hit will have an extra 200tp, and every hit there after will have 100tp)
PSN ID: Kelshan Completed: F.E.A.R., Bioshock, Turok, The Darkness, Viking: Battle of Asgard, Timeshift, Folklore, Time Crisis 4, Dark Sector, Heavenly Sword, Resistance: Fall of Man, Ninja Gaiden Sigma, The Orange Box, DBZ: Burst Limit, Assassin's Creed, Lair, Overlord, Fracture,Condemned 2, Legendary, BattleField Bad Company 2, Infamous, UT3, Far Cry 2, Resistance 2, Borderlands Currently Playing: MW2 (Stuck in broken Phat PS3 ), Call of Juarez sigpic
1) Does it work only with the second+ hits from multi hit WS? Example: Vorpal Blade, the +100 tp would kick in on the 2nd, 3rd, 4th hits since you would be at 0 tp?
There's no easy way to test this. I highly doubt it anyways.
2) TP is reset to 0% at the time you use your WS is why they kick in during the WS? (it would work for all hits but the first hit will have an extra 200tp, and every hit there after will have 100tp)
No offense meant to you or tdh but I find that to be silly. It makes more sense for it to add 100 TP to your total, check your total and then use it/set it to 0. Why would it add 100 after your TP was "used" towards the WS?
There's no easy way to test this. I highly doubt it anyways.
No offense meant to you or tdh but I find that to be silly. It makes more sense for it to add 100 TP to your total, check your total and then use it/set it to 0. Why would it add 100 after your TP was "used" towards the WS?
None taken. Can't take offense when you are asking about someone else's theory. I just trying to understand how this weapon works. I read a few post which people say it just adds 100tp to your weapon skill. I have read other post which said you need < 100 tp for the tp bonus to activate. Anyone know the requirements it take to cause the tp bonus to activate?
PSN ID: Kelshan Completed: F.E.A.R., Bioshock, Turok, The Darkness, Viking: Battle of Asgard, Timeshift, Folklore, Time Crisis 4, Dark Sector, Heavenly Sword, Resistance: Fall of Man, Ninja Gaiden Sigma, The Orange Box, DBZ: Burst Limit, Assassin's Creed, Lair, Overlord, Fracture,Condemned 2, Legendary, BattleField Bad Company 2, Infamous, UT3, Far Cry 2, Resistance 2, Borderlands Currently Playing: MW2 (Stuck in broken Phat PS3 ), Call of Juarez sigpic
You need 100TP because the weapon only gives the TP bonus to the Weapon skill, not to you, so you still need to get at least 100TP to use a WS.
What the weapon does is add 100TP to your current TP when calculating the WS' effect.
So if you use a WS with 100TP it will do the dmg/effect it would do at 200TP, if you have 200TP it will pretend you have 300TP and if you have 250TP it will still be 300TP effect as it will never go over 300.
PS > I hope I didn't confuse you even more XD
sigpic "In this world, the one who has the most fun is the winner!"C.B.
I have read other post which said you need < 100 tp for the tp bonus to activate. Anyone know the requirements it take to cause the tp bonus to activate?
That whole slew of weapons are what you're thinking of. They only activate with under 100% tp or when you WS (Because your WS wipes you to 0 before it's actually performed, apparently).
Gogo tp-spam encouragement...
"And if he left off dreaming about you, where do you suppose you'd be?"
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