Re: When does self-skillchain start getting really good?
After testing and confirming that a mob receives 0 TP when it hits you for 0 (a low level mob never ever used special attacks after some 15-20 minutes of 0-hits due to stoneskin) a RDM did the following:
The RDM kept up stonesin/phalanx/etc on a mid-level mob (such that she could hit it for damage but it really had no chance of hurting her, and she could keep stoneskin/phalanx up indefinitely). This was to ensure that the only way a mob got TP was from her actions.
She then performed hours of testing based on the TP she knew she was receiving, and comparing it to when the mob would WS. She would continually hit for low damage (0-2, with a low level weapon) and ignored 0-hits, as they did not give the mob TP.
Until 50% HP, the mob randomly use TP, sometimes holding at what she determined to be 300 %TP for quite some time. The mob would never WS before (her TP + 3%/hit) * # of hits =~ 100
Between 50% and 25% HP remaining, the mob randomly use TP, but never before would use always sometime between (her TP + 3%/hit) * # of hits =~ 100, and always would WS by the time the mob hit (her TP + 3%/hit) * # of hits =~ 300.
Below 25% The mob would always use a WS when it reached (her TP + 3%/hit) * # of hits =~ 100.
She then wend and did the same thing with a lowlevel nuke, which hit for very little damage. The mob <25% health would always WS @ 10 nukes.
If you want to quantitatively test this for yourself, I'd suggest doing the same, however the previous testing by others with both magic, and my own experience spamming bludgeon leads me to believe the above. I personally don't need tests on it.
If i may ask, how exactly do you test this? As far as i know you cant see mob tp.. unless you do it on ballista / bst pets?
The RDM kept up stonesin/phalanx/etc on a mid-level mob (such that she could hit it for damage but it really had no chance of hurting her, and she could keep stoneskin/phalanx up indefinitely). This was to ensure that the only way a mob got TP was from her actions.
She then performed hours of testing based on the TP she knew she was receiving, and comparing it to when the mob would WS. She would continually hit for low damage (0-2, with a low level weapon) and ignored 0-hits, as they did not give the mob TP.
Until 50% HP, the mob randomly use TP, sometimes holding at what she determined to be 300 %TP for quite some time. The mob would never WS before (her TP + 3%/hit) * # of hits =~ 100
Between 50% and 25% HP remaining, the mob randomly use TP, but never before would use always sometime between (her TP + 3%/hit) * # of hits =~ 100, and always would WS by the time the mob hit (her TP + 3%/hit) * # of hits =~ 300.
Below 25% The mob would always use a WS when it reached (her TP + 3%/hit) * # of hits =~ 100.
She then wend and did the same thing with a lowlevel nuke, which hit for very little damage. The mob <25% health would always WS @ 10 nukes.
If you want to quantitatively test this for yourself, I'd suggest doing the same, however the previous testing by others with both magic, and my own experience spamming bludgeon leads me to believe the above. I personally don't need tests on it.
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