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My spells are getting resisted a lot.

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  • #31
    Re: My spells are getting resisted a lot.

    Found the info. Was buried within a thread.

    Just on the surface seems rather convincing. Feel free to test away more and show otherwise if you feel its invalid.

    The link to the thread is here: http://www.ffxionline.com/forums/blu...llcasting.html


    Originally posted by Gagnome
    Okay I run a BLU giude on my LS website and heres some info that I think will give you guys an honest read. I have just copied and pasted as I wrote it, So... it may or may not have wierd details....




    Important NEWS UPDATE** Testing has begun and my idea that CHR affects Magical accuracy seems to be correct. Here was a test a BLU did.

    From what I've seen CHR affects the potencey of blue magic overall. I've tested on a few different mobs too.



    Silence for instance will not harm a mob.



    (Chaotic Eye) CHR gear on:

    Ancient Bat - 41/50

    Seeker Bats - 45/50

    Worms in K-Tunnel - 47/50

    Goblin Gambler - 42/50

    Goblin Reaper - 43/50



    (Chaotic Eye) INT gear on:

    Ancient Bat - 15/50

    Seeker Bats - 21/50

    Worms in K-Tunnel - 25/50

    Goblin Gambler - 12/50

    Goblin Reaper - 8/50



    I just used random mobs, but that is the numbers I pulled. I tried with other spells too, and the numbers were close to the same.



    (Chaotic Eye) MND gear on:

    Ancient Bat - 20/50

    Seeker Bats - 21/50

    Worms in K-Tunnel - 17/50

    Goblin Gambler - 16/50

    Goblin Reaper - 12/50

    ---
    Important NEWS UPDATE**
    After much experimentation in Experience Points parties and with additional help from a 75 bard fighting IT Crabs in Boyahda Tree, I've drawn several conclusions that I believe may help guide other Blue Mages to figuring out what kind of equipment they should focus on.

    I believe that +CHR does have an impact on our Spell Accuracy, some spells more than others. Data suggests that +CHR does not improve Accuracy tremendously on Geist Wall or Sound Blast, but does so for MP Drainkiss.

    Many will agree +CHR is a Light Based Characterstic. Take a look at the +CHR Rings, they give an additional Light resistance. MP Drainkiss is a Dark Type move. Do opposite stats boost Accuracy in their reciprocal spells? Quite Possibly.



    In experience points parties, using little to no +CHR gear, I do not land MP Drain Kiss very well. Crabs resist it all too well and I usually un-set MP Drainkiss to make room for other, more reliable spells. Upon testing +CHR in Boyahda however, I believe that there is some hope for MP Drainkiss.

    Accuracy of MP Drainkiss in EXP parties = Very Low, 10-15%

    MP Drainkiss vs IT Robber Crab
    In Boyahda, +5 CHR +ACC Gear = 2/9 ~~~ 22% Accuracy

    MP Drainkiss vs IT Robber Crab
    In Boyahda, +45-60 CHR +Club = 9/13 ~~~ 69% Accuracy

    MP Drainkiss vs IT Robber Crab
    In Boyahda, +40-45 CHR +Sword = 8/10 ~~~ 80% Accuracy



    As for Sound Blast, I have data suggesting +CHR impacts the accuracy slightly, but having a main weapon of a sword vs an underleveled club has a little better affect on it.


    Sound Blast (Vs IT Robber Crab Boyahda)

    Club, +45-60 CHR ==== 23/40 ~~~ 58% Accuracy

    Sword, +5 CHR ==== 17/25 ~~~ 68% Accuracy

    Sword, +40-45 CHR ==== 21/29 ~~~ 72% Accuracy


    Sound Blast is a "Purple Move," meaning it's probably tied in to DEX or Lightning (or possibly INT?), and has an Opposite Attribute of Earth? Or Vitality. I'm not too sure on that. Maybe by boosting Vitality it might improve Sound Blast's Accuracy.

    A topic for discussion might be the possibility of boosting these "Anti-stats" might improve accuracy (Since boosting CHR, a light stat, helped MP Drainkiss, a dark move) with BLU spells.

    Of course many of you will argue "More numbers! More sets! More data! You didn't test it enough!" And while I do agree, it's hard for me to sit still in Boyahda Tree for hours on end trying multiple theories

    I've come to a self conclusion that +CHR helps certain spells, if not all, in landing. And that it does slightly improve all spells in general. It seems that wielding a weapon with a high accuracy rating seems to help BLU Magic Landing, Physical or Magical, and I think that all Blue Mages should focus on acquiring a healthy supply of +ACC gear to land their spells, +CHR to land their debuffs/drains, +INT for nuking, +MND for healing, +STR for physical spells, and +AGL for ranged nukes.

    Start upgrading those Gobbiebags
    Last edited by SonikU4ia; 07-13-2006, 12:48 PM.

    [b]


    Goodbye everyone.

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    • #32
      Re: My spells are getting resisted a lot.

      wow, that is a lot of gear we have to carry ... +_+;
      Server: Quetzalcoatl
      Race: Hume Rank 7
      75 PLD, 75 SAM, 75 WAR, 75 NIN, 75 MNK, 65 BLU

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      • #33
        Re: My spells are getting resisted a lot.

        Yeh. What I'm thinking and seeing is that BLU has a few different cookie cutter options as far as the job is concerned and its realtive equipment required to perform that job. (And aiming for correct stats.)

        BLU/WAR ---> Tank (only to a certain level; post-50 not viable supposedly)
        BLU/WHM ---> RDM
        BLU/THF ---> DD

        As far as equipment goes (stat's included):

        BLU/WAR -> Def, Vit, HP, MP, CHR (possible LV30 shield for the low block rate), +Att,+Acc,etc
        BLU/WHM-> CHR, MP, INT, Elemental Staves, +M.Att
        BLU/THF -> Best Weapon Available for level, +Att, +Acc, STR / DEX / AGL, CHR, MP

        From just reading, that's what I see you would need as far as stats go. So, basically we would need those kinds of equipment swaps.

        Not really too challenging when you think about it. Of course I played RDM w/INT MND swaps for 40 levels so I'm use it to though. lol

        Any other job combination isn't really worth mentioning if you are talking about cookie cutters, except well, maybe BLU/BLM if you want to just go all spells and no physical blue magic.

        I will admit though, BLU is quite different than any other job previously released by SE. It pretty much is several jobs in one, which kind of reminds of classes in Diablo 2 where the characters had so many assortments of templates they could choose from.
        Last edited by SonikU4ia; 07-16-2006, 12:50 PM.

        [b]


        Goodbye everyone.

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