Announcement

Collapse
No announcement yet.

Skillchaining quick question

Collapse
This topic is closed.
X
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • Skillchaining quick question

    Gang....when reading the statement below:

    (I think this was Terror Touch on FFXI wiki encyclopedia.)

    Skillchain Element(s): Dark (Primary) and Water (Secondary) - (can open Transfixion, Detonation, Impaction, or Induration; can close Compression, Reverberation, or Gravitation)


    When it says "can open"..does that mean if you use the spell after the Weapon Skill it will cause the skillchain of transfixion, detonation, impaction or induration based on WS used??

    Then when it says "can close"....does that mean you can Magic Burst with this spell if the skillchain produced Compression, Reverberation, or Gravitation???


    I am just getting a little confused on the "can open" and "can close" wording and I want to make sure I am understanding it right. Thanks.
    "Sub jobs are a lot like sex, you shouldn't have it until you're 18 and if you don't have it by 21 then you're made fun of"

  • #2
    Re: Skillchaining quick question

    "Can open" means you can use it as the first half of a Skillchain.
    "Can close" means you can use it as the second half of a Skillchain.

    Neither of them refer to the magic burst.

    Edit:

    For example, Blade:Rin can open Distortion and Iron Tempest can close Distortion. This means you could do Blade:Rin > Iron Tempest, then MB a water or ice spell.
    Ellipses on Fenrir
    There is no rush. If you're not willing to take your time, don't be surprised when no one wants to give you much of theirs.
    ,
    . . .

    Comment


    • #3
      Re: Skillchaining quick question

      "Can open" means that weaponskill can precede another to create that reaction.

      "Can close" means that weaponskill can follow another to create that reaction.

      Comment


      • #4
        Re: Skillchaining quick question

        It's probably easier if you look at the BLU SC chart they have posted there (which..I dunno who put it there, but it's directly linked to my Photobucket and they didn't ask me..not that I care but...rofl I should put something...else...in its place)

        But to answer your question:

        "Can open" means that you have to use the Spell -first-, and whatever you end the SC with will determine what SC is made. This also means that it's not possible to create that SC solo, because opening with a spell takes all of your TP and you'd be unable to do a WS afterwards.

        "Can close" means that if a spell or WS was used that "can open" one of those SC's listed, using that spell afterwards will create one of those SC's. These SC's you can create solo if you're capable of doing a WS beforehand that can open one of those SC's. It has nothing to do with Magic Bursting.

        Hope that answers your question.

        Edit: Holy crap, what they said.
        ~ Araius - 75 RDM - 75 BLU - 99.8 +3 Alchemy - Valefor ~

        Comment


        • #5
          Re: Skillchaining quick question

          Thanks for the info guys.


          Since Terror Touch is a magical spell for Blue Mage...and doesn't use TP...can you use it then use a WS as the 2nd move to Skillchain??

          Or am I missing something...I am level 42 BLU so this is new to me, but...

          CA > Terror Touch <-- Does this use TP when you use CA before terror touch?


          Because if it didn't..you could go.

          CA > Terror Touch > Red Lotus Blade > Something > BA > MB Something

          Something to that affect, but if using CA and then a BLU Physical spell causes your TP to drain then that would not work, but if your TP didn't drain from using CA > Terror Touch then you could still do WS correct?
          Last edited by IgotGAME; 06-05-2006, 01:28 PM.
          "Sub jobs are a lot like sex, you shouldn't have it until you're 18 and if you don't have it by 21 then you're made fun of"

          Comment


          • #6
            Re: Skillchaining quick question

            Terror Touch is Dark, according to that link you posted. You can CA/Terror Touch as if it was a weapon skill in the dark bracket.

            Comment


            • #7
              Re: Skillchaining quick question

              so in theory...you could do CA & BA then: Terror Touch > Some Weapon Skil = Some Skillchain...then Magic Burst off of that?

              Basically start the skillchain with a physical blue spell then WS 2nd part = skillchain then MB with Blue magical spell right?

              I was just wondering if it would do more damage as the opening or as the 2nd part of the Skillchain?

              and I just figured out how to read the Renkei Chart..woohoo :D
              "Sub jobs are a lot like sex, you shouldn't have it until you're 18 and if you don't have it by 21 then you're made fun of"

              Comment


              • #8
                Re: Skillchaining quick question

                I don't know what BA is, and I'm not sure how a Blue Mage works, but from what I understand:

                CA/Terror Touch > Red Lotus Blade = Detonation (MB Wind)

                Red Lotus Blade > CA/Terror Touch = Gravitation (MB Earth/Dark)

                You can also combine the 2 if it's possible to use CA quick enough.

                CA/Terror Touch > Red Lotus Blade > CA/Terror Touch

                Comment


                • #9
                  Re: Skillchaining quick question

                  You can't do a solo Skillchain by starting with a BLU spell. This is because CA makes the next physical spell consume all of your TP, and you would be left with no TP to end with your WS.

                  On the other hand you can start with a WS and end with a spell, since you do not need 100% TP in order for CA to work, it just helps damage (or accuracy or add effect duration, depending on the spell).

                  For example, you cannot do:

                  Chain Affinity > Terror Touch >> Red Lotus Blade = Detonation

                  on your own. You'd need a 2nd person doing RLB for you. You can however do:

                  Chain Affinity > Red Lotus Blade >> Terror Touch = Gravitation

                  As far as MB's are concerned what I usually do (for timing purposes) is hit Chain Affinity, then Burst Affinity, then WS, then physical spell, then magical spell to MB. So in the above example what I've been doing is this on Beetles in Altepa:

                  Chain Affinity >> Burst Affinity >> Red Lotus Blade >> Terror Touch >> Death Ray

                  or if I'm hurting for MP:

                  Chain Affinity >> Burst Affinity >> Red Lotus Blade >> Terror Touch >> MP Drainkiss

                  Death Ray MB was hitting beetles for upwards of 210-220 damage (!) and MP Drainkiss MB's were never getting less than 70 MP, the most I got was 96.
                  ~ Araius - 75 RDM - 75 BLU - 99.8 +3 Alchemy - Valefor ~

                  Comment


                  • #10
                    Re: Skillchaining quick question

                    Yeah, I suggest Death Ray for Gravitation MB and Radiant Breat for Fusion MB. It's really costly for Radiant Breath ; ;

                    Comment


                    • #11
                      Re: Skillchaining quick question

                      Thanks for clearing that up Ariaus

                      This is what I do now: (maybe this can help someone)

                      Macro Name: Setup

                      /p What BLU can do for U {Skillchain} - {Magic}{Burst}
                      /wait 1
                      /ja "Chain Affinity" <me>
                      /wait 1
                      /ja "Burst Affinity" <me>
                      /p {Blue Mage} {Skillchain} about to begin...

                      Thats my setup macro for getting ready for a skillchain.

                      Then I do this or have been doing this macro lately in Crawler's Nest for like 600+ HP total damage with about 200% TP each time.

                      Macro Name: Fusion
                      /ws "Red Lotus Blade" <t>
                      /wait 4
                      /ma "Jet Stream" <t>
                      /wait 4.5
                      /ma "Bomb Toss" <t>

                      RLB + Jet Stream + Fusion + Bomb Toss @ 200% TP = about 550-650HP varying

                      I was telling anyone in the party to use FIRE or FIRE 2 when they see Jet Stream land and man Fire 2 was taking like 290-300 and Fire like 100..killing nest beetles in 10-20 seconds.

                      Now...I also have macros setup just in case a mob is too close to use an AOE. I just use Fire instead of Bomb Toss....not near as strong, but still extra damage.

                      Macro Name: FireMB
                      /ws "Red Lotus Blade" <t>
                      /wait 4
                      /ma "Jet Stream" <t>
                      /wait 4.5
                      /ma "Fire" <t>


                      Thats just the simple type macros I have been using so far....and a lot of success has been had with them.
                      "Sub jobs are a lot like sex, you shouldn't have it until you're 18 and if you don't have it by 21 then you're made fun of"

                      Comment


                      • #12
                        Re: Skillchaining quick question

                        Other option I can see from it is that the Blu can do a double jump to create a stronger Burst effect for more damage from the MB spells.

                        In other words it would form like:

                        [Chain Affinity] -> [Partner/BLU weapon skill] -> [BLU/Parner weapon skill] => [Skillchain]-> [Blue physical spell] => [Skillchain] => [Magic Burst spells]

                        BLU is able to help create a really fast Skillchain partnered with a SAM it seems like they could make a deadly combination with mages MB'ing off of each Skillchain effect, and the BLU doing Burst Affinity (BA) to Magic Burst on the last skillchain for the best result.

                        Probably kill off whatever monster insainly fast.


                        Cheezy Test Result (I am nerdier than 96% of all people. Are you nerdier? Click here to find out!)

                        Comment


                        • #13
                          Re: Skillchaining quick question

                          I posted this in the other skillchaining thread:

                          Guys...I am now looking into something...see if this makes sense and is this possible???


                          Use CA then do this:

                          RLB > Terror Touch = Gravitation (dark) > Screwdriver = Transfixion (light) > BA > MB Light Spell


                          That would be:

                          RLB - Hit #1 - Wind/Fire Element
                          Terror Touch - Hit #2 - Dark Element
                          Gravitation - Hit #3 - Earth Element
                          Screwdriver - Hit #4 - Light Element
                          Transfixion - Hit #5 - Light Element
                          MB BLU Light Spell - Hit #6 - Light Element

                          4 Elements involved

                          Not sure if I am reading the Renkei chart right, but if I am.....could that combination be possible?? I know Level 3 Skillchains have to involve 4 elements and light or dark...would this work?

                          or maybe this

                          Use CA:

                          Uppercut > Jet Stream > Fusion > RLB > Detonation > BA/MB with Wind Spell


                          I am just trying to see what Level 3 SC we can accomplish alone.


                          When you use CA can you start a Skillchain with a BLU Magical Spell followed by a BLU Physical Magic ability?



                          I don't think I am using the right 4 elements in combination, but it seems like it would have to be possible to do a LVL 3 SC by yourself.

                          Can anyone answer the above question I had. Thanks
                          "Sub jobs are a lot like sex, you shouldn't have it until you're 18 and if you don't have it by 21 then you're made fun of"

                          Comment


                          • #14
                            Re: Skillchaining quick question

                            As Far Skill Chains are concerned, its fairly simple, just relate what category a spell falls into and compare to the standard Weapon skill skillchain chart. For example, Mandibular Bite falls into the opens Fragmentation, opens Impaction, opens Dark, and closes Induration category. Find another DD that can fit into that Chain with a good WS ie., Mandibular Bite + Sturmwind = Fragmentation, Mandibular Bite + Raging Fists = Impaction, or Split Shot + Mandibular Bite = Induaration. Simple once you know whaere a spell fits.

                            Double Post Edited:
                            Guys...I am now looking into something...see if this makes sense and is this possible???


                            Use CA then do this:

                            RLB > Terror Touch = Gravitation (dark) > Screwdriver = Transfixion (light) > BA > MB Light Spell


                            That would be:

                            RLB - Hit #1 - Wind/Fire Element
                            Terror Touch - Hit #2 - Dark Element
                            Gravitation - Hit #3 - Earth Element
                            Screwdriver - Hit #4 - Light Element
                            Transfixion - Hit #5 - Light Element
                            MB BLU Light Spell - Hit #6 - Light Element

                            4 Elements involved

                            Not sure if I am reading the Renkei chart right, but if I am.....could that combination be possible?? I know Level 3 Skillchains have to involve 4 elements and light or dark...would this work?
                            No it would not , in order to create a L3 light or darkness SC you need to have Fusion + Fragmentation for light, or Distortion + Gravitation for Darkness. You can use lesser skills to create one half of the L3 skill chain, but STILL need the appropriate 225+ Weapon Skill involved to complete it.
                            Last edited by Sergeant; 06-06-2006, 02:04 PM. Reason: Automerged Doublepost
                            DRG 75 / RDM 70 / WAR 60 / BLU 50 /
                            WHM,BLM,THF,NIN, DRK 37 / Ramuh

                            Comment


                            • #15
                              Re: Skillchaining quick question

                              yea I should have edited that post

                              we talked about it in the other skillchaining thread.
                              "Sub jobs are a lot like sex, you shouldn't have it until you're 18 and if you don't have it by 21 then you're made fun of"

                              Comment

                              Working...
                              X