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Your stats & how they affect offensive spellcasting

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  • #16
    Re: Your stats & how they affect offensive spellcasting

    I've had good results with Jettatura by boosting CHR, duration VS. T wyverns in Riverne B01 was up to 3 seconds with CHR gear compared to almost instant wear off with nothing on. I tried this on several mobs so I'm convinced it does affect.

    I can't however conclude that CHR works with all gaze attacks, I have not had the same good result on Awful Eye for instance...


    Red + Blue = Purple Mage!

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    • #17
      Re: Your stats & how they affect offensive spellcasting

      I have been seeing the same thing too...

      Somtimes it just seems CHR is the prime stat, but then you cast a diffrent spell and ll your results go awry. But Overall, it does boost the effectivness of all my spells and I boost my CHR whenever possible as it makes my enfeebles stick longer.

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      • #18
        Re: Your stats & how they affect offensive spellcasting

        thank you taskmage

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        • #19
          Re: Your stats & how they affect offensive spellcasting

          i really hope they wil add blu AF or even just blu specific gear period.

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          • #20
            Re: Your stats & how they affect offensive spellcasting

            You know if there were so many people researching stuff like this as cancer, world hunger,etc we would save the world XD

            Main Jobs- Rdm 60 Smn 31 Bst 28 Blu 27

            The Quetzlcoatl Gimp's SS Gallery

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            • #21
              Re: Your stats & how they affect offensive spellcasting

              I ran some tests on the low level mobs near bastok with poison breath, and I'll have to disagree with the CHR = DMG theory.

              Maybe CHR affects resistance but poison breath dmg was based on the amount of HP I had. Most of the spells that have +CHR also has +HP, and will therefore increase the dmg of the spell. My poison breath damage at BLU50/BLM was doing exactly 40 + HP/10.

              If I remember correctly, a lot of mobs that uses breath attacks do damage proportinal to their remaining hp. Manticores in Terrigan can do up 500dmg, and will do much less when they are almost dead.

              I also tried using a moldavite earring but It didn't have any effect on the damage.

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              • #22
                Re: Your stats & how they affect offensive spellcasting

                i'm also trying to figure out some stuff about blu cause I was having fun with subbing it with whm and i had no +def gear on so my def was at 68 base; 88 Protect II; then jumped to 134 with cocoon added to that mix. I'm thinking of getting blu up to be a on par sub for whm and put on spells for +mnd and see how that goes

                62THF, 51WAR, 36NIN, 31BLU, 19SAM
                I am the taru that doesn't like any mage class; only brute strength comes from my heart and soul.
                Rank 6
                CoP Mission: The Lost City
                Zilart mission #4

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                • #23
                  Re: Your stats & how they affect offensive spellcasting

                  +CHR has not been proven to raise damage output. There has been random Fluxes that say the possibility is there, but I think it’s for select spells only. I believe someone said (this was one person mind you.) that +CHR raised his Healing Breeze effects. But that would happen to fit my own opinion, that +CHR raises how long/well your spells effects are. Again “My Own Opinion”…

                  +CHR has only been proven for Spell Accuracy.

                  (Physical Spells)
                  Str = Damage
                  Dex = Resist rate
                  Accy = Resist rate

                  (Magical Spells)
                  Int = Damage
                  Mnd = Healing
                  Chr = Resist rate

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                  • #24
                    Re: Your stats & how they affect offensive spellcasting

                    I'd agree with Gagnome on this. (Adding AGI to the dmg modifier for ranged physical)

                    As for the claim on Healing Breeze, as far as I can tell MND seems to be the healing magic booster, and so far it seems to be the only thing MND is good for.

                    Doing more testing on Awful Eye, I tested it on IT Lesser Collibris when exping and using CHR gear and Water Staff it landed roughly 2 out of 3 times. To add to the confusion I managed to land it once using MND gear as well. However, this could be due to the fact that much of my MND gear has CHR on it as well.
                    I never did land Awful Eye with INT, which seems to not matter at all for debuffs, even though it's hard to tell conclusive it does not matter considering the gimp INT an elvaan BLU/WAR has.
                    Note that I have not been thorough enough to with any certainity claim the CHR affects the landing rate, but it has been working decently for me and I'm gonna assume it to be so until proven otherwise.

                    Personally, I don't bother with the non-physical debuffs unless they are notoriously easy to land (like Frightful roar), they are simply too costly for the uncertain landing and uses up SP for better spells. (The SP issue will get even more tedious with auto refresh at 58 and two nasty spells at 60 before some more points at 61)
                    The single most important modifier of them all remains to be Blue Magic Skill, and I certainly hope our AF has +10 or 15 Blue magic skill on it. After all, I do recall how tedious it could be to land debuffs on certain ITs with RDM before the tabard at 58.

                    And also, if the AF does contain skill, I believe we will see an increasing amount of BLU/BLMs playing back line nukers, considering many spells we have post 50 have nice dmg potential, but remain unused due to the poor landing rate in relation to MP cost.


                    Red + Blue = Purple Mage!

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                    • #25
                      Re: Your stats & how they affect offensive spellcasting

                      So with all this said what would be the best gear for DD STR + CHR or STR + DEX???

                      Double Post Edited:
                      Oh can you give a ex. for a Magical Spell like for lvl 1-25 i just need 1 ^_^
                      Last edited by zerochaos; 05-18-2006, 06:09 AM. Reason: Automerged Doublepost
                      I Can And I Will MPK You!

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                      • #26
                        Re: Your stats & how they affect offensive spellcasting

                        Originally posted by zerochaos
                        So with all this said what would be the best gear for DD STR + CHR or STR + DEX???

                        Double Post Edited:
                        Oh can you give a ex. for a Magical Spell like for lvl 1-25 i just need 1 ^_^
                        Just from reading the thread, it looks like INT+CHR for magical attacks and STR+ACC for physical attacks. +DEX will give some +acc by association, but it's the acc skill that's checked. Keeping sword capped will help, it seems, because sword skill definitely affects accuracy.

                        An example magical skill? Blastbomb. The spells in your list with a box around them are physical, and the ones that are just the squiggly icon are magical.

                        -sam

                        P.S. Personally, I'm going to be increasing chr and acc over int and str. I would rather hit more often than harder - once I reach the point of diminishing returns, then I'll consider adding to my damage cap.
                        Last edited by samarium; 05-18-2006, 11:32 AM.
                        "And NO sprinkles! For every sprinkle I find... I shall kill you." -Stewie Griffin

                        My job levels and goals.

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                        • #27
                          Re: Your stats & how they affect offensive spellcasting

                          Ok, I know that Accuracy affects the chance if a physical spell will actually hit or not, but has it been confirmed that it affects if the spell damage itself is resisted? i.e. If I boosted my Accuracy a lot, will the spell hit for top end damage more often like a magical spell?

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                          • #28
                            Re: Your stats & how they affect offensive spellcasting

                            CHR usually seems to modify the spike damage from Poison Breath for me. With a
                            Flower Necklace (+3 CHR), i would normally spike 81 damage instead of 75 damage.
                            Last edited by Meatproduct; 07-20-2006, 11:35 AM.

                            Hm.

                            DRG75/BLU61

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                            • #29
                              Re: Your stats & how they affect offensive spellcasting

                              On the charisma -> damage deal, It did indeed boost my Poison Breaths damage cap, by the same ratio Int boosted all the others; i.e. 2 Cha = 1 damage on Poison breath. Now based on this unusal anomaly in (my current) Blu spell list, I simply proposed the theory that Cha boosts 'breath type' magical blu spells. I cannot currently confirm this theory, But no other stat boosted Poison Breaths damage cap. I did not find Cha to boost damage of any other spell level 1 - 30 though. Although RenkeiMasters findings run contadictory to this, which I find strangely makes some sense, as now that I think of it, almost every gear I used to boost Cha also boosted Hp....this means more testing will be needed lol. I personally am not going to, however, till I at least have another breath attack.

                              Dont forget Agi as well. I found Agi to modify damage of ranged physical spells even moreso than Str. (2 Str = 1 Damage, whereas Agi was 1 for 1 point blank). As an example, we've all heard the many praises of Bludgeon, but I find my Feather Storm outperforms it quite consistently on IT mobs. This is becuase I am a Mithra and becuase I have available much more +Agi than +Str at level 31 (Emp pin, Leaping boots, reflex rings, nomads mantle) With Squid Sushi im hitting for 90+ on IT+ mobs.

                              Also, as noted, I only ran tests on direct damage blue magic, so cannot support/deny the findings on the other types of spells, but I firmly stand by my original posts findings which can be easily duplicated. (LS been keepin me busy as Blm when Im on lol).


                              Edit: Forgot to add as clarification, we do NOT need Ranged Accuracy for ranged Blu spells. Your Sword Skill and accuracy with Sword affects all physical blu spells including the ranged ones.
                              (I said sword, because thats our highest weapon skill ans as such should be the weapon you have equipped when casting physical Blu magic. Equipping a staff, for example, would equate to a lot of misses with phys blu magic, since blue mages have no skill in staves.)
                              Last edited by Amiricle; 05-18-2006, 03:32 PM.

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                              • #30
                                Re: Your stats & how they affect offensive spellcasting

                                Originally posted by Amiricle
                                Dont forget Agi as well. I found Agi to modify damage of ranged physical spells even moreso than Str. (2 Str = 1 Damage, whereas Agi was 1 for 1 point blank). As an example, we've all heard the many praises of Bludgeon, but I find my Feather Storm outperforms it quite consistently on IT mobs. This is becuase I am a Mithra and becuase I have available much more +Agi than +Str at level 31 (Emp pin, Leaping boots, reflex rings, nomads mantle) With Squid Sushi im hitting for 90+ on IT+ mobs.
                                When it comes to Feather Storm, I am finding that it does the most damage at Gun Range. Point blank and Bow Range seem to be less damaging than Marks Range considerably. LV24 vs Pugils @Qufim, was finding doing avg of 48 dmg @Gun Range vs 42 Point Blank and 36-40 or so way far back.

                                In addition, using VIT down from WO and going Bludgeon w/STR was hitting for 50-72. Had around +16STR. For FS, I pretty much had about +11 AGL but was using Rice Dumplings as food. Maybe, if I switched to Sushi....

                                I was wanting to hit those high #'s too on Feather Storm w/my Mithra, seeing as how we usually suffer from a low str..... >.> but strangely I didn't find that last night. lol

                                The other thing I didn't like about Feather Storm was that I couldn't be in melee range to attack w/my sw0rdchucks (hehe >.> /nin) and so my DoT went down. Didn't really have another option for any r.att except to cast more spells..... so I'm finding I don't really like doing r.att magic because I'm lazy and if I want to DoT w/weapons I'll have to run back and forth to the mob. >_> W/E!! XD Well, I did do it for about an hour then I was like... "uh yeh ok."

                                Will check some more!

                                On by the way, Cursed Sphere was doing neato damage on Mandys in Yhutunga. Was able to burst around 110-120ish w/about +15 INT. Norm damage non-burst was like 90 or so. But sometimes, my Cursed Sphere would hit for like 9 damage too. It seemed to happen every now and then as well.... but I suppose that is just a resist. Resists hard none the less >.>;

                                CHR is *definitely* helping my resist rates on debuffs. I notice it mostly when I miss-macro and have on my STR gear to cast my secret accuracy down move (Sprout Smack, Sandspin, Battle Dance FTW!) When had STR on, I'd miss pretty much all of them on an IT+. With it on, I'd would more often than not hit all 3. Using about +14 or so CHR.

                                Right now I'm carrying STR, INT, and CHR gear. Its alot of fun to play around with your stats but I'm sure most general people will think 3 sets of Gears is *overkillmicromanagement/wrists* xD
                                Last edited by SonikU4ia; 07-17-2006, 06:32 AM.

                                [b]


                                Goodbye everyone.

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