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  • #16
    Re: Blue Mage issues

    There is always a reason to sub a mage job. It's basicaly for support. To keep the PT running and to keep from having any downtime.
    I'm sorry, but I must respectfully disagree. Blue mage is built to be a front line job. While subbing white mage is ultimately your call, I think time will show that /NIN and /WAR will become the primary subjobs for party play, with /WHM bringing up a distant 3rd for solo onry.

    Simply put, that 24 MP you spend healing someone for 90 damage, about 1 monster hit, could easily be translated into 100-120 damage with a more suited subjob and gear, it really boils down to a "The best defense is a good offense" for blue mages.
    Last edited by Atma; 04-29-2006, 12:25 PM.

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    • #17
      Re: Blue Mage issues

      Blue Mage support role is subbing Warrior to help with tanking if necessary. Other than they /War for Berserk or /Nin for Dual Wield is your best bet.

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      • #18
        Re: Blue Mage issues

        Like you said it's your call. I don't see the benefits of subbing WAR, unless Berserk helps Physical Blue Magic or your the one tanking or need to voke off NIN/WAR at those lvls. Perhaps it'll show in the the later levels.

        Also I'd much rather be flexible then to stick to one side of BLU "'I'm only DD". With so many other BLUs out there competeting for a party slot. I'd much rather give the party leader the option of tank, dd, and healer/back up healer

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        • #19
          Re: Blue Mage issues

          I think there would be situations where having a blue mage able to Curaga to wake everyone up, Barfira without putting the whm in danger, Paralyna, etc would be better than what a melee sub would offer. All depending on your parties setup and targets, of course.

          Also the Conserve MP and Magic Attack Bonus from blm sub may become appealing at higher levels when the "current" blue magic becomes more expensive and you want to get the most bang for buck. That's if M.A.B works on blue magic. I assume it would.

          Just throwing out some ideas.
          lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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          • #20
            Re: Blue Mage issues

            I agree that the later lvls holds mysteries. Who knows what we'll SJ. I'm just trying to understand BLU pre-40 and make the right choices, hopefully without getting slammed by the entire community

            [EDIT] Then again, if you can learn those JTs thru your BLU spell then . . . . . . .*ponders* I wonder how to learn tipple attack lol

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            • #21
              Re: Blue Mage issues

              I got to PT with 2blu last night playing 16pld. our group ends when we were all 23-24.
              BLU abilities are just amazing... they take turns doing head butts, and spam the move all BLU seems to hate bludgeon.
              On VT, I lost almost no HP due to mob being stunned constantly. On IT they weren't stun so easily but we can easily pull chain 4 for 290+ exp with Cor's roll.

              we actually managed to 297 exp without chains too. with Cor's roll alone

              Blu's melee strength really is not their sword. but the blue spells they have.
              There are painters who transform the sun into a yellow spot,
              but there are others who with the help of their art and their intelligence
              transform a yellow spot into the sun.

              - Pablo Picasso

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              • #22
                Re: Blue Mage issues

                For the record, I don't hate bludgeon. I just think that right now it is extremely overpowered, and I honestly believe that it will get nerfed, it will get nerfed soon, and it will get nerfed hard. And I think that every day that goes by without it getting "fixed" gives people unrealistic expectations of what BLU will be able to do.

                As for being tons of blus, this is true. However, the fact of the matter is that because of bludgeon's brokenness at the moment, you can have 4 blu mages in a party and do amazingly well. One of the best parties I've ever had in kazham was BLU/BLU/BLU/BLU/COR/PUP. We didn't need a healer, we just had two BLU subbing ninja who threw up cocoon and started burning bludgeon before the others, and throw out a healing breeze to hold hate and heal up everyone after damage.

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                • #23
                  Re: Blue Mage issues

                  Originally posted by Zempten
                  [EDIT] Then again, if you can learn those JTs thru your BLU spell then . . . . . . .*ponders* I wonder how to learn tipple attack lol
                  Counter, please.
                  lagolakshmi on Guildwork :: Lago Aletheia on Lodestone

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                  • #24
                    Re: Blue Mage issues

                    Try bludgeon in the undead area with a PT like that in Gusgen Mines or even Maze of Sha, then we can talk about broken ^^

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                    • #25
                      Re: Blue Mage issues

                      Originally posted by Zempten
                      The question is which is strong? Consistant meeleing? Consistant Blue Magic?

                      I'm hitting IT goblins for the 20s and under and criticals in the 30s and under. I'm doing Bludgeons in the 100s. What are you going to tell me to do? Should I wear stronger STR/ATK gear so I can do better DMG and eat Sushi so I can hit more consistantly? or are you going to tell me to find the STAT that affects Blue Magic and see how high that can go? Oh, maybe you'll tell me to mix and match? Please tell me since you guys obviously have a better understanding of BLU then me.

                      [EDIT] I'm a firm supporter of being flexible. That's why I tried out tanking and it works, which Locus has also proven to all of you. It's also why I tried out meele type DD and AM ASKING (I"M NOT SAYING A FUCKING STATEMENT, IT"S A QUESTION!) is meeleing & casting worth the sacrifice of casting & rest (Assuming there is no time to rest in between pulls). Pre-40 where TP doesn't seem like it's doing a whole lot with my spells.

                      My question is: why not do both? You could just have a melee set on for most of the time, and you could put equipment swaps to maximize magical damage (once we figure out the stats) into your spell macros. That way, you get the best of both worlds.

                      As I understood it, most of the "physical" blue mage spells are affected by physical stats anyway, correct me if I'm wrong.
                      Ho-hum.

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                      • #26
                        Re: Blue Mage issues

                        Originally posted by Wind Adept
                        My question is: why not do both? You could just have a melee set on for most of the time, and you could put equipment swaps to maximize magical damage (once we figure out the stats) into your spell macros. That way, you get the best of both worlds.

                        As I understood it, most of the "physical" blue mage spells are affected by physical stats anyway, correct me if I'm wrong.
                        Okay, I said 2 options: Meeling and Casting & Casting and Resting/. Also there isnt' alot of variety in equips until around lvl 20 and then from there your can practically get a 25 BRD to Ballad you and you'll be fine.

                        Meeling and Casting would mean that you would keep TP and lose MP, which will take a long time for you to regain MP without Clear Mind at 22 (or is it 24?). Of course it's find and dandy if people use drinks, but I find that not alot of people use drinks despite how many of us stating again and again in tons ofp osts.

                        Casting and Resting would mean you never get TP and keep MP up.

                        All I'm saying is which would do more DMG. Is it one or the other? Maybe both? I'm not sure. Maybe to clarify, how much DMG are you going to do with your sword compared to what you can do with Bludgeon. I think at those lvls my sword hit for like 10 maybe and Bludgeon was hitting in the 80+. That was my reasoning for saying "Maybe BLUs should not be meeleing at those lvls, since Bludgeon was doing more DMG".

                        Note: Please note were talking about a scenario where we don't have a MP regeneration option via other PT members (BRD & RDM), but like I said earliar if you bring drinks everything will be fine and dandy.

                        Also I finally hit lvl 41 last night and I found out you can do both(Meele and Cast) since BRD's "Mage Ballad I" was enough to keep my MP up and I wouldn't lose TP as long as I did my own Fusion near the end of the mobs HP (around 20% HP). I was doing around a 50 Red Lotus Blade and then at best at 80 Head Butt for a Fusion SC and if I got lucky around a 75 MB with Blastbomb. It's really fun though and this defeintly seems like the job type for those RDMs that wanted to meele more then mage.

                        I look forward to trying to use JetStream to end Fusion and see how that goes.

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                        • #27
                          Re: Blue Mage issues

                          .....

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                          • #28
                            Re: Blue Mage issues

                            Originally posted by Zempten
                            Okay, I said 2 options: Meeling and Casting & Casting and Resting/. Also there isnt' alot of variety in equips until around lvl 20 and then from there your can practically get a 25 BRD to Ballad you and you'll be fine.

                            Meeling and Casting would mean that you would keep TP and lose MP, which will take a long time for you to regain MP without Clear Mind at 22 (or is it 24?). Of course it's find and dandy if people use drinks, but I find that not alot of people use drinks despite how many of us stating again and again in tons ofp osts.

                            Casting and Resting would mean you never get TP and keep MP up.

                            All I'm saying is which would do more DMG. Is it one or the other? Maybe both? I'm not sure. Maybe to clarify, how much DMG are you going to do with your sword compared to what you can do with Bludgeon. I think at those lvls my sword hit for like 10 maybe and Bludgeon was hitting in the 80+. That was my reasoning for saying "Maybe BLUs should not be meeleing at those lvls, since Bludgeon was doing more DMG".

                            Note: Please note were talking about a scenario where we don't have a MP regeneration option via other PT members (BRD & RDM), but like I said earliar if you bring drinks everything will be fine and dandy.

                            Also I finally hit lvl 41 last night and I found out you can do both(Meele and Cast) since BRD's "Mage Ballad I" was enough to keep my MP up and I wouldn't lose TP as long as I did my own Fusion near the end of the mobs HP (around 20% HP). I was doing around a 50 Red Lotus Blade and then at best at 80 Head Butt for a Fusion SC and if I got lucky around a 75 MB with Blastbomb. It's really fun though and this defeintly seems like the job type for those RDMs that wanted to meele more then mage.

                            I look forward to trying to use JetStream to end Fusion and see how that goes.
                            Sorry again Zempten, i guess i was a little harsh back there lol. Alright, now to clarify things up a bit: I think a mix of melee/half your mp burned + WS is the best way to go (as DD that is). I checked my dmg, and at 28ish did like 280ish in melee and 350ish magic, and with that kind of output, i was never out of mp, since i rested a tiny bit between fights and sometimes drank juices. I tried burning out my mp, but i obviously grabbed hate most of the time, ended up tanking, and well, did around 450ish magic + 100 or something melee. (All along, i was also sub voker for the nin, so i had some vit gear too)

                            I had good DD melee gear, since a lot of our abilities depend on melee stats, and that helped both my pure melee damage and my bludgeon/feather storm/headbutt etc, and i used int gear when casting poison breath for mb. Hope that helps ^^
                            Only Pure Souls Can Resist The Stain Of Blood.


                            ~Yokho~
                            63mnk /63Blu/ ~61 Smn~ /54pld /52rng/46drk/43nin34war/35thf/29whm/18rdm/15drg
                            Former beta tester (Yoko)(drk43/mnk36/sam20/war15)


                            Which FF Character Are You?

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                            • #29
                              Re: Blue Mage issues

                              Originally posted by Atma
                              I'm sorry, but I must respectfully disagree. Blue mage is built to be a front line job. While subbing white mage is ultimately your call, I think time will show that /NIN and /WAR will become the primary subjobs for party play, with /WHM bringing up a distant 3rd for solo onry.

                              Simply put, that 24 MP you spend healing someone for 90 damage, about 1 monster hit, could easily be translated into 100-120 damage with a more suited subjob and gear, it really boils down to a "The best defense is a good offense" for blue mages.
                              For in partys people primarly ask me for whm and war subs i tend to use nin sub solo for shadows i tend not need to cure myself cause i kill the mobs before my stoneskin and shadows expire and head but gives me a chance to reaquire my shadows if needed
                              TERA - Dark.Anubis 70 High Elf Preist - RETIRED
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                              FFXIV - Sergei Volkov - RETIRED
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                              • #30
                                Re: Blue Mage issues

                                If you're subbing Warrior you might as well pick up a Mercenary's Targe to put in the other hand, since the latent effect of HP+5 and MP+10 will kick in. I think between /Nin and /War it's a personal prefrence. With certain equipment, like the Suppanomimi, one might become better than the other.

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