Re: Blue Mage issues
I'm sorry, but I must respectfully disagree. Blue mage is built to be a front line job. While subbing white mage is ultimately your call, I think time will show that /NIN and /WAR will become the primary subjobs for party play, with /WHM bringing up a distant 3rd for solo onry.
Simply put, that 24 MP you spend healing someone for 90 damage, about 1 monster hit, could easily be translated into 100-120 damage with a more suited subjob and gear, it really boils down to a "The best defense is a good offense" for blue mages.
There is always a reason to sub a mage job. It's basicaly for support. To keep the PT running and to keep from having any downtime.
Simply put, that 24 MP you spend healing someone for 90 damage, about 1 monster hit, could easily be translated into 100-120 damage with a more suited subjob and gear, it really boils down to a "The best defense is a good offense" for blue mages.
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