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  • Blue Mage issues

    Since Blue Mage seems to be the hot new job, I'm in a lot of parties where I'm not the only BLU. I've had the chance to parse damage, and watch the play styles of other Blue Mages, and I've seen a lot of people making the same mistakes. The biggest problem I see is people spamming their abilities one after the other, effectively wasting MP. If you're fighting Toughs this is a good tactic, sometimes it's easier to dump a whole bunch of damage on an enemy instead of trying to keep yourself healed, but against ITs you're more likely to be resisted multiple times in a row. Some people feel the need to redouble the amount of magic they cast when they're resisted, which sometimes leads to more resists. After blowing all their MP on one fight they rest and waste their TP, however little they managed to accumulate between the spamming.

    It's important to, after landing your initial enfeebles, space out your damage spells. This will allow you to work up TP, which becomes important once you've learned Burst Affinity. Weapon skills can easily do as much damage as Bludgeon, and before Chain Affinity, allow you to skillchain. Poison Breath, Blastbomb, Bomb Toss, and even Sandspin can magic burst effectively, but Poison Breath and Bomb Toss work best for me. The combined skillchain and magic burst damage is enough to make up for whatever you would have done if you had just spammed. Red Mages and Black Mages can also participate in the Magic Burst, creating even more damage. Not only that, but is extends the continuity of the EXP chain, and over a period of time allows you to do even more damage.

    If a puller isn't going to wait for a Paladin to regain much MP, they sure as hell aren't going to wait for a Blue Mage. The EXP chain is more important than your ability to spam spells.

  • #2
    Re: Blue Mage issues

    As a WHM (I'm a newbie by the way) I often find my self as the defacto party leader and locus for parties forming at the Dunes.

    You seem to know a lot about BLUs so I thought I would ask.

    What niche is the BLU really good at fitting?

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    • #3
      Re: Blue Mage issues

      my stratagy i sonly use ur spells once each per battle till u get ur tp to about 200% i always have a macro stating my tp and mp to warn pt members who are considerate enough to way
      TERA - Dark.Anubis 70 High Elf Preist - RETIRED
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      • #4
        Re: Blue Mage issues

        I mostly just do Wild Oats (VIT down), Sprout Smack(Slow), and 1 attack magic (usually Bludgeon) a battle. Anything past that on IT's is normally a waste of MP except for the occasional Head Butt (Stun) when a mob does something worth stunning. Conserving your MP is key especially if you are looking to chain decently or find yourself tanking (having to use Cocoon and Pollen) unless you use juices.

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        • #5
          Re: Blue Mage issues

          I'm guessing the majority of the Blue Mages out there are normally Melee jobs, hence your waste of MP, or just idiot mages...
          (ノ ゜Д゜)ノ ====【†】 BIBLE FIGHT !
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          • #6
            Re: Blue Mage issues

            Like he said BLU is a NEW job.

            There hasn't been any set standard that society has agreeded upon, but I'm sure it's getting there. I'm trying to hit lvl 30 so I can try that /THF thing. However right now just doing BLU/COR is fun for soloing ^^

            Something I'm interested in though is I really don't think BLU can be meeleing. I mean sure they have an A in the skill, but . . . .how much does Sword actually do? Is it worthwhile even with tons of ATK and correct food. I'm just curious. It still seems it mainly a mage job, which I guess you would think so since it is blue MAGE.

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            • #7
              Re: Blue Mage issues

              If soloing, I'll use Bludgeon whenever available...because it helps the monster die faster. In a PT, it's Wild Oats (never leave the spell menu without it), Bludgeon, and then keep Head Butt ready just in case. If your party takes a while between pulls, feel the need to go crazy a bit...but using stuff like Sprout Smack/Power Attack over and over again is just a waste.
              All spells obtained!
              Homam Gear: 2/5

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              • #8
                Re: Blue Mage issues

                I really hope you're kidding Zempten...

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                • #9
                  Re: Blue Mage issues

                  as a THF, I think you should be familiar with this sort of meleeing, Zempten. I have neither unlocked nor even partied with a BLU yet, but it seems that gaining tp is the priority to meleeing. Just like thf, that melee does add up and is a very significant portion to your damage totals, but it's secondary to gaining tp to create skillchains and do "the real BLU thing." Indeed, between Impaction and Renfro's descriptions, it sounds like this is the new DRK. 3 spells a fight and a bunch of melee? sounds like DRK to me.

                  speaking of DRK and BLU, if physical type Blue Magic is tied to your weapon's accuracy/damage, then wouldn't a Drk/blu's Bludgeon with a scythe be the most impressive Bludgeon in the game? Or is it still reliant on Blue Magic skill? Someone go try! gogogo!
                  "And if he left off dreaming about you, where do you suppose you'd be?"

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                  • #10
                    Re: Blue Mage issues

                    Originally posted by Zempten
                    Like he said BLU is a NEW job.

                    There hasn't been any set standard that society has agreeded upon, but I'm sure it's getting there. I'm trying to hit lvl 30 so I can try that /THF thing. However right now just doing BLU/COR is fun for soloing ^^

                    Something I'm interested in though is I really don't think BLU can be meeleing. I mean sure they have an A in the skill, but . . . .how much does Sword actually do? Is it worthwhile even with tons of ATK and correct food. I'm just curious. It still seems it mainly a mage job, which I guess you would think so since it is blue MAGE.
                    .....With so many people stating that blue mage's spells and skills are based on TP, i am stunned by your comment. Do you always judge something by the little piece of paper attached to it? The name in many cases doesnt totally define what something/someone is. You gotta learn to pay less attention to that kind of blindfold. But at any rate, for your information, BLU does decent damage when meleeing, and make more SC's, more MB' more dmg etc, (the benefits of meleeing) and since a lot of their abilities are melee stats dependent, it all fits together.

                    For the MB part, anyone these days can switch equips in a macro to MB, so its not even a problem, unless you play a more support role, that depends on your party setup.

                    Lmnop: I think it would be a very good idea to try subbing blu to drk and thf to see how things go, but my guess is that the blue magics will be dependent on the bluemagic skill lvl, but if its not VERY important, then yes, drk/blu might very well be the new rush XD!!

                    EDIT: If anyone have trouble picturing what a blue mage is, think of Gau from FFVI. It is, imo, one of the best examples.

                    (sorry if that sounded offensive to Zempten, i tend to get hot headed when i hear people saying "Blue mage has the word mage in its name! IT CANT MELEE!!" >.>)
                    Only Pure Souls Can Resist The Stain Of Blood.


                    ~Yokho~
                    63mnk /63Blu/ ~61 Smn~ /54pld /52rng/46drk/43nin34war/35thf/29whm/18rdm/15drg
                    Former beta tester (Yoko)(drk43/mnk36/sam20/war15)


                    Which FF Character Are You?

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                    • #11
                      Re: Blue Mage issues

                      Comparing it to Dark Knight is helpful, but at the same time it feels a little demeaning. Let's take Weapons for example, as that is what I was fighting last night. Every match I start off with Chaotic Eye(Silence), because Weapons love to cast magic and heal themselves. Next I cast Sandspin(Acc down), Sprout Smack(slow), and Wild Oats(Vit down). After that, I save all MP for Headbutt(Stun) to interrupt Whirl of Rage and Smite of Rage. I think a Dark Knight focuses more on the melee aspect while Blue Mage holds slightly more root in enfeebling.

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                      • #12
                        Re: Blue Mage issues

                        With the range of spells blu have, indeed they are better off enfeebling the mob before actually starting to pound at the mob. But in the way i meant it, blu would be a good sub to drk if blue magic skill is not TOO important, because it would give drk something cheaper to use his mp with then those absorb spells.

                        (Sorry for the numerous posts ><;;; )
                        Only Pure Souls Can Resist The Stain Of Blood.


                        ~Yokho~
                        63mnk /63Blu/ ~61 Smn~ /54pld /52rng/46drk/43nin34war/35thf/29whm/18rdm/15drg
                        Former beta tester (Yoko)(drk43/mnk36/sam20/war15)


                        Which FF Character Are You?

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                        • #13
                          Re: Blue Mage issues

                          I love the insult. Thanks. Now mind if I explain myself?

                          In the THF aspect, it didn't matter how much they did thru regular meele. It was the WS and SC DMG that was all the hype. Later on it was a luxury to do 20-40 DMG per hit.

                          In the BLU aspect, I don't notice TP becoming a factor in DMG with my spells. As far as I can tell that's only when you get Chain Affinity. So that puts off meele until the 40s for the TP aspect (BTW, I'm below 40). So far I've been using Burst Affinity when I get the chance and I haven't tried doing it at different intervals of TP (100, 200, 300 ). Not to mention I don't notice any descriptions that say it helps improve the Burst DMG as it does with the Chain Affinity.

                          The question is which is strong? Consistant meeleing? Consistant Blue Magic?

                          I'm hitting IT goblins for the 20s and under and criticals in the 30s and under. I'm doing Bludgeons in the 100s. What are you going to tell me to do? Should I wear stronger STR/ATK gear so I can do better DMG and eat Sushi so I can hit more consistantly? or are you going to tell me to find the STAT that affects Blue Magic and see how high that can go? Oh, maybe you'll tell me to mix and match? Please tell me since you guys obviously have a better understanding of BLU then me.

                          Originally posted by Zempten
                          Something I'm interested in though is I really don't think BLU can be meeleing. I mean sure they have an A in the skill, but . . . .how much does Sword actually do? Is it worthwhile even with tons of ATK and correct food. I'm just curious. It still seems it mainly a mage job, which I guess you would think so since it is blue MAGE.
                          I never slammed the book down and said BLUs should not meele at all. I said I "THINK" BLU shouldn't meele and then I used a leverage that BLU has Mage in it and PERHAPS they shouldn't meele because they have mage like duties that MIGHT consume too much of their MP for them to use MP and meele without a MEANS OF GAINING THAT MP BACK.

                          [EDIT] I'm a firm supporter of being flexible. That's why I tried out tanking and it works, which Locus has also proven to all of you. It's also why I tried out meele type DD and AM ASKING (I"M NOT SAYING A FUCKING STATEMENT, IT"S A QUESTION!) is meeleing & casting worth the sacrifice of casting & rest (Assuming there is no time to rest in between pulls). Pre-40 where TP doesn't seem like it's doing a whole lot with my spells.

                          Double Post Edited:
                          Originally posted by Yoko
                          (sorry if that sounded offensive to Zempten, i tend to get hot headed when i hear people saying "Blue mage has the word mage in its name! IT CANT MELEE!!" >.>)
                          I meele with my RDM, there is no problem when I can perform my mage duties first and meele second. Of course . . . . there is no more room in my inventory for crystals and stuff *sniffles*
                          Last edited by Zempten; 04-29-2006, 11:56 AM. Reason: Automerged Doublepost

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                          • #14
                            Re: Blue Mage issues

                            One of blue mage's biggest strengths is pure mana efficiency. At 32, I could literally spam bludgeon without a refresher, and I'd have to rest maybe every other mob, and only because I was <50%. I don't think I ever ran out of MP once. Blue magic is very cost-effective in terms of MP consumption for damage.

                            And I hate to burst your bubble, but /THF is awful at 30. I tried it, it's worthless. You're better off with /war or /nin, and assuming you have some RSE that gives +MP or are a taru, there is just no need to sub a mage job for any reason.

                            Basically, it boils down to this. Blue mages have an A- in swords. That is square telling you that you should be in melee combat from level 1-75. Red mages have a B- in swords. That is square telling you that your melee is there to help you get through levels 1-40 till you get refresh and some solid, high damage black magic spells, and then you should become an actual mage, and after that you're basically just going to be wiffing or giving the mob TP for little return in damage.

                            (And yes, my "main job" is 53 RDM, so I know what I'm talking about in regards to rdm melee, kthx.)
                            Last edited by Atma; 04-29-2006, 12:11 PM.

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                            • #15
                              Re: Blue Mage issues

                              Actually, i just remeber that you get the first Mage Ballad at 25. So I guess pre-25 then. However . . . I still remeber finding a BRD usually rare

                              Double Post Edited:
                              There is always a reason to sub a mage job. It's basicaly for support. To keep the PT running and to keep from having any downtime.
                              Last edited by Zempten; 04-29-2006, 12:11 PM. Reason: Automerged Doublepost

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