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Short FAQ to Blue Chaining.

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  • Short FAQ to Blue Chaining.

    Facts about Blue Chain:
    1) It reduces TP to zero after using it.
    2) It is possible to skillchain with yourself since 100tp is not necessary.

    Q: How do I tell what renkei element a skill is?
    A: As you know, every renkei has an element associated to it.

    Liquefaction: Fire
    Induration: Ice
    Impaction: Lightning
    Reverberation: Water
    Scission: Earth
    Detonation: Wind
    Transfixion: Light
    Compression: Dark

    Every skill has a stat modifier associated to it - this shows the elements associated with the skill.

    STR: Fire
    INT: Ice
    DEX: Lightning
    AGI: Wind
    MND: Water
    VIT: Earth
    CHR: Heart! No. Seriously though, CHR is used by both light and dark, so it's hard to tell. For light and dark, we use the following:
    HP: Light
    MP: Dark

    Short explanation for dummies: Say we have 2 blue mages that want to do a blue chain and end in distortion! Distortion is a light > earth combo, so we want
    1) A skill that gives HP
    2) A skill that gives VIT
    Looking through their lists, they find: Screwdriver: HP+10, VIT+1. This indicates that screwdriver has BOTH light and earth elements. Blue mage 1 does Blue chain > Screwdriver! Blue mage #2 does the same thing at least 3 seconds later = Voila! Distortion! Now they can MB with poison breath or whatever.

    Short guide to level 2 renkei you can chain with for the people that need extra-help cause they're extra-special (remember, your WS has to go FIRST so you can't do everything):

    Sword:
    Burning Blade > Headbutt (impaction) = Fusion, MB blastbomb, Goblin bomb, Selfdestruct, Radiant breath etc.
    Red Lotus > Queasyshroom (compression) = Gravitation, MB sandspin, drainkiss, etc.

    Club:
    Skullbreaker > Wild Oats (reverberation) = Fragmentation

    Rune Bow+Rng sub+rune arrows:
    Piercing arrow (or just about any other arrow) > Screwdriver = Distortion

    Extra: There are at least 4 special monster ws for level 2 SCs:
    Ram Charge: Fragmentation
    Disseverment: Distortion
    Vertical Cleave: Gravitation
    Cannonball: Fusion

    That's it.
    Last edited by locus; 05-11-2006, 11:50 AM.
    I believe most sigs are like the people they represent - useless, loud and obnoxious.

  • #2
    Re: Short FAQ to Blue Chaining.

    I love it ^_^. Rock on!
    ---------------------------



    www.tinyurl.com/servants12

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    • #3
      Re: Short FAQ to Blue Chaining.

      This is a VERY interesting find! (although I have to disaggre with the stat bonus determining what stat improves the actual Spell.. You won't convince me that STR helps Blastbomb, heh)

      Now, if the stats dug up from DATs are accurate, we'll get at least one spell with a distortion element (VIT+2 INT+1 MND+1) which means that Blue mages will eventually be able to perform level 3 Skillchains with Chain Affinity.

      Other possibles for level two are (DEX+2 AGI+1) Fragmentation and (VIT+1 HP-5 MP+5) Gravitation. I don't see anything with +HP and +STR (signaling a Fusion element) but I may have overlooked something.
      The One and Only...

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      • #4
        Re: Short FAQ to Blue Chaining.

        I did write that 33 levels ago, you know. It may be outdated.

        Damage Spells are purely INT based - the stat that spells give (like blastbomb, which is considered MAGIC and therefore exempt from the modifier rule) are usually based on element - Fire spells give str, wind spells give AGI, etcetera. I wrote this guide revolving around blue chaining, which AFAIK doesn't involve magic spells of any sort.

        I'm waiting for you to show me how to blue chain using blastbomb...
        I believe most sigs are like the people they represent - useless, loud and obnoxious.

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        • #5
          Re: Short FAQ to Blue Chaining.

          Originally posted by locus
          Every skill has a stat modifier associated to it - this shows what stat affects the skill
          I was actually refering to that particular part of your post when I mentioned Blast Bomb, nothing to do with Skillchaining. Sorry if I misunderstood, but to my eyes, that said that if a Spell had a STR Equip bonus, more STR would give you better results when casting it. Blast Bomb was the best example I could think of. But if you'd like, CHR and HP don't boost Feather Storm, heh.
          The One and Only...

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          • #6
            Re: Short FAQ to Blue Chaining.

            No. I made that statement back when BLU was new and it is incorrect - Feather storm has a 30% AGI modifier, but this doesn't apply for all blu skills - Queasyshroom is 20% INT and Pinecone bomb is 20% str 20% int.

            What's really important is that Samurai need to bust a 2hr to solo level 3 SC, but apparently we don't - we don't even need TP to participate in a level 3 renkei, but it's limited to once every 2 minutes.

            Cannonball = Fusion
            Ram Charge = Fragmentation
            Disseverement = Distortion
            Vertical Cleave = Gravitation

            Savage > Cannonball should be Light.
            Savage > Disseverement = Distortion. (tested)
            Ram charge is confirmed fragmentation (tested)

            Edit: By the way, this is probably why BLU can't do swift blade. Being able to do Darkness AND light solo SCs would make a LOT of samurai veeeeeery unhappy.
            I believe most sigs are like the people they represent - useless, loud and obnoxious.

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            • #7
              Re: Short FAQ to Blue Chaining.

              Not to mention that not even WAR gets Swift Blade (only PLD does,) and I consider WAR a more capable melee than BLU ;3

              So BLU gets spells with Lv.2 attributes, huh? Dayum.

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              • #8
                Re: Short FAQ to Blue Chaining.

                Now, that's interesting! I didn't even think of Blue Magic having multiple modifiers like Weaponskills, but it does make sense.

                Now, since you were able to figure out Modifiers, do you know where the value for what would be the DMG rating of a weapon in a weaponskill? I imagine it's some formula based on Blue magic skill (maybe the same as finding H2H base DMG with H2H skill.
                The One and Only...

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                • #9
                  Re: Short FAQ to Blue Chaining.

                  One link answer:

                  http://www.geocities.co.jp/Playtown-Part/6371/blue.html

                  D depends on level and skill and is capped.

                  Translated most of it below - but there are massive formatting errors. Copy and paste into notepad for best results.


                  Still gathering Data: None of this information is 100% accurate

                  During Blue chain - The status modification is double of what it is normally.
                  This means that a str 30% modifier becomes a str 30% x2 modifier, not a str 60% modifier.

                  Melee Attacks
                            TP0 TP150 TP300  Hits Modifiers  Damage Type D Cap  Comments
                  Foot kick 1.00 - - 1 STR10 DEX10 Normal 9   
                  Power Attack 1.125 - - 1 STR10 VIT10 Normal 11  
                  Sprout Smack 1.50 - - 1 VIT30 Normal 11
                  Wild Oats ?.?? - - 1 AGI30      Piercing ? Modifier 2x weaker
                  Battle Dance 2.00 - - 1 STR30      Normal? 17 D13 at Lv16,D15 at 20,D17 at 33 
                  Head Butt     1.75 2.125 2.25 1 STR20 INT20 Blunt? 17 " 
                  HellDive 1.25 1.625 2.00 1 AGI30      Normal? 19 D13@16 D15@20 D19@33 
                  Bludgeon 1.00 - - 3 CHR30       Blunt?  21   D15@20 D21@33
                  Claw Cyclone 1.4375 " " 2 DEX30 Slashing? 23   D15@20 D23@33 D23@36
                  Screwdriver 1.375 - - 1 STR20 MND20 Piercing 27? D27@40 D25@36 D23@33
                  Grand Slam 1.00 1.00 1.00 1 VIT30 Normal? ? D29@40 D25@36 D25@33
                  Smite of Rage 1.50 2.25 2.50 1 STR20 DEX20 ? ? D29@40 D25@36
                  Uppercut 1.50 1.50 1.50 1 STR35 Normal? ? D29@40
                  Jet Stream 1.125 - - 3 AGI30 Normal? ? D29@40
                  Terror Touch 1.50 - - 1 DEX20 INT20 Normal? ? D29@40

                  Ranged Attacks TP100 Hits Modifier(s) Damage type D Cap
                  QueasyShroom 1.75 - - 1 INT20 Piercing 15
                  Feather Storm 2.00 - - 1 AGI30 Piercing 17
                  Pinecone Bomb 2.25 - - 1 STR20 AGI20 Piercing ? D25@ Level 33 D29@ level 40

                  Note: Ranged attacks are treated like throwing skill, which has a base modifier of STR50
                  To increase damage, it might be better to increase STR.

                  Magic Attacks:
                  Damage: {[(Main job level+2) + Spell modifier]x magic rank multiplier + INT difference} * Mag attack bonus, staves, whatever
                  For the time being, all blue magic he's analyzed is magic rank 1 (x1.0 damage)

                  Element Modifier Spell modifier (lvl+2)cap Comments
                  Sandspin Earth INT20 1.00 13
                  Blastbomb Fire INT20 1.375 25
                  Cursed Sphere Water INT30 1.50 30
                  Bomb Toss Fire INT20 1.625 40
                  Death Ray Darkness INT20 MND10 1.625 51
                  Mysterious Light Wind CHR30 ??? Doesn't change with INT or MND, other than the 30% bonus, CHR+1=+1 damage

                  Absorbing Magic Element Amount Absorbed
                  Blood Drain Darkness (skill x 0.11) x3
                  Digest Darkness (skill x 0.11) x5
                  Blood Saber Darkness (skill x 0.11) x3.5

                  Breath Damage
                  Damage = D + n% of HP
                  D depends on skill and level
                  Element HPn% D value
                  Poison Breath Water 10% Skillx0.26(uncertain)
                  Magnetite Cloud Earth 17% Skillx0.16(Very uncertain)
                  Last edited by locus; 05-11-2006, 12:53 PM.
                  I believe most sigs are like the people they represent - useless, loud and obnoxious.

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